Commando Archive

Thread: AP and recharges

Aerialsmind
Sun Aug 24, 2003 2:13 am
#1

thanks man, my sentiments exactly!


ammo doods, AM-MO!


check it out, we make the weapons, and then (are you following me?) we also make ammo!


see, let me give you a demo


i use X ammount of <metal> and Y ammount of <chem> to make my rocket launcher (empty!)


then i use A ammount of <metal> and B ammount of <chem/gas> for a stack of10/15/20 rockets (w/e you want, its cool) that we can load into the rocket launcher, then after we fire those 10/15/20 rockets out of the rocket launcher, we have to reload with another clip of rockets


one rocket maybe be the most realistic of all, but seeing as how this isa computer game with lasers and aliens and funny looking creatures that run around attacking you, i think we can make this one little stretch...


thanks guys!


Neasek Estia<CORE> - Shadowfire




_________________________________________________

Shadowfire~
Master Commando - Retired
Master Marksman - Retired
Master Musician - In Progress
Master Teras Kasi Artist - In Progress
StarNick
Sun Aug 24, 2003 11:24 am
#2

i agree..however in the schematic....the ammo on chargable weapons is i believe based on the resources you use and success rate....so unless they totally overhaul the schematics...they most likelycant put a change like that in


and right now from my msw friend, one of the main reasons why its so hard to make a rocket launcher is because of the gernade components..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Heilikin
Sun Aug 24, 2003 12:19 pm
#3

Well Devs you just start to do great things for us but we need a little more.



Commando are supposed to be the heavy armor doom but none of our weapon has a decent AP.


I just suggest :


Rocket Launcher AP 3


Acid Stream Launcher AP2


Heavy Particle Beam Cannon AP3


Heavy Acid Rifle AP 2


Lightning Beam Cannon AP2


Beam Rifle AP2


Launcher Pistol AP1


Flame Thrower AP1



Yes All our weapons should be at least AP1 because we are the armored guys killer. Because all our weapons have charges.



And about charges DAM GIVES US AMMUNUTION so we can easily recharge them. Do you think i will pay 50K for a 110 charges weapons ? 110 charge sis less than 10 min game. If you don't want us to craft anymore like it was in beta where we were supposed to be part of artisan to craft our own grenades and our weapon ammunitions (I said ammunition not the weapon that a WS must do for us).


We WANT to be able to reload our gun for very small cost.All class have unlimited ammunition weapon We are the only one that have charges for justabove normalweapon. BUT make a choice You choose to give us charge based weapon ok so make them insane to compensate the price of having to buy a new one each 15min. Or let them like they are now but take the charge off.



Bigjimmy1
Sun Aug 24, 2003 4:06 pm
#4

I think that most of our wpns besides the acid and the flamey should have 4 ap,,not 2 or 3,,,,,,,heck my laser carbinee is ap of 3 ,,,lol,,,,



Everyones a hero of there own story!
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