Commando Archive
Thread: AoE Damage and Grenades.
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Hedd
Mon Jun 13, 2005 11:53 pm
#1
So our AoE on our guns doesn't fully work. We all know this. But....the AoE on our grenades DOES work. How do I know this? Well when we decided to goof off and have our War guild declare war on our core guild, I tossed a Cryo nade at a friend. Bam 750 damage...yay...then the creature handler about 10m out from him dropped dead. Whow. So where's the irony in the fact that our grenades do effective AoE damage while our actual weapons...well don't.
bikebum
Tue Jun 14, 2005 7:06 am
#2
The irony is that we domoredamage with our nades against multiple targets being tossed every 15s (+) as we do with our PFT over similar amount of time switching from target to target.
VitoGenovese
Tue Jun 14, 2005 10:23 am
#3
Huh?
I never see good damage from the grenades. just a metric *bleep*tonne of aggro.
Poor CH.
I never see good damage from the grenades. just a metric *bleep*tonne of aggro.
Poor CH.
bikebum
Tue Jun 14, 2005 2:18 pm
#4
I'm referring to when you use nades against multiple mobs... compaired to our other weapons they are on par. I have a feeling this is why the devs have made nades relatively weak. Take a 100 dps nade and toss it at 2 mobs and it is a 200 dps weapon, toss it against a full lair spawn of 9 and it becomes a 900 dps weapon. We know that it does not work that way, however they are looking at it on paper.
Tyreal18
Tue Jun 14, 2005 3:38 pm
#5
The devs just need to realize that grenades are still going to be expensive even if they are made better.....the stacks are only of 5!!!! So I'd say just give me back my ole 1k dmg detonators, and I'll be happy.....since the devs are so freakin' retarded that they can't implement commando right.....then are such jack-arses to say that commando can't get it's dmg back because we'd be overpowered with our AOE.....WHICH DOESN'T F*CKIN WORK HELLO!!!!!!!
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