Commando Archive

Thread: Master Commando / Master Smuggler, good combo?

TheDarkTrumpet
Fri May 20, 2005 11:10 am
#1

Hey all,

Given the chances we had to respec, I've been respecing into so many different things to see how good they are that it's not even funny. So far I've tried:

Master Ranger / Master Rifleman
Master CM / Master Doc
Master TKA / Master Doc (I liked this pretty well for staying alive, poor specials though)
Master Pistoleer / Master BH / Some smuggler (prolly one of my favorites, way to stay alive anyways with FD, but weak)
Master Pistoleer / Master BH / some Squad Leader (I didn't like this much)


Now...

Master Smuggler / Master Commando / as much as pistoleer I can take.

I picked this setup for the Feign death protection, plus concussion and stopping shot. The reason why I decided commando was because I heard the specials were in the weapons themselves, which is pretty cool. I also head about the AOE (which I read here and read it's broken). My goal in this game is really for group hunting, but to be able to stay alive some. I don't want to be uber, but be worthwhile in a group.

Comments about this template?

Thanks



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
DaunteDelfuego
Fri May 20, 2005 3:10 pm
#2


That template sounds interesting because you can use all the cool smuggler specials with commando weapons (AOE).I'm going to try it on my next respec also.


P.S. How did you like Combat Medic/Doctor?



DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
Tyyylowyspetily
Fri May 20, 2005 4:15 pm
#3

The combo would be really nice if either of the two professions were working correctly. Concussion shot is supposed to be a paralyze effect that breaks on damage, making it ideal for use with acid launchers and the HAR (not so much for flamers as the DOT should break the effect- that is, if it were working). Pistoleer x/4/x/4 would give you improved disarming shot, which is my favorite combo special with the rocket launcher. Knock down, and delay enough time to re-establish a concussion shot. The problem is, that while the concept of a character that can set things up to deal with one fight at a time, and savagely assault that one opponent with heavy weapons is very sound, the professions don't deliver. Be aware also, that no matter how you stack after the fact, smuggler's defenses are pitiful, so without the ability to set the stage as effectively as you should given smuggler's "5" rating in control, and without the ability to deliver on the damage to seal the deal, given commando's "5" rating in offense, it's rough going at times. This is the template I chose, and I learn more about it with each difficult fight. There are a great number of ways to take advantage of the potential combinations and interactions between smuggler and commando. If the developers can get both up to speed, IMHO this should prove to be one of the more popular combinations in game. Just be forewarned though, you'll need to use your wits to make the best of a broken situation for the time being. I think even when things are fixed, this will be a thinking player's template. You'll need to keep on your toes to maintain control of the flow of combat, and know when to press an advantage, and when to skee-daddle.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Mace33
Fri May 20, 2005 5:41 pm
#4

I love it.

Im master smugg, master commando and 4-2-4-2 pistol (not postive about pistol , but have intimidate shot and alwasy use imporved body.)

Its fun solo and in group for GCW. Smuggler has great specials that work good with area weapons.

Dont always stick, but have seemd to work well. LOL- Feign death actually worked once, I was amazed. Oh, and Last ditch is the best for the LAST DITCH shot.

Now if they could only fix the AOE for Flamers it would be amazing.

Dont plan on respecing to anything else, and am hoping a smuggler revamp for content will make it better maybe in 2 or 3 years - wink.

Good luck.
lokidevil
Fri May 20, 2005 9:51 pm
#5

I'm a master Smuggler and working up the Master commando now and I'm having a blast, AoE concussion shot saves lifes!


But with the rest of your points, I have a better suggestion you might want to try, even getting pistolier your still not going to have uber damage or uber defence so why not do what I have done and go up the CM tree! You get excellent heals which will save your a$$ more times then just an extra 50 defence mod points and you can take your pick of which tree so you can either have debuffers, more roots or just insanly good heals to keep you in the game.


I have FS tree's so I can't make it all the way to CM but I have 0/2/4/0 in medic and that saves me more then anything else. If I didnt have FS I would probably go 4/0/0/0 in CM just to be the guy everyone wants in a group.



Nasedo
Master Smuggler
Valcyn
"We're Sony! F*%k Pants!!!"

Asterz
Sun May 22, 2005 3:22 pm
#6


Im Master Smuggler, Master Commando, Pistoleer 0-3-3-4 and the two FS defence branches and I kick behind in both PvE and Mass PvP. My crowd controll abilities are 2nd to none and I can still pack a punch. Its not the best dmging way to mix Commando but for PvE and group PvP its a lot of fun and you can take some mean punishment. In solo PvP battles its not the best by a long shot but its not the worst either. I have killed just about every prof solo so far and been killed by the same with the exclusion of a lot of Jedi templates. PvE I can solo mobs much higher level than me thanks simply to the Smuggler root ability and the various "debuff" and "state" attacks along with the AOE effects and feign death which stops aggro now too. I found this out when i ventured up to the corvette which still hasnt been CU rebalanced.


There are added advantages to Smuggler as well. You can craft your own spices and in case no-on has cottoned on yet spices stack on top of each other now. With the Village reward Health Buff Crystal, lots of Spices, Food, Drink and Klikklik glands you can get your Health stat to 10k supposadly. Most I have had mine at is 7.5k but still i havent used everything i just listed all at the same time yet.


I really cant say enough about the Smuggler/Commando in mass PvP battles either. Seeing a rocket fly in from 65m away and KDing and rooting on the first shot (with improved concussion shot) is great and the fact that you have melees ready to run in and smack anyone you root from such range is great. If we ever get HW's working with the cyber arm increased range ill be unstoppable i think...


Still practicing though and i presume most other people are too so it might be early days yet and at some point I reckon roots will be changed to "break" on any dmging attack like in most MMORPG's which will also change things.




:: Rael-Na :: Chimaera ::
:: Haven Island ::
Master Smuggler / Master Commando
SpunkyKuma
Sun May 22, 2005 7:48 pm
#7

M Commando, M Smuggler, Pistoleer 4100, Medic 0030- great combo.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Raptor2k1
Mon May 23, 2005 1:27 am
#8

Commando Smuggler is currently the pinacle of AE crowd control. About all there is to say on that, heh.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Wolfmann31
Mon May 23, 2005 5:13 am
#9

Currently MCommando/MSmuggler 2024Carb.


I'm almost a required thing on my PA field trips, as when things go wrong..my regular flamer 40m range + concussion shot, can stop alot of aggro mobs to get to my team.


The AOE + Feign death, can also save my team, as I pull the aggro and run away and feign, leaving the team with a few things to kill while I keep them others away.


What I really lack..is the damage. I see no signs of our "5" in combat rating, and as a "solo" player, I'm pretty much busted if I try to fight anything large myself.



I tried to take on a juvie krayt, lvl 81, and yeah, sure I could keep it away from me, god forbid they fix server lag.. I see the mob 30m away, then suddenly it starts to hit me..so I move away, half dead...and then the mob move to my old position..


But, I found the juvie lvl 81 krayt, to regen somewhere between 300-800 HP per second, and with legshot1..and an Elite carbine with 503DPS, I could barely, if playing "action conserving" as in ranged shot 3 times between every legshot..more than that and I had no action when concussion broke...I managed to kill one, but it took me 10 minutes...


I want that regen!!! I'm 1 lvl under that krayt, and I regen like..10health per second? He 300-800?..something smells bad here.


Especially, since I were nowhere near my "supposed" commando damage outpit. Basicly because my commando weapons are useless or have a DPS of around 470.


My pistol got a DPS of 480 and Elite carbine 503..And the elite carbine uses less action than the pflamer too.



But..MSmug/MComm, is a good combo for a support profession, but prepare to take alot of aggro.






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Asterz
Mon May 23, 2005 8:55 am
#10

Yup its our lack of dmg that shafts us. I have commisioned some post CU weapons with nice tissues etc but I doubt it will make all that much difference since its down to the speicals too. Having said that using the respec and fiddling with various templates it didnt matter what classes I choose Commando Weapons all under performed dmg wise. I done so much better with pistols than with commando weapons on one respec that I almost didnt go back to Commando and that was before I added BH skills...


Still I always have been Smuggler/Commando guess I always will be another 2 years down the line. Why oh why did I pick the gimped classes? I done the same in AO with Nanotechs I must be jinxed.





:: Rael-Na :: Chimaera ::
:: Haven Island ::
Master Smuggler / Master Commando
Wolfmann31
Mon May 23, 2005 9:05 am
#11

Heeey! I was a bleeping Soldier in AO.....


I was tossed out of groups in favor of nanotechs....even as bad as soldiers were, 1.2minute survival....tossed out for a nanotech?


geee.






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
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