Commando Archive
Thread: Looking For Some Opinions
Ok, so I'm TKM / Master Brawler / Master Medic / Scout 3-0-0-0
I have 9 skillpoints left over.
Was thinking of dropping the crafting line of Medic (Hate crafting so I buy my stims) and picking up the Tech tree of Fencer (For Dodge). Well seeing as Dodge is not active unless I have a 1h Sword equipped, and since I am a TKM and use fists/vk's, that nullified that idea.
So thenI was thinking, maybe drop Scout totally and take up Doc (0,2,4,0) just so I can self buff. But having no Scout (Explore 3) makes me wonder how much of a disadvantage I will be in during PvP.
Looking over the other skills I don't see anything else that truly compliments TKM, except for maybe taking another melee line for the Ranged / Melee / StateDefenses.
So is another 20 - 40 points to defense modifiers worth it? Is self buffing worth it at the loss of scout?Is having no Scout a realy bad idea? I tried it once, hated the slow movement on inclines, and was told it absolutely necessary in PvP.
So, any thoughts, opinons, suggestions?
TIA
Wow, with the wide range of opinions on these boards, I'm shocked I haven't gotten a reply. Guess I should one star myself ![]()
AH dont worry asquiol fireblades always here to 1 star you you dont ahve to do it yourself ![]()
P.S. Your Welcome
Pistol tech 3 for Stopping shot and tech 4 for Fan shot (AOE attack).
If you don't like Fan Shot, drop it and get Taming 4.
thanks for the advice marjaliisa
i think i will go the pistol tech line thanks ![]()
I'm not big on unarmed and the thought of grinding all of those unarmed xp kills me. Was just glancing over the pistoleer skill tree and see alot of defensive mods that go with it. Maybe this would be a better choice? I'm soooooooo confused on what direction I want to head.
Draknev has the perfect ranger template IMO. That is if he has chosen SL 0300.
Anyway, with traps there is no need any creatures should get in range to hit you. I use camo, throw trap, snare, root, critical shot, torso, KD, critical, torso, snare, root, critical and so on til death. Doest take long and they never touch you. I have 2 friends that are melee rangers and they sadly left the game stating melee sux and thats it. I wish they wouldve given it more of a chance and tried range but they simply hated range. Anyway, melee is good if you have doc, but iit really doesnt go with ranger as the game currently stands. Ive seen many melee drop like flies with this CU in place. Although a TKM/master doc can still dish out a whoopin.
So, in conlusion, ranged professions are more viable with ranger, MBH and master rifleman seem to work the best.
*But, after all....its what ever makes you happy and allows you to have fun.