Commando Archive

Thread: Open Letter to the Devs (Stern, please bring this to their attention)

Reydon
Mon May 23, 2005 2:34 pm
#1

I have been a Commando for nearly Dai (2, thanks Stern for the Mandalorian :smileyhappy years, and I have seen commando great, then be crushed. You need to listen to us, and start fixing stuff. I used to defend this, but not anymore. Something needs to be done. Commando's seem to be, overall, losing their spirit. We've waited so long, give us our due. Jedi are not the only people who matter. Start fixing us. Listen to what people here are saying. Do something worthwhile.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
TK-132
Mon May 23, 2005 3:22 pm
#2

Well my signature seems to have all the answers to life, especially with this game.

I wonder if this is fun for the Devs? Like damn Jedi whine at us, let's pick on some idiots who are to nice to do anything.

Maybe punishment for being Uber Max in December 2003 or whenever we were Uber. I was teh Newb then as some would say so I don't know exactly.

Or punishment somehow against those who used Commando to grind Jedi. I mean look how warthless greanades are now. I think they saw Commando as a Jedi grind profession and said "Let's Kill Em!".



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Raptor2k1
Mon May 23, 2005 4:19 pm
#3

I'll keep this simple: I agree.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Mon May 23, 2005 4:54 pm
#4

Added reference/link in my most recent post asking for updates. My "Making Commando, a commando - A Proposal" thread is looking more like a Captain's log now...

Message Edited by StarNick on 05-23-2005 07:54 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Mon May 23, 2005 4:57 pm
#5

I'll keep this short and sweet, Other proffessions power up commando, not the other way around.


first off, the ONLY way grenades are going to be made worth using is if they give heavy weapon xp, not combat. It's as simple as that. We, as commando's have to get over it, and move on.


Commando's Primary role is that of a shock trooper, get in, Blow everything to hell and back, and get out fast, in PvE our limiting factor is agro management, we tend to piss everything off withen a huge radius. (we do however do significant damage to everthing in our cone) In PvP our limiting factor is action, we have huge action cost, and we tend to run through it very fast. i.e. we are a hard hitting, fast hitting proffession that tends to burn ourselves out pretty fast.



To sum it up, we are the ones that hunt squirrels with a 12 gauge shotgun.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
StarNick
Mon May 23, 2005 5:07 pm
#6

Yeah, but the 12 guage shotgun isn't our only weapon. A pistoleer has fanshot, but thats not the only ability he can do - he can disarm and stop enemies in their tracks. All commando can do right now is AoE and piss off everything in a 6 meter radius. We essentially become a one trick pony again, but now needing other professions to bring us to the "5 offensive" rating.

Adding variety will help out commando in the long run, not necessarily making us a FOTM, but making us fun to play as well as balanced.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cpl_Fisher
Mon May 23, 2005 6:47 pm
#7






StarNick wrote:
Yeah, but the 12 guage shotgun isn't our only weapon. A pistoleer has fanshot, but thats not the only ability he can do - he can disarm and stop enemies in their tracks. All commando can do right now is AoE and piss off everything in a 6 meter radius. We essentially become a one trick pony again, but now needing other professions to bring us to the "5 offensive" rating.

Adding variety will help out commando in the long run, not necessarily making us a FOTM, but making us fun to play as well as balanced.





maybe my metaphor was not appropriate. My point is that commando's should be the Premier damage dealer. noone should be able to approach our dps. our downside is sustainability.


With 20/20 hindsight, I think that the whole approach to commando was wrong. Being a commando is more a way of thinking than it isabout weapons. we should have 4 nonconsumable weapons, the proton rifle, the rocket launcher, the flamethrower, and the launcher pistol. our emphasis should be on specials, we are high damage/high speed guys. Our motto is "get in, blow it up, get out" Massive damage for a short period of time. If we can't kill it withen 30 secs, we need to run, because we are out of action/mind, and therefore out of options.


Pre cu our one redeaming grace was that we could take down the biggest baddest that swg had to offer, we weren't tanks, we were the ones that could kill an ancient krayt faster than a jedi could, and leave it a chared corps with over 220k of health wounds.


That's my other suggestion, our dots should tick for wounds, win or lose, we leave someone with a nice present.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ryubushi
Tue May 24, 2005 12:03 am
#8

Okay...





To start with, we were told constantly pre-CU from the time I became a commando (approximately 19.6 months ago, I think it was) to the very last pre-CU days to "wait for the CU itself," like it was the magic answer to all our problems. So, in anticipation, this community pulled together and did intensive testing on TC-Ep3 in order to *help* the devs, as opposed to all the other plays who were there only to try and "pwn" one another.





As a reward, we have been lied to. It is now post-CU, and we have not been fixed. To be blunt, you've broken us worse now than we were before.





Most of us didn't even think that was possible.





Thanks ever so much for proving us wrong.





My question, the question I think we all want the answer to, is "why?"





Why are we continually shafted and nerfed, beaten and abused, or downright ignored? Yes, it's true, we are *not* the precious Jedi that seem to receive so much love, and I think most of us don't care to be Jedi.





Yet we are still paying customers, so why lie to us or ignore us? Why not just fix our profession and be done with it?





2003 - 2005. That's 2 years (count them, two/2/ni/dos/deus years) that we have been broken.





It's time for a fix or a revamp.





It's time to throw us a bone, for the love of christ.





If any of the rest of the community has anything to add, please do, and please *try* and keep the tone halfway civil (believe me, I fully understand how difficult that may be for most of us at this point).

Message Edited by Ryubushi on 05-23-2005 12:04 PM





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Figu
Tue May 24, 2005 12:16 am
#9


low level Jedis have been screwed over to >_O


thou i do agree >_< being master commando is meaningless to me now.


I have my weapons but none of them can outdamege my carbine. such great heavy hitters we are, we dont even have specials much less a decent weapon in our arsenal now. i rather use my elite carbine then a flamethrower now. thats quiet depressing to me >_<


but yeah lower level jedis cant get spit done now. the grind is impossibly long its quiet annoying helping out my jedi guildys. much less with a profession that has no meaning now -_-





Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
Litushot
Tue May 24, 2005 12:26 am
#10

I just havefour things to say:




  1. Heavy Weapons shouldn't have a lower damage capability than a pistol. I mean, come on.....it's a freakin' pistol compared to a rocket launcher!

  2. Don't put in specials into weapons if they are broken....give us specials....nothing is worse than being an aggro king and not being able to do any dmg

  3. Grenades got worse....'nuff said

  4. Why bother to put in built-in specials when most of those weapons are so low in the tiers as to relegate them to nuna-killing duty? Please explain logic....


That's my rant....I could go on, but then I'd become rather uncivilized in my yelling hehe.





Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
garvin
Wed May 25, 2005 12:15 am
#11

Here is how I see the whole thing...


Wait for it...Wait for it...Wait for it...POW...there you are...thank you and come again...NEXT...


In otherwords...There was a TON of careful and cautious planning that went into the CU...They worked it out...They reworked it...They then reworked it again and again...They were very specific to each and every combat aspect as they could be...then when it came time, after waiting so long and carefully taking their time, they rushed it and us through testing to meet a deadline...


The Planning Process was a very importat part of the whole package...about 50%....but I think they forgot that the TESTING process was the other 50%...I KNEW when it was announced that the Alpha testing phase was being skipped and a release date was set (before Beta testing had even started) that we were in BIG trouble...ALL of the Sandbox testers (not just the Commandos) agreed on this...we tried to warn them...


We Commandos did get great support during the testing process (the dev posts in our forum), but that needed to continue...we needed MORE TIME!


So am I surprised...unfortunately no....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

OLD0311
Wed May 25, 2005 6:09 am
#12

I like the CU but DON'T like what has happened to theCommando profession. Now I feel more like a Cub Scout than a Commando.
nbd9k
Wed May 25, 2005 7:36 am
#13

my only question is why, after all this time, are other professions getting pushed ahead of commando in the fixit line?


especially jedi- i mean- CRIPES!


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