Commando Archive
Thread: Not Commando related Factions related yeah..something different
Anyway, been giving this issue some thought and wanted your guys input. Or at least something else to talk about while waiting on our issues to be resolved.
So....
If anyone is either Rebel or Imperial there is the entire issue being discussed about the sheer power of the Imp toys vs the Rebel ones.
In short, nothing the Imps get suck and Rebel start at suck and only get worse.
So I've been giving serious thought of how to justify and balance what currently exists. Especially the sheer power of the At-St.
How about this simple thing.
REMOVE covert status of Imps. A simple solution.
After all, an Imp is obvious eh? It's the rebels who are covert and undetectable from the Neutrals unless you catch them in their base or they come out fighting.
Basically if you want the big guns, you absolutely positively are involved with your cause.
What do you guys think?
Right now it's no harder than Rebel earning faction and then you end up with better toys.
Risk = reward kinda thing.
So long as PvP is grossly in favor of Knockdown, I disagree.
Krei'star is usually Covert Imp. It's not my fault that a few Imperial toys that I don't have are overpowered. I'm not exploiting by owning a At-ST... wait owning an AT-ST isn't an exploit...
I don't know and can't say that the Imperial vs/ Rebel situation should be balanced such that 50% of serves should be Imperial victories vs. 50% Rebel. Neither can anyone else. So guess away. I invite you to guess. Because you're inherently wrong by guessing.
I'm all for the Imperials being stronger. That's fine.
Was just a thought.
And PvP is gross to knockdown, dizzy, posture change, etc. It's much better with the damage reduction. But still a ways to go.
Of course with the changes on test it's going to be even harder. You can only be knocked down/posture change for 5 seconds max and then not for another 30 seconds.
I think that your idea has some basis. I keep seeing numerous posts saying that the equalizer for the ATST (let's not get into it here) is us, the Commando. This implies that Commando's are mostly going to be Rebels to counteract ATST's. But what are Imperial commando's going to be useful for? Infantry? I hope so.
Sorry for going off on a tangent there, but this is what's been running in my mind.
Most Imps at the beginning didn't want to have anything to do with being overt and dealing with PvP. Not all Imperials want to have the "best stuff" out there. Myself, I just want the ST armor and backup stormtroopers......but this will make me overt, which I don't mind. However, I do think that there should be covert Imperials because not everyone is going to want to fight outright....some ppl may revel in the fact that they are giving their faction valuable information.
Making all Imperials overt would complicate the matter as it is right now. BUT, if there was someway to do a variation of your idea, I wouldn't mind taking another look at it.
(sorry for the scatter-brained post)