Commando Archive

Thread: burn chance on flamers

egbertvanloenen
Wed May 18, 2005 3:13 am
#1

first off: im a respec-sommando, so start flaming me on that one(hmm is that the wrong thing to say to the only prof that can actually USE flamers?)


what is the guessed % chance that my flamethrower makes my target burn? the Examine-window doesn't state even a slight chance, and i see that it doesn't always happens. note that i am using the regular flamer u get at flaming 2.


and does the acid-rifle have a poison/disease DoT?



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Rebel Colonel Rasti Rostelli (Euro-Farstar)
Master Smuggler
Master Commando
Bounty Hunter 0201
craftr
Wed May 18, 2005 8:30 am
#2

No flaming of new comandoes from here, just a nice big /flamesingle2 to welcome you to the fold!

Not sure what the percent chance of getting the fire dot to stick is, but when Im using it I can usually stick the dot in 2 to 3 hits with the flamer. However that is using a plasma flamer, not the regular one so it could be diffrent.

And unfortunately, the acid rifle does not have a poison or disease dot. It does however have a chance of blinding youre opponent.
egbertvanloenen
Thu May 19, 2005 4:13 am
#3






craftr wrote:
No flaming of new comandoes from here, just a nice big /flamesingle2 to welcome you to the fold!

Not sure what the percent chance of getting the fire dot to stick is, but when Im using it I can usually stick the dot in 2 to 3 hits with the flamer. However that is using a plasma flamer, not the regular one so it could be diffrent.

And unfortunately, the acid rifle does not have a poison or disease dot. It does however have a chance of blinding youre opponent.





the blind effect is a nice replacement for eyeshot from BH... but it's justnot the same as a a cloud of flames/plasma into an opponents eye...



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Rebel Colonel Rasti Rostelli (Euro-Farstar)
Master Smuggler
Master Commando
Bounty Hunter 0201
dlc3007
Thu May 19, 2005 10:03 am
#4

I've also notced that some enemies ignite more easily that others. This is just observation -- haven't done any detailed anaylsis.



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WolfGuy
Thu May 19, 2005 10:43 am
#5

A weaponsmith friend told me he thought it had to do with wound % chance.

I have also noticed that higher level enemies are harder to stick with DoTs and states.




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Kesslan
Thu May 19, 2005 11:59 am
#6






WolfGuy wrote:
A weaponsmith friend told me he thought it had to do with wound % chance.

I have also noticed that higher level enemies are harder to stick with DoTs and states.




Some are infact immune as i found out.



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