Commando Archive

Thread: DOTs still stackable?

Paladin7
Fri May 06, 2005 10:36 am
#1

Does anyone know if the flame DOTs are still stackable after the CU? Can you still switch between different flamers to stack your flame DOTs?


I sure hope so. This would be an even better tactic now that the weapon switching timer has been removed.
Paladin7
Sat May 21, 2005 5:55 pm
#2

Asked this a while ago, still isn't answered. Pre CU, you could flame DOT a target with 1 flamer, switch to another flamer, add a second flame dot, switch to another... etc etc until the target is taking tremendous amounts of DOT damage.


Is that still dooable post CU? I know our DOTs are seriously underpowered now, by bug or by design, but are they still stackable with using different FT's?
Cpl_Fisher
Sat May 21, 2005 6:08 pm
#3

I can't get them to stick often enough to tell.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
StarNick
Sat May 21, 2005 6:36 pm
#4

Probably not, because the DoT now appears as a state effect under the target's HAM bar...thats sort of like trying to double stun or double cripple shot your opponent.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Sat May 21, 2005 7:58 pm
#5

It always apeared as a state effect....


I miss the burn though.


For all its faults pre CU, that was the ONE thing us Commando's had, we could take down large game like it was nobodies bussiness.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
StarNick
Sat May 21, 2005 8:11 pm
#6

I mean in the post-CU world , whenever somethings applied you can be pretty sure it can't be stacked... :/



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Sat May 21, 2005 9:54 pm
#7






StarNick wrote:
I mean in the post-CU world , whenever somethings applied you can be pretty sure it can't be stacked... :/





spices stack


but I get your point





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Skwall
Sun May 22, 2005 2:38 am
#8






Paladin7 wrote:

Asked this a while ago, still isn't answered. Pre CU, you could flame DOT a target with 1 flamer, switch to another flamer, add a second flame dot, switch to another... etc etc until the target is taking tremendous amounts of DOT damage.


Is that still dooable post CU? I know our DOTs are seriously underpowered now, by bug or by design, but are they still stackable with using different FT's?





er... now you tell us....



011010001010000010011001
000100111111110101000110
110011010010001111101010
010011100100111111010111
:Skwall|Blight:
Crimson
Kn|ghts


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