Commando Archive
Thread: To SOE and Devs about the commando
Yups one more post to add to all the whining and crying to the most screwed up class in the game.
Yet it seems only thru whining and crying will anything ever get done. The Commando profession either needs to be defined correctly and this needs to be implemented, OR you need to remove the class altogether from the game.
You say we are Heavy weapons support who deal great ammounts of damage, yet you give Rifleman T-21 AP 3 with a range of 64 meters and increase their damage far beyondmost weapons we posses.
yeah the rocker launcher I believe has higher stats however AP0 with no AE. ( need someone to pls post the stats on a Rocket launcher as I have yet tofindone)
you have thus replaced the commando role as the ranged AE dealing destruction with a Rifleman who can spam 2500 AE death every 2.5 seconds (master rifleman).
You have implemented some of the most silly and incromprehensible stats of the Commando, such as 15 sec delay on specials with a max range of 15 meters, with a miss ratio that does not even have any true calculation that makes sense.
you give us a Pistol Launcher where we MUST (must is a strong word and can be replaced by voluntarily) spec pistolier to improve on the ability to use it, since it is the only weapon in which there are several specials we can choose from to suit our needs in time of combat, with little to no delays and give us the HW xp we much need to make master.
You have made the commando a glorified Pistolier with a big bang that causes your fellow mates so much lag that they are happy when you are not around.
It is time and WE DEMAND as your loyal and paying customers, that the Commando issue is taken into serious considerations and that concrete and deliberate steps are taken to fix this class. We also demand that the community is kept informed of not only it's progress, but that the feedback of said community is taken into consideration as well.
What you may not understand or realize, is we DO NOT WANT to be gods of the battlefield, however we should be on par with all the other classes. Our role should be unique, and you removed that by giving Rifleman AP3 with an AE.
I agree with the long delay on our weapons. I agree we should have little to no defense as commandoswe carry BIG bulky weapons and when we get hit we take 3X damage from mobs or in PvP. I do not agree we we should be within 15 meters to shoot our weapons specials. In fact i think our specials should be OUR NORMAL attacks.
We are HEAVY weapons specialists. We make things go boom. Our weapons, such as a rocket launcher fire rockets whose impact is supposed tocause splash damage. Flame throwers do splash damage as do grenades.
I may be off by comparing R/L to this game however when you fire on a Tank, you do not use a rifle with armor piercing bullets, you use a Projectile launcher to kill a tank, which causes splash damage to all nearby objects.
Also when objects (or people) are hit by a rocket launcher or a grenade or an explosions, they are ussualy knocked down and disorientated by the blast. NOT ONE of the commando's weapons that is defined as heavy weapons knocks down their opponent. Yet a pistol or a rifle has that ability? Unarmed has that ability?
I have remained quiet for some time as it really takes alot for me to post.I am almost a Master Commando on the Corbantis server and will probably reach master in less than 2 weeks if I really try hard (less than 2 million xp away from master who can make upwards of 200-300K xp a day).
Rant off
/sigh