Commando Archive
Thread: Commando DOTs
Greetings Friends,
I am not here to complain about our class, its coming along, very slowly, and there is some attention being payed to our issues by the Devs, i think...i hope...
What i am trying to figure out is what the damage is for our DOTs. Does anyone have info on damage/time for health shot 1 and 2 and flame single 1 and 2? (Health shot 2 comes along with Novice Pistoleer, but I think its worth looking at as many Commandos will also go that route.) We may have more DOT special attacks, but I am unaware of them.
Also, I know health shot and flame single stack, but can anyone CONFIRM if health shot 1 stacks with health shot 2?? Thanks so much.
Issiri - Novice Commando on Scylla
Yes, health shot 1 and 2 stack, meaning shot them both, and both will bleed there respective damage separate. I just picked up pistoleer so that my launcher pistol is a bit more effective since i can use both bleed shots while I chip away at their health.
I have flame 1, my flame thrower's damage is around 250 max. I once hit flame1for a tad over 1k damage, but the flame DOT didn't really seem to do that much damage. Then considering the 15 second delay, and the fact that you hit about 25% of the time, makes this gun/special/elite class pathetic and useless. And then think of the armor piercing.
Why does a launcher pistol, with the definition of having explosive tips, have no armor piercing?
My question, does anybody use grenades to any benifit? I don't feel like wasting my 120k combat exp on a tree that is useless, because my C22 grenades take more action to throw then they have ever hit for damage.
ROFLMAO!!! Abazed how true how true!!
I mean face it, when we use grenades, WE Commandos take MORE damage than our targets, just for using the grenades! What screwed up system is that??? BTW has anyone actually seen damage from a grenade?
I used a few and saw no change at all to my targets HAM, but had to sit there waiting for the cycle to end to use my weapon again, needless to say I was dead when i was able to fire again.
Basically the grenade as it stands is a fast way to suicide for the commando, albeit an expensive one at that, for anyone foolish enuff to ask a weaponsmith to make them.
Yeah I have not made Master Commando yet and do not have access to the Imperial Themal's, however my guess is is this: MORE HAM loss to the commando for using them than damage to the target......sigh
heheh, I thought it was funny when someone mentioned that the guy in the beginning tutorial who through the grenade on himself was a master commando. Thats the way I feel. I once hit an animal for 96 damage, but used 106 action to throw it. That was a long time ago. Yesterday, I threw 5 at a lair. The combat window said I hit for 200, but I really only hit for 100 because of no armor piercing??? And it was taking 156 action to throw each one.