Commando Archive
Thread: So I'm Being Optimistic....
- These multis will not be the fastest stuff on the planet, however some of the older vehicles like AV-21s and BARC will become multi. But who would wanna risk their AV in a battle? Not I hehe. Therefore one could allow for these slower vehicles to suffer a little more speed for more life and offensive abilities.
- Saying this could be in a vehicle revamp and the fact that I have no clue what components actually go into vehcles, I'm just gonna wing it here hehe. An artisan goes to build a Lars mobile and notices several slots to place things into. One says armor, another engines, another guidance, and yet another says turret. Wanting to know what all these lovely things do, the artisan decides to built the necessary components...
- Armor gives the vehicle armor like what we have now, and adds a ton of life to the vehicle....2k ain't gonna cut it on the battlefield hehe. Recon armor defends vs. engery slightly more but can't hold up against kinetic ranged attacks, assault holds up well vs. ranged kinetic but not ranged energy, and finally battle is good against all. Now I say ranged kinetic b/c who think a pikeman will own a tank? Didn't think so hehe. The system is alreayd in place really with the PSGs tho, so technology isn't a problem. But each armor, depending on resists, would put on more and more encumberance, like what is in place now. The encumberances would be top speed, acceleration, and turning rate.
- Engines would counter the armor weights up to the point of negating them. This is not meant to make a tank as fast as a swoop. But the engine does add to encumberance b/c it does infact weight somewhat, and therefore would add some encumberance naturally. The best engines would require special resources.
- Turrets.....ahhh our lovely friends hehe. The turrets would be like space turrets, but would not require a capacitor or power supply. Instead, the turret would get power from deposits of radioactive materials like harvestors. And it's stats would be turning speed, min-max dmg, refire speed. And like special armor resists these stats would eb opposites of one another kinda. The higher the refire, the higher the power consumption and lower the maximumdamage capabilities. The faster the turning speed the higher the power consumption would be. Better resources could get mnimum values higher, but a refire-built turret would not get the best damage per hit. But then we really get into DPS, and I don't like math

- An artisan can decide not to insert these extras, making a regular AV-21 and whatnot
Faction Troops:
Yes, it doesn't seem like these guys fit in this discussion, but they do so shutup and sit down
. As of right now AT-STs are pets, and the biggest GCW gripe has been about balance. Well just pitch them from this hehe. Now they are moved to a different category, factional vehicles. There will only be two at this time, the AT-ST and the cool-looking speeder from Battlefront (or the tank from Empire at War, but disregard what it is for the purposes of this discussion hehe). These schematics will be obtained from a factional recruiterfor a large amount of faction points. Like 35k faction points. This makes getting one maybe a guild effort, and actually encourages groups to get one as how it functions...
- So ya got a schematic and gave it to a Master Artisan, eh? Well get ready to get your own rebel-chewing vehicle soon hehe. But first you need to find a crew. Yes, I said a crew. Why? Becuase it will take three people to pilot this bad-boy (I know in the movies it was two, but shutup lol...it's my fantasy). One pilots and fires the main canons, the other two fire the min-turret and grenade launcher, respectively. I would go into adding droids, but that's too complex for the guys over at SOE apparently...
- You go into battle,a dn due to some pesky commandos and their rocket launchers--and those derned rabid ewoks--your pride and joy is now a heap of rubble. But not to fear! Only the components of your walker were destroyed, and the chassis of it still is alive, albeit with a significant part of its life lost. So go back to an artisan, put back in the pieces, and then you're all set to go kill more rebels! Just....be more careful next time, k?
Tanks:
I know most of y'all prolly just scrolled down to here, but oh well hehe. Tanks are the heavy hitters and true tanks of the game. They are acquisitioned from a factional recruiter (no neutrals can be trusted with such destructive power, ya know...that's reserved for crazed Trandos...), and like all great vehicles require a Master Artisan to craft the bulk of it. But not all of it, ya see. It requires specially-designed armors and turrets, stuff for the real experts. Armorsmiths design the armor, and weaponsmiths design the weaponry that will be used to wreak havoc upon the landscape. To "pull out" this vehicle, it requires to be within the general facinity of a facitonal base, or a one minute timer out in the open...and ya can't pull em out by cities. Let's move onto the basics, shall we?
- Armor is designed like previously, with certain encumberances and defensive bonuses like before. But unlike being built into the vehicle like multi vehicles, this is more like the AT-ST, and requiresarmor to be put in.
- For weapons, there are two types: anti-infantry and anti-armor. The armor would be vs. vehicles, and infantry vs. our toons. However, those in assault armor get a defensive penalty against those anti-armor weapons, to counter-act their role in destroying such a vehicle via a rocket launcher or other gung-ho weapon. Weapons are placed into turret spots (like ya an't put a random turbolaser on a chicken wlaker lol).
- A tank decays like a ship does, whereas it has a chassis and that gets destroyed over a period of time due to battles.
- Some vehicles allow for more passengers to simply transport, not just gunners. ANd some provide fire ports (think APC) with which ranged professions can choose to fire from, doing basic damage as if they were on a mount.
- There is a field of view on these vehicles, so no shooting backwards or anything like that.
Overview:
So there ya go, my tank proposal hehe. This is a result of being bored hehe. I'll add stuff as y'all comment, and realize I designed this to be implemented over time, not all at once to minimize bugs and whatnot....if it were to be implemented. Just tell me what to think.....contructive critisicm beyond "this sucks, I'm uber" is always welcome and appreciated lol. ![]()
EDIT: forgot some stuff, made it a little more organized lol ![]()
Message Edited by Litushot on 05-22-2005 06:42 PM
Just kidding...I sent this up to command, as well as the rest of the original tank thread. We finally got some leverage on this idea =)
Message Edited by StarNick on 05-22-2005 08:19 PM
StarNick wrote:
This sucks!![]()
Just kidding...I sent this up to command, as well as the rest of the original tank thread. We finally got some leverage on this idea =)
Message Edited by StarNick on 05-22-2005 08:19 PM
leverage? OMG I can scarcly hope....
Hehe, we need all the leverage we can get lol.
/ponders what Starnick edited out..... ![]()
--> Maybe adding droids to take over this functions could work too.
All I edited out (and a correction on the Lar's Landspeeder, it looks like a turret mount but it has to do with a power converter or something).
Anyways, now Im on the attack binge, will be putting up a lot of issues/ideas/proposals/etc on the corr forums...not all commando, but a very broad range of topics in juxtaposition to our AoE woes.
StarNick wrote:
"I would go into adding droids, but that's too complex for the guys over at SOE apparently..."
--> Maybe adding droids to take over this functions could work too.
All I edited out (and a correction on the Lar's Landspeeder, it looks like a turret mount but it has to do with a power converter or something).
Anyways, now Im on the attack binge, will be putting up a lot of issues/ideas/proposals/etc on the corr forums...not all commando, but a very broad range of topics in juxtaposition to our AoE woes.
/cheer
/standing ovation for Star
......though if ya sent the entire post as an example to the devs, it might have beenwise to take out the whole "...too complex for the guys over at SOE...", just ot be safe hehe ![]()
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=52695&jump=true