Commando Archive

Thread: Im Pro Buffs heres why

deedabug
Tue Oct 12, 2004 11:20 pm
#1

I, myself am pro buffs, solely due to the fact that it is a way to better yourself in numerous situations, which is encountered often due to everyone and their moher being buffed as well.


For the people who state they are anti buff - remember that in this wonderwul profession - we are able to play with many different styles and techniques, strategies and techniques being one of them.


The good news is if you dont like using them - great - more power to ya - kinda going old school which is fine. If ya do like using them - more power to ya. I personally, am going to find every edge i can come accross to gain the advantage in a fight be it PvP or PvE. I look at it in the respect of there is a flamethrower in a given vender with max damage of 10000 and speed of -10secs - of course im gonna get itand run down the street naked with it spinning it above my head while singing praises to the commando gods and wearing spatulas hanging from a belt, maybe ill even throw all my credits to the hordes of peeps snapping screenshots as i streak theed in a frolic of glory unknown to man. Ok - thats enough of that. My point is - its not an exploit, its not a bug - and all we do as a commando community is beg for our combat prowess to be improved - well - this I view as one way to improve it - and god willing these buffs will still exist when they fix our glorious profession - because im gonna make a christmas tree out of rancors and krayts and kimos, decorate it with SBD's and siths, and have a big giant star composed of the glorious shining loot i have aquired with my pretty little hate machine called pepe (my flamethrower).


So, with that said, im off to get buffed - and then i need to be alone - god bless all you commandos - buffed or not


GOD I LOVE THIS PROFESSION!!!!!!!!!!


Malakye

Commando for Life

Gorath Server



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
Zade_Taerin
Wed Oct 13, 2004 6:08 am
#2

I've been testing out the BH Carbine tree to compliment my Master Commando as the state effects that can be applied are quite usefull. The biggest problem with Carbines is HAM costs... I starting firing off Underhand shot with a Laser Carbine and I start noticing -400's coming out of the top of my head ... the Carbineer community has a term for death by firing your own specials: "Carbicide".I feel for the Carbine users, in order to beeffective itimplies you need some sort of buffs... and that includes mindas well.




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

Phaye
Wed Oct 13, 2004 6:23 am
#3

I don't think a lot of people are against the actual ability to buff, but rather the astronomical effects of getting buffs. I imagine there wouldn't be as much complaining against buffs if they were reduced to ~500-1000 per stat.
Llandros
Wed Oct 13, 2004 6:32 am
#4

the downside with buffs is that even with a mind buffs a lot of professions cna still kill thmeselves witohut the enemy needing to hit more thna once (one of my chars is a ch/tk i had my pets tanking and i coudl still compleatly drain an anetertainer buffed/double brandy/canepe mind if i cna my composite on (it was jsut aoubt stalbe in my ubese) carbineers cna kill themselves even faster the onyl wepaons its even vaugly hard to do tihs with whiel buffed are the ultra slow one and the ones with insanly low ham costs for specials


even with a 1.5-2k buff a crabineer cna drina thier own pools fairly effectivly a sensible opponant coudl win by wating tnhe hitting once agsint a carbineer who doesnt check thier hams enough



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
Llandros
Wed Oct 13, 2004 6:33 am
#5

hacing said the above i do fele buffs ned to be reduced and im not sayin leave thme high enough to allow carbs to fight effectivel, im saying reduce the bufs but pleas eplease pleasr reduce the cost for carbineers if no one else amt the fastest way to kill a pure carbineer is to jsut wait while healing yourself



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
nbd9k
Wed Oct 13, 2004 7:33 am
#6

The reason, if you think about it, that such upper level techniques are so costly HAMwise is because they are upper level techniques. I bet originally, the plan was to have people fight primarily with the lower level techniques, and basic attacks they get from marksman or brawler. The problem came with the improvement of the buff concept. a fighter then had a great deal more health that he could use to fire off all of his most costly attacks, and it became so commonplace that everybody started thinking that those attacks were supposed to be quick and easy. The reason those profession attacks have such a high cost is exactally so you wont sit there and fire them over and over again.


unfortuantely, the DEVs reacted adversely to the situation. with the BUFFS increased, they had to increase the dificulty and HAM of all of the PVE NPCs, until we find ourself in the situation we have today: some human bountyhunter in the DW bunker with 250k HAM. how balanced is that? There was a time, however, before they upgraded the NPCs, where everyone was kicking ass on all the quests, and pulling in boatloads of EXP. i remember it well, i was using a launcher pistol to kill woolmanderers without taking a scratch. Now, i couldnt even begin to try without a full buff, armor, and my kyrat flamer.


I want you all to consider something here. The other day i heard a smuggler complain about the "Last Ditch" technique. He and his fellow smugglers believed it cost too much HAM, and there was too much time before another attack could be used. Think about the humor in this. This attack is SUPPOSED to be a last stand against the enemy, a way to do a boadtload of damage before getting incapped. does it make any sense that they want to be able to use it more than once?

now think about any of the techniques that occupy the top tier of your other profession skill trees. these techniques are probably your favorites, because they do so much damage, but you need buffs to use them, since they really drain your HAM.


gentlemen, i hate to say it, but the changes made to buffs and armor are the reasons why we need a combat rebalance. Think about what commando would be like if the time and HAM it took to fire the HAR or the various launchers was actually worthwhile in combat? without buffs or armor, the stats for commando are actually pretty effective. its once you add in all the high resists, and enormous HAM, that we find ourselves being beaten by every other profession that walks the planet, or even the midrange NPCs.


This also means, of course, that with the combat rebalance, you can probably expect to see your beloved buffs go byebye, at least in the form you currently depend on.
BloodMonk
Wed Oct 13, 2004 8:52 am
#7

you're forgetting commando is one of the best prof unbuffed....the hamcost on the FT is rediculously low...


And they SHOULD nerf substat buffs...even if only to make armor encumbrance matter again....and get rid of the way to uber armor we have...



High substat buffs + uber armor are the reason why PvP in SWG has become DOTwars...and the FT dot is no match for the CM/fencer/pikeman stuff out there



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
aeuralis
Wed Oct 13, 2004 11:10 am
#8

yeah but the HAM cost on our expendables is HORRIBLE



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
Warmaker01
Wed Oct 13, 2004 11:41 am
#9

Invulnerability Mode Buffs in combination with Gothic Plate of Composite have screwed up many things in the game. That's why you see MOBs out there with stupid resists and HAMs. They're the devs' attempts to answer for the Pandora's Box they've opened with these two problems.


In any game I've played that had "power-ups" or whatever, they may have included very powerful boosts. But no game, except for SWG, have allowed for such insane "power-ups" to last for up to 3-1/2 hours!

BloodMonk
Thu Oct 14, 2004 1:15 am
#10

Some remarks on the posts made here:


Use of carbines: I picked up carbineer 2002 for stating (mainly stun/dizzy) and post down/KD. To make sure I hit I had a DH17 carbine made with accurate scope (+41) and an accuracy experimented stock. with a speedslice and pup it's now 1.7s with +116 accuracy at ideal range....I'm always on accuracy food so I don't even miss very much on defense stackers (and once they're stunned I almost don't miss at all). I'm having some similar Enhanced E11's made with base krayt tissue..that little bleed should help the flame dot a bit (enhanced E11 give a 125 damage bleed)


Mindcost: I never have mindcost, even with only brandy and arisha I can get my focus over 1800 in any armor...the trick is to take a brandy, wait 15m, take arisha, wait 15m take brandy........


Last ditch: has to highest delay mod as far as I know...and with today's armor and the pityfull state of pistols you still need to spam it to get some real damage in.


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Darth_me
Fri Oct 15, 2004 9:35 am
#11

I like buffs..however..I typically sip my V brandy...

Ahhh..nothing like a Trandoshane drunk on brandy with a flame thrower! DUCK!

..and pull out my razor cat. I'm a Commando / CH and a tanking cat(pet) is awesom.

I keep a good store of med packs (both for me and pet) and keep my self and my cat healthy (that's where the mid buff helps).

Any other fellow commandos use pets?



-------------------------------
Rohan Verillian
Ex Master Rnager, Master Marksman
------------------
oWsCloned
Sat Oct 16, 2004 12:24 pm
#12

I have mixed feelings on buffs. I feel like they have become a drug addiction to the game. It almost seems like noone is unbuffed. Whenever anyone goes out into the wild they get buffed. Regardless of what they are fighting or doing. I overheard a guy say he had to get buffed to go out to the village. I know dathomir is a tough place, but give me a break. You can't drive across 4000m of dath without a buff? For a while I got to that point too. I would log on, grab my armor, get a buff, and go kill stuff. Now, I only get buffed if I am going to do something that really needs it. I have been fighting Faambas unbuffed and without armor for fun. Yeah, you get knocked out every once and a while, but so what? Throw a camp out, heal up, and go at it again.



(gggggggggggWnn[[[Diomedes]]]nnXggggggggggg)
Sthenelus Dieses- Master Shipwright/Master Artisan/ Master Merchant
Antacy- Master Smuggler/ Master Doctor
Jub Jub- Master Stupid
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