Commando Archive
Thread: Test Server Commandos....any new data on the following?
1. Flame single damage / dot - any change?
2. Flame cone damage / dot - any change?
3. Accuracy with flamethrower - any improvement with new range mods?
4. Accuracy with AOE - any improvement to number of mobs hit?
So far I only have flamethrower 1 skill but I'll give you what I've come across so far.
With normal attacks I'm getting about 100 to 400 damage hits with the lower end seeming most common. Most attacks are hitting except when I'm moving or the target is. The flame single 1 attack still has the huge delay but seems to do 900 to 1100 damage frequently with dot ranges in 100 to 600, causing wounds it seems. Some things seem to take a max of 650 fromflame single 1though and they have no resistance to heat, still trying to figure this part out.
Dorn Drol, TC commando
But that seems about the same for flamesingle1
thats identical to how it was right after the big update, i am gonna guess that that damage isnt reflective of any commando weapons made as of today and the weapons made today tested.
cuz supposedly the new dmg increases went in late last night, so anything popo would've made yesterday day would be oboslete, hopefully