Commando Archive

Thread: So I'm Being Optimistic....

Litushot
Sun May 22, 2005 3:39 pm
#1


Well, after being so pissed off I began to decorate like mad.....yeah, I know....I thought about some stuff to maybe make commando better. Well, already a thread on that, so I put in my two cents. But not mentioned was the infamous Ryu tank hehe...even though h*ll will freeze over before we get one. But I regress...let me get back on subject lol. My proposal will be kinda drawn out, but it covers three main parts, like stages: Multiplayer Vehicles, Factional Pet Changes, and Tanks.


Multiplayer Vehicles:

Finally, in Publish 17, we are promised multi vehicles. While I may argue the time could have been spent on better issues *cough* AOE *cough*, we'll just work with what we've got. Now in another thread here you will notice the Lar's family vehicle that have a nice little turret-thingy on the back of it. Now just imagine a turret there, and the front of that puppy armored and several weapons poking out...aww yeah! Let's get to the basics of this stuff.


  1. These multis will not be the fastest stuff on the planet, however some of the older vehicles like AV-21s and BARC will become multi. But who would wanna risk their AV in a battle? Not I hehe. Therefore one could allow for these slower vehicles to suffer a little more speed for more life and offensive abilities.

  2. Saying this could be in a vehicle revamp and the fact that I have no clue what components actually go into vehcles, I'm just gonna wing it here hehe. An artisan goes to build a Lars mobile and notices several slots to place things into. One says armor, another engines, another guidance, and yet another says turret. Wanting to know what all these lovely things do, the artisan decides to built the necessary components...



      • Armor gives the vehicle armor like what we have now, and adds a ton of life to the vehicle....2k ain't gonna cut it on the battlefield hehe. Recon armor defends vs. engery slightly more but can't hold up against kinetic ranged attacks, assault holds up well vs. ranged kinetic but not ranged energy, and finally battle is good against all. Now I say ranged kinetic b/c who think a pikeman will own a tank? Didn't think so hehe. The system is alreayd in place really with the PSGs tho, so technology isn't a problem. But each armor, depending on resists, would put on more and more encumberance, like what is in place now. The encumberances would be top speed, acceleration, and turning rate.

      • Engines would counter the armor weights up to the point of negating them. This is not meant to make a tank as fast as a swoop. But the engine does add to encumberance b/c it does infact weight somewhat, and therefore would add some encumberance naturally. The best engines would require special resources.

      • Turrets.....ahhh our lovely friends hehe. The turrets would be like space turrets, but would not require a capacitor or power supply. Instead, the turret would get power from deposits of radioactive materials like harvestors. And it's stats would be turning speed, min-max dmg, refire speed. And like special armor resists these stats would eb opposites of one another kinda. The higher the refire, the higher the power consumption and lower the maximumdamage capabilities. The faster the turning speed the higher the power consumption would be. Better resources could get mnimum values higher, but a refire-built turret would not get the best damage per hit. But then we really get into DPS, and I don't like math

  3. An artisan can decide not to insert these extras, making a regular AV-21 and whatnot


Faction Troops:


Yes, it doesn't seem like these guys fit in this discussion, but they do so shutup and sit down . As of right now AT-STs are pets, and the biggest GCW gripe has been about balance. Well just pitch them from this hehe. Now they are moved to a different category, factional vehicles. There will only be two at this time, the AT-ST and the cool-looking speeder from Battlefront (or the tank from Empire at War, but disregard what it is for the purposes of this discussion hehe). These schematics will be obtained from a factional recruiterfor a large amount of faction points. Like 35k faction points. This makes getting one maybe a guild effort, and actually encourages groups to get one as how it functions...



  1. So ya got a schematic and gave it to a Master Artisan, eh? Well get ready to get your own rebel-chewing vehicle soon hehe. But first you need to find a crew. Yes, I said a crew. Why? Becuase it will take three people to pilot this bad-boy (I know in the movies it was two, but shutup lol...it's my fantasy). One pilots and fires the main canons, the other two fire the min-turret and grenade launcher, respectively. I would go into adding droids, but that's too complex for the guys over at SOE apparently...

  2. You go into battle,a dn due to some pesky commandos and their rocket launchers--and those derned rabid ewoks--your pride and joy is now a heap of rubble. But not to fear! Only the components of your walker were destroyed, and the chassis of it still is alive, albeit with a significant part of its life lost. So go back to an artisan, put back in the pieces, and then you're all set to go kill more rebels! Just....be more careful next time, k?


Tanks:


I know most of y'all prolly just scrolled down to here, but oh well hehe. Tanks are the heavy hitters and true tanks of the game. They are acquisitioned from a factional recruiter (no neutrals can be trusted with such destructive power, ya know...that's reserved for crazed Trandos...), and like all great vehicles require a Master Artisan to craft the bulk of it. But not all of it, ya see. It requires specially-designed armors and turrets, stuff for the real experts. Armorsmiths design the armor, and weaponsmiths design the weaponry that will be used to wreak havoc upon the landscape. To "pull out" this vehicle, it requires to be within the general facinity of a facitonal base, or a one minute timer out in the open...and ya can't pull em out by cities. Let's move onto the basics, shall we?



  1. Armor is designed like previously, with certain encumberances and defensive bonuses like before. But unlike being built into the vehicle like multi vehicles, this is more like the AT-ST, and requiresarmor to be put in.

  2. For weapons, there are two types: anti-infantry and anti-armor. The armor would be vs. vehicles, and infantry vs. our toons. However, those in assault armor get a defensive penalty against those anti-armor weapons, to counter-act their role in destroying such a vehicle via a rocket launcher or other gung-ho weapon. Weapons are placed into turret spots (like ya an't put a random turbolaser on a chicken wlaker lol).

  3. A tank decays like a ship does, whereas it has a chassis and that gets destroyed over a period of time due to battles.

  4. Some vehicles allow for more passengers to simply transport, not just gunners. ANd some provide fire ports (think APC) with which ranged professions can choose to fire from, doing basic damage as if they were on a mount.

  5. There is a field of view on these vehicles, so no shooting backwards or anything like that.


Overview:


So there ya go, my tank proposal hehe. This is a result of being bored hehe. I'll add stuff as y'all comment, and realize I designed this to be implemented over time, not all at once to minimize bugs and whatnot....if it were to be implemented. Just tell me what to think.....contructive critisicm beyond "this sucks, I'm uber" is always welcome and appreciated lol.



EDIT: forgot some stuff, made it a little more organized lol

Message Edited by Litushot on 05-22-2005 06:42 PM



Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
StarNick
Sun May 22, 2005 5:19 pm
#2

This sucks!

Just kidding...I sent this up to command, as well as the rest of the original tank thread. We finally got some leverage on this idea =)

Message Edited by StarNick on 05-22-2005 08:19 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Sun May 22, 2005 6:57 pm
#3






StarNick wrote:
This sucks!

Just kidding...I sent this up to command, as well as the rest of the original tank thread. We finally got some leverage on this idea =)

Message Edited by StarNick on 05-22-2005 08:19 PM




leverage? OMG I can scarcly hope....



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Litushot
Sun May 22, 2005 7:22 pm
#4

Hehe, we need all the leverage we can get lol.



/ponders what Starnick edited out.....





Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
StarNick
Sun May 22, 2005 7:51 pm
#5

"I would go into adding droids, but that's too complex for the guys over at SOE apparently..."

--> Maybe adding droids to take over this functions could work too.

All I edited out (and a correction on the Lar's Landspeeder, it looks like a turret mount but it has to do with a power converter or something).

Anyways, now Im on the attack binge, will be putting up a lot of issues/ideas/proposals/etc on the corr forums...not all commando, but a very broad range of topics in juxtaposition to our AoE woes.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Sun May 22, 2005 10:40 pm
#6






StarNick wrote:
"I would go into adding droids, but that's too complex for the guys over at SOE apparently..."

--> Maybe adding droids to take over this functions could work too.

All I edited out (and a correction on the Lar's Landspeeder, it looks like a turret mount but it has to do with a power converter or something).

Anyways, now Im on the attack binge, will be putting up a lot of issues/ideas/proposals/etc on the corr forums...not all commando, but a very broad range of topics in juxtaposition to our AoE woes.




/cheer



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Litushot
Mon May 23, 2005 10:25 am
#7

/standing ovation for Star


......though if ya sent the entire post as an example to the devs, it might have beenwise to take out the whole "...too complex for the guys over at SOE...", just ot be safe hehe




Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
StarNick
Mon May 23, 2005 10:36 am
#8

My thinking exactly . I kept the part about the AoE in though



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Obo_alCan
Mon May 23, 2005 11:25 am
#9

Vehicle combat might be just around the corner
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=52695&jump=true





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Raptor2k1
Mon May 23, 2005 11:47 am
#10

If so, it's about time is all I can say.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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