Commando Archive

Thread: Not Commando related Factions related yeah..something different

Ivoni
Sun Aug 24, 2003 5:55 pm
#1

First I'm sorry to post this here, but you guys know me and unlike most of the other forums there is a large lack of... let me say children.

Anyway, been giving this issue some thought and wanted your guys input. Or at least something else to talk about while waiting on our issues to be resolved.

So....

If anyone is either Rebel or Imperial there is the entire issue being discussed about the sheer power of the Imp toys vs the Rebel ones.

In short, nothing the Imps get suck and Rebel start at suck and only get worse.

So I've been giving serious thought of how to justify and balance what currently exists. Especially the sheer power of the At-St.

How about this simple thing.

REMOVE covert status of Imps. A simple solution.

After all, an Imp is obvious eh? It's the rebels who are covert and undetectable from the Neutrals unless you catch them in their base or they come out fighting.

Basically if you want the big guns, you absolutely positively are involved with your cause.

What do you guys think?



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Thysalyx
Sun Aug 24, 2003 6:02 pm
#2

An interesting idea but I doubt it would get implemented because you still have to be overt imp to have the big toys, aka At-St's, Stormtroopers and such. I like it but again, I doubt something like this would get implemented.
Ivoni
Sun Aug 24, 2003 6:07 pm
#3

True. It's just that if you were always overt, your life as an imp would be a bit harder.

Right now it's no harder than Rebel earning faction and then you end up with better toys.

Risk = reward kinda thing.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Urbannaja
Sun Aug 24, 2003 6:08 pm
#4

it's an interesting idea, but from what i've seen, even with the better toys, the sheer number of people who want to be the 'good guys' and play rebels more than even outs the imperial perks (not to mention the imperial racist costs to those perks)



Vlor Dratharsi'
There can be only one
LarsFamilyLandspeeder
Sun Aug 24, 2003 7:55 pm
#5

I like this idea, but I do think it would not be implemented due to sheer stupidity of the devs. Here's an idea though:have faction recruiters give out uniforms. The uniforms and/or faction armor would be a dead giveaway that you're a member of the faction, so make that how folks become overt. Seems logical to me. Therefore, the devs will avoid it completely. Har! Here's another idear that I just thought of: have smugglers (most appropriate class) get a skill that lets them try to detect what faction a person is on if they're covert, but make it a pretty high skill, so every Master Chef/Pistoleer/Dancer can't just pick it up to own folks. Hopefully when vehicles are realeased, and when there's the supposed increase in combat droids, there should be some more heavy armor stuff to fight the AT-STs with. - my 2credits.
Kreistor
Sun Aug 24, 2003 8:04 pm
#6

So long as PvP is grossly in favor of Knockdown, I disagree.


Krei'star is usually Covert Imp. It's not my fault that a few Imperial toys that I don't have are overpowered. I'm not exploiting by owning a At-ST... wait owning an AT-ST isn't an exploit...


I don't know and can't say that the Imperial vs/ Rebel situation should be balanced such that 50% of serves should be Imperial victories vs. 50% Rebel. Neither can anyone else. So guess away. I invite you to guess. Because you're inherently wrong by guessing.




Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Ivoni
Sun Aug 24, 2003 8:37 pm
#7

I didn't say exploit. I was merely looking at a risk vs reward aspect.

I'm all for the Imperials being stronger. That's fine.

Was just a thought.

And PvP is gross to knockdown, dizzy, posture change, etc. It's much better with the damage reduction. But still a ways to go.

Of course with the changes on test it's going to be even harder. You can only be knocked down/posture change for 5 seconds max and then not for another 30 seconds.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Jawa-Sith-Lord
Sun Aug 24, 2003 9:18 pm
#8

On Bloodfin this just wouldn't work. We've had 3 battles between imps and rebs. One a week advertised a week in advance. Each time, the rebs outnumber the imps at least 3 to 1. If it wasn't for the perks as they are, there probably wouldn't be any imps. In fact, I'm sensing a level of futility from quite a few imps as it is. Even with the better toys, there will probably be fewer and fewer over time.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



Dyno_Mite
Sun Aug 24, 2003 9:24 pm
#9

they could at least remove the racist part for the imp after u get promoted to a certain rank. Something like, "you have proved that we can trust u" kinda thing. Ima trando imp and i will never spend faction on an at-st due to the fact that it would take me forever to get the points and if it was destroyed i would be extremely pissed.



- Eclipse - Leland de'Laal -Zabrak- AIM - Rebel
- master carbineer / BH 0-4-3-3 -
Tavinureel
Sun Aug 24, 2003 9:59 pm
#10

I think that your idea has some basis. I keep seeing numerous posts saying that the equalizer for the ATST (let's not get into it here) is us, the Commando. This implies that Commando's are mostly going to be Rebels to counteract ATST's. But what are Imperial commando's going to be useful for? Infantry? I hope so.



Sorry for going off on a tangent there, but this is what's been running in my mind.



Most Imps at the beginning didn't want to have anything to do with being overt and dealing with PvP. Not all Imperials want to have the "best stuff" out there. Myself, I just want the ST armor and backup stormtroopers......but this will make me overt, which I don't mind. However, I do think that there should be covert Imperials because not everyone is going to want to fight outright....some ppl may revel in the fact that they are giving their faction valuable information.


Making all Imperials overt would complicate the matter as it is right now. BUT, if there was someway to do a variation of your idea, I wouldn't mind taking another look at it.



(sorry for the scatter-brained post)




------------------Signature Line-------------------
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