Commando Archive
Thread: this is what happens if I was in charge :P
Tyreal18 wrote:
Yeah, grenades seem to be too hard to fix for the devs, and with all of the other parts of Commando to fix, I'd say just get rid of them if it meant 1.) better weapons, and 2.) Armor Break.
Besides, maybe if the grenades are done away with, then the devs might understand that we should have grat power up front, not some of this state crap that is ruining our damage output. I'm sorry, but aren't the Carbineers for crow control, and commandos for mass mayhem?
First off, QFE.
second, simply make grenades give heavy weapon xp and nix there restrictions. I actaully like being able to hit everything withen a 30m radious of where I hit, it's very much mass mayhem.
My new revised commando outline.
offense 5
defense 3
crowd control 1
primary role. Mass Mayhem
secondary role.anti vehicular/turrent/fortification specialist
Commandos are what are known in military circles as "Shock troopers". They can cause mass confusion just by there pressense. They can inflict large amounts of damage over a wide area very quickly, but have very little staying power. Rifleman do there damage by applying a modest amount of damage exactly where the target is most vulnerable. Commando's simply apply larger amounts of high explosives, and let the chips fall where they may.
One of commando's oldest specialties is that of anti armor/fortifications. generations of practice and improvement has evolved into the commando's most prized weapons, the proton grenade. a noteworthy example is the destruction of an entire at-at by a single proton detonator by lukeskywalker. Proton grenades are small nuclear devices that armor simply does not protect against. becuase of there high damage, bulkyness, proton grenades can only be deployed against static targets, or vehicles. (programming note: easiest way to do this is that everything but vehicles/rmor/turrents have 100% nuclear resist)
Specials
armor break, novice commando can only be used with heavy weapons.
combat adrenalin rush. novice commando
modify combat speed +20 last 30 secs hugeaction drain after it wears off, 2 min recharge time
improved combat adrenalin rush incindaray weapons 3
modify combat speed +30 last45 secs hugeaction drain after it wears off 2.5 min recharge.
advanced combat adrenalin rush. master commando
modify combat speed +30 last 1 min negates heavy weapon speed penalty, complete action drain after it wears off. 4 min recharge.
fix our aoe damage to be 80%, and make our states stick, we will have a winner here folks!
Message Edited by nbd9k on 06-07-2005 06:14 PM
I came up with it after sitting down and really thinking, "what makes a commando a commando?" It's not really the weapons training that make a navy seal a navy seal, or a Marine recon into a Marine recon. Navy seals actually have a rep in the Marine Corps as not being that great of marksman, something that the Marines hold as a holy grail. What seperates groups like the 101'st, the 82nd, Marine Recone, Navy Seals ect is there attitude of "I'm the Biggest Baddest Mothertrucker on the block". that's where I got the idea of not adding weapon specials, but "attitude specials".
I wouldn't really mind going back to master marks as a prereq, you should have to master the basics before you can play with the big boy/girl toys.
Further along the line I would like to see quest for Smugglers, Bounty Hunters, Commando's, Squad Leaders, and Rangers similer to the path of the jedi. Every time has its wars, and every war has its legends.
Tyreal18 wrote:
Hehe, I am honored to be QFE'd by ya Cpl! Hehe, sounds fairly simple to me......just give us as much close-range power to cause mayhem as possible, without over-powering us. And did I mention I'd love to have a shotgun to add to my arsenal?
![]()
don't say that to loud, the men in white coats might come for ya. ![]()
I actually did suggest a shotgun for carbineers, but they never took to it. Shotguns would do kinetic damage, and we do need a cl 54 kinetic weapon. So that might be a good idea Starnick.
BTW Tyreal18, it honors me that I can QFE a brand spanking new forum member, and a commando to boot!
Can someone pls give Cpl_fisher 200 gallons of high octane fuel, 3 boxes of nails a bomb droid and a zippo...
and the address of the SOE hq if they don't concede to our demands ![]()