Commando Archive
Thread: an idea on weapon stats
I don't realy understand the whole "commando weapons are supposed to be slow" thing.
A flamethrower should have a base speed of 1. With a real flamethrower you hold down the trigger and spit out a constant wave of flame until you're out or you roast whatever you want to roast. But you shouldn't be able to move and fire at the same time, very realistic for a flamethrower.
A rocket launcher on the other hand, should be amazingly slow, do lots of damage and have area damage.
Why do all the commando weapons have to be similar? We have different trees for each weapon, make the weapons different. Or make commandos like every other class, just give basic bonus' to all our class' weapons.
I havn't used any of the weapons, just an idea after reading so much. Just seams like all the weapons are all the same, each one should be unique or its just like every other class.
Commandoflamethrower and acid riflesupport to be slow cos the guy who made the weapon was smokeing some thing she shouldnt while he reseach the weapon.