Commando Archive

Thread: Word to commandos!

nbd9k
Sat May 21, 2005 6:25 am
#1

Greetings to the commando brethern!

ive been working on quests from all the new stuff they put in, and it feels like i havent been to the forum in months. so i just wanted to see whats going on? how many of us old guys are there still, and how many left? What are the big problems in the field right now? Ive enjoyed the new combat system, but it seems like commandos are a bit lacking in the punch theyre supposed to have. im hoping to aleviate this with better weapons, as mine have beocme rather poor, but i wanted to know what everyone else thinks.


so fill me in- whats going on?
StarNick
Sat May 21, 2005 6:56 am
#2

The lowdown:

We're broken. We're not halfbad in PvP, but we're worse than we were in PvE/Group work - we actually can get whole groups killed using our Heavy Weapons in PvE. Our grenades are worse than pre-CU...last night I threw a thermal detonator and it hit for 86 damage, another guy gets like 250 damage -- reminds of LOOTED grenades pre-CU, you know? The ones that sucked majorly?

In some ways because of our broken AoE, we actually went down a notch when we thought we only could go up. No word yet on fixes, we (as far as I know) were left out in Publish 17 - we may have gotten silent fixes, but I haven't been able to get on yet. Helios is our only hope, haven't heard from him so he may very well be working on it (or at Fanfest...I've hired multiple people to seak him out! Including an astromech droid with a Holo-recording)

But...in the end: Do not despair! Focus! We are commandos! This isn't new to us...and a good commando is hard to bring down!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

VitoGenovese
Sat May 21, 2005 8:01 am
#3

Hmm how we are right now? Well let me 'splain. No, there is too much. Let me sum up.

The only AOE damage we do is elemental, and that is only IF the burn sticks (15% of the time maybe?).

Our weapons are weak compared to the weapons other professions use. For instance I outdamage my PFT with any of my pistols (I.E. renegade, DL44XT, FWG5, everything except the pitiful Launcher Pistol) I regularly get outdamaged by people using pistols and carbines of other professions. Most notably pistoleers and bounty hunters. (thats not a nerf cry, I'm just saying they use teeny tiny little pistolas, not frikking BOOMSTICKS like we do and they do better AOE damage, with their pea shooters nonetheless.)

Only a couple of our weapons do any type of elemental damage (Plasma Flame thrower, Lightning cannon; both do burn)

We have no specials whatsoever so if you expect to be an effective commando you will need to pick up either BH, Pistoleer, or Smuggler for the Crowd Control/state effects, area attacks/state effects, or crowd control. (In that order)

Our only method for putting states on a target is to switch weapons which is very ineffective since the states usually expire before we can get more than 1 applied. Don't get me wrong, its nice to apply a burn or blindness when it works, but it feels like trying to keep plates spinning on sticks while riding a 12 point buck through a game preserve during the opening week of hunting season

Grenades are FUBAR. 200 second reload timer. Damage that even dwarf nuna's scoff at. Laughable state effects. All those problems are amplified when they are removed from the crate. *sigh*

We have no single target weapons without resorting to another profession. True it is rumored that we do have a "Proton Rifle" which is a single target weapon, however; you must kill a level 92 mob (Grievous) whos quest is broken and disabled currently, the gun is broken and will not fire, and even if it does fire its damage is pathetic (base of 270?!?!?!? Whiskey Tango Foxtrot!)

On the positive side The Heavy Particle Beam Cannon and Lightening Cannon have a really cool lightshow that has people ooh-ing and aaah-ing whenever they see it. Well, untill they see the pathetic damage you do with them anyway lol.


Did I miss anything?


EDIT: Yes I did. I forgot to mention I am still having a dang good time and as much as the CU has broken, The game is starting to be fun again. I have high hopes for the fixes that should be getting rolled out daily to alleviate our annoyances. The Dev team was REALLY starting to show promise after they hired the 24 new devs to help beat this game back into shape. Once all the game breaking bugs get fixed, I expect that we will see daily improvements as we were before the CU.

Message Edited by VitoGenovese on 05-21-2005 10:04 AM



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
StarNick
Sat May 21, 2005 9:35 am
#4

Yeah, the CU does make SWG more fun than it was (before I stood around more heh, Im actually in combat and enjoying content...especially kashyyyk more)...but the whole commando still being fubar is bloody annoying.

Now...if that and a whole slew of other stuff could be fixed! Should be good...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

xPREDATORx
Sat May 21, 2005 1:39 pm
#5

thing thats annoying me is i have a perfect template for what i want but at the moment commando is letting it down not because of the profession because its broken! and its annoying me so bad i keep wanting to respec to rifleman and mixed the rest around that... the only thing thats keeping me how i am is a hoping it gets fixed and all the heavy weapon accuracy speed mods i have.



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

nbd9k
Mon May 23, 2005 5:40 pm
#6

you know, i suppose weve been broken for so long, that i didnt really notice too many changes. i too am enjoying the gameplay, even though my weapons are pretty inefective. still, i hope they kick us into gear soon.
Cpl_Fisher
Mon May 23, 2005 6:34 pm
#7






nbd9k wrote:
you know, i suppose weve been broken for so long, that i didnt really notice too many changes. i too am enjoying the gameplay, even though my weapons are pretty inefective. still, i hope they kick us into gear soon.





nice to see ya around, and I'm still kickin.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
a1rodger
Tue May 24, 2005 1:52 am
#8

I thing I enjoy; but no xp.


is a new heavy weapons defense of +45 I can solo the AT-ST and take them out in 4-5 shots.





IGN: Eaglescout - Jedi
Rodger'Wilco - Bounty Hunter
Eagletalon - Master Structure Trader
Kythden
Tue May 24, 2005 5:10 am
#9






VitoGenovese wrote:
Hmm how we are right now? Well let me 'splain. No, there is too much. Let me sum up.







LOL Princess Bride, love that movie!!


Nice to see so many old commandos around. Been seeing alot more of the old crowned on the boards lately



Fear is the mind killer-
NO! Do or DO NOT. There is no try.

Master Commando, Master Smuggler, Medic 0-0-0-1 - Now no more.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
VitoGenovese
Tue May 24, 2005 11:49 am
#10

LOL I was wondering when someone would get that!



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
Vithar
Wed May 25, 2005 12:20 am
#11

I too keep high hopes for Commando fixes. I read the new big patch notes with eager anticipation but alas no Commando love as of yet. It would be nice to get a Dev response so we at least know they ARE looking even if they are not in a position to repair us yet. Hopefully once E3 is concluded we will start to see a little more active response from the development team.


Like many I toyed with the idea of dropping Commando but dang it I liked the Commando idea when the game came out, I endured the old "My Launcher Pistol is my only weapon and I can't see a damn thing when I shoot it" days. I think I can survive the post CU cluster frack. The worst part is I see how much potential is there and I keep saying to myself "God if only the AoE at least worked".


One thing you do have to give the people of this profession, except for a few bad apples here and there the Commando players seem to stick together pretty well. We have endured a broken profession for most of the games existance and yet most of us hardcores have kept the Master Commando title. Is it that we are all such gluttons for punishment?


nbd9k
Wed May 25, 2005 7:08 am
#12

i would say... YES.

its funny, we were one of the inspiring factors to bring about the combat upgrade in the first place, yet we got shorted again. where are thunderheart and tyrant throughout all this?

we at least deserve a little love, but obviously when they developed this there was no DEV representing the commando profession.
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