Commando Archive
Thread: Heavy Armor Piercing
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ockak
Fri Oct 15, 2004 4:23 am
#1
Ok,this is probably an old question,but I haven't been on the commando forums that long. I was hunting a krayt and wanted to see the resists on it. I think it was 60 for heat. I thought ok,thats not to bad, instead of doing 10k damage I'll do around 3-4k a hit. But when I flamed it, only 400 dmg or so. I thought what was wrong? Then I remembered armor. Of course a krayt(not the baby ones) have heavy armor. I thought, why the heck doesn't a flamethrower do any armor piercing. If it does I sure didn't notice. Same thing with SBD. I could only do a max of about 1200 dmg. a hit and my flamethrower is over 1100 max dmg. . If the armor piercing comes from a rocket launcher or those types of heavy weapons, someone needs to change that. They're so inaccurate,rare to find,limited uses, and expensive it's ridiculous. The flamethrower should at least do medium AP, I mean if a swordsman can solo a krayt why not a commando?
Ryubushi
Fri Oct 15, 2004 9:10 am
#2
We've often wondered why only our consumables have any sort of AP at all...
The devs have never really given us an answer before, aside from the infamous "commando is working as intended."
Most, if not all, of our weapons need AP of some kind. Sad how few of them actually have it.
Amana
Fri Oct 15, 2004 9:48 am
#3
Really if I had to say anything is consumables if they are kept the way they are should be made all heavy armor piercing and atleast give flamethrower light armor piercing. An interesting idea I liked I think it was brought up by garvin or another person was making there be 2 parts to the consumables where by the weaponsmith engineers the weapon and we place quote unquote "Ammo" in the consumable rocket and we can continue to use the consumable casing until the ammo runs out then we just refill. The Consumables are very very hard to produce even more so than grenades "Have a WS on another server and know
". Takes about the same amount of resources as a flamethrower and has only 6x the consumption of the grenades then it is gone. So redesign the consumables or make em worthwhile and make them all heavy armor piercing.
BRAYNEDRAYNE
Fri Oct 15, 2004 3:59 pm
#4
The flamethrower haveing AP 0 makes sense and stops it being an uberweapon. Problem is, there is nothing to back it up...
deedabug
Fri Oct 15, 2004 7:29 pm
#5
i think the flamer is right where it needs to be - realisticaly speaking - a burst of flame really shouldnt "pierce" anything at all. Just really burn the piss out of it. I think a swordsman should have great AP just because they are using an actual piercing weapon. I do however think that the DOT for our pretty little hate machine is appropriate due to thinking about napalm or something.
Just my opinion
Mal
Cpl_Fisher
Sat Oct 16, 2004 4:23 am
#6
In my opinion, the prob is that rockets don't get a bonus to my primary targerts (turrents and at-st's) becuase they are vuln, kinda worthless when a t21 can out damage a rocket. only other thing I use them on is nightsisters who are 100% resist to every type of rifle damage
HOLLANDIA
Sun Oct 17, 2004 3:50 am
#7
Bought a rocked launcher at the bazaar for 2k.
30 uses decent stats.
ask a noob in mos entha to duel me to check it out
fires
miss
x6
hits does 100dmg
noob laugh
flamesingle2 noob
useless nah
BloodMonk
Sun Oct 17, 2004 10:22 am
#8
you must be something wrong Hollandia.
I use consumables in PvP, and I can tell you once people get KD they die REALLY fast when you shoot em with HPBC and RL.
They should have made the HAR ap1 and the ASL AP2 imho.
garvin
Sun Oct 17, 2004 11:09 am
#9
Dropped this hint in another thread awhile back...will drop it here as well...
With what I've seen coming in the Revamp docs, I'm willing to say that AP will no longer be a Commando issue to any degree...
HOLLANDIA
Sun Oct 17, 2004 11:39 pm
#10
*cough once you kd peeps *cough
Well I need a move that does kd and I don't have that one its not commando like 
comandobob
Mon Oct 18, 2004 5:17 am
#11
garvin wrote:
Dropped this hint in another thread awhile back...will drop it here as well...
With what I've seen coming in the Revamp docs, I'm willing to say that AP will no longer be a Commando issue to any degree...
i love when he drops the hits , nice one garvin , roll on the CB
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