Commando Archive

Thread: Commando/Smuggler?

Shin_Shodei
Sun Aug 24, 2003 1:47 am
#1

i'm thinking of Mastering Commando/Smuggler. then maybe i can slice my own weapons =D god that would feel good heh...




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

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Sinron
Sun Aug 24, 2003 1:49 am
#2

Its a good setup, dirty fighting works with the launcher pistol.
TarionBesbald
Sun Aug 24, 2003 1:50 am
#3

i wouldn't do that...


i think they will implement some launcher pistol styles soon and stop your ability to use normal pistol styles...



not every commando wants to take smuggler or pistoleer as 2nd profession


AFAIK the most don't




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Tarion Besbald - True Elder Jedi (the little boxes made me do it!)

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Sinron
Sun Aug 24, 2003 1:54 am
#4

Ill be reaaallly suprised if they do anything else for commandos after this big update.

Aerialsmind
Sun Aug 24, 2003 2:03 am
#5

*sigh*


here comes 2 more weeks of disappointment


followed by an update


then 3 more weeks of slightly less disappointment


and... well, you know the rest...




_________________________________________________

Shadowfire~
Master Commando - Retired
Master Marksman - Retired
Master Musician - In Progress
Master Teras Kasi Artist - In Progress
Shin_Shodei
Sun Aug 24, 2003 2:14 am
#6

to me it seems like the devs are trying to tell us that we need a second skill to advance ourselfs in commando... even tho that sucks. like to be good with my launcher pistol i need to be good with something having to do with pistol. if they do add moves to the commando launcher pistol i guess they would need to at +speed +acc to our tree's


there are many things we need.. we need lots of things vs things even tho it's not working, and evade,dodge,block type skill, more melee defence. without these we still suck. everyclass seems to have somthing special about them. we don't other then the fact we carry the big guns that don't even really work...





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
ReblSoldier
Sun Aug 24, 2003 9:30 am
#7

all you need is Novice Pistoleer to be good with launcher pistol.



you get 2 dots and some good mods..



anymore then that is a waisting points in pistoleer because you dont get to much beter then body shot 2 unless you want to work all the way up to Fan Shot

Disco_Donut
Sun Aug 24, 2003 2:31 pm
#8

They either need to rework the tree to include a Launcher Pistol tree, or remove the LP entirely. Right now, it's just an excuse to not use our heavy weapons.



Sirm Ehlow
Commando/Smuggler
If Commandos have a Launcher Pistol for HW exp, Artisans need a Glue Gun to get crafting exp.
Kreistor
Sun Aug 24, 2003 3:02 pm
#9

Much much better off Smuggler/Pistoleer.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Urbannaja
Sun Aug 24, 2003 4:53 pm
#10

i'm commando/smuggler/pistoleer and love the setup....last ditch assault and lowblow are great with the launcher pistol =) although if you just want to slice your own weapons it's not worth all the trouble....costs alot of time money and skill points to save a few K cr which you'd end up spending waaay more on the way....especially when there's quite a few smugglers out there more than willing to slice your weapons for a measly 1-3k cr



Vlor Dratharsi'
There can be only one
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