Commando Archive

Thread: Why must Commandos master unarmed?

LangoCorshank
Mon Jul 21, 2003 3:03 am
#1

I am very curious why in the heck a Commando prerequisite is to master Unarmed Specialist when the Commando tree itself has no unarmed skills/unarmed buffs. I really think that a few Unarmed skills and/or Unarmed Skill enhancers should be added into the Commando proffession somewhere to expand upon what the Commando already was forced to learn. Commandos should also get some huge knives to work with, I mean when I think commando I think some muscle clad heavy gun/explosive toting maniac with a huge knife strapped to his leg for "close encounters".
Gurgo
Mon Jul 21, 2003 4:47 am
#2

I think it's just balance issue. You are forced to spend 29 skill points in Master Unarmed if you wanting to be Commando. Those 29 skill points has very important role in balance by preventing you from obtaining more Elite Masteries in other starting professions like Medic, Scout and Entertainer. Now you have to choose simply between Brawler and Marksman tree if youwant more Elite Masteries. If you want more Unarmed skills why don't you go to TK? I'm going at least.
Ijuakos
Thu Jan 01, 2004 12:18 am
#3

Is there some reason why they cant just (for example) make novice commando more than just 6 points to train?



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CarlTheWookie
Thu Jan 01, 2004 2:26 am
#4

Because the Devs want combat to be balanaced and fair and for one profession not to have any edges over other professions.



Funny thing, last time I checked, combat wasn't fair.




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IronMedic
Thu Jan 01, 2004 2:36 am
#5

besides, soldiers know how to defend themselves with their bare hands anyways so a commando should too
cliffw77
Thu Jan 01, 2004 4:30 am
#6

I for one am happy commandos alsohave to master unarmed I explored tka because of this and am very happy with it I now have to master commando (instead of just plying with it) due to my holo and i belive ill keep tka and master commando with a very little medic on the side.


-theres no crying in starwars-




Israel Ben-Abram
maddogs
Thu Jan 01, 2004 5:19 am
#7

i see commandos as fighting men navy seals or i wish lol and all good soilders know hand to hand commbat


we need it and we need trian neg to but heck lol they need to actuly add specials to commando involving unarmd attacks




===============================================================


Daniel' Judson-Leonheart

someguyonline
Fri Jan 02, 2004 8:58 am
#8

Think of it this way:


The Commando weapons are unlike any other novice weapon out there except the Launcher Pistol. The Flamethrower, Heavy Acid Rifle, Rocket Launcher, Grenades, etc. are all unique weapons and are unlike anything from all other classes. In order to become qualified to use them, you must first use to learn smaller weapons such as rifles, carbines, and your fists.


If you want to complain about Commandos needing unarmed IV, why don't you complain about commandos needing Carbines IV or Rifles IV? Commandos don't use Rifles and they don't use Carbines.

tacwraith
Fri Jan 02, 2004 10:02 am
#9

be thankful we dont have to be master brawler and master marksman like I hear it was on the beta.


Unarmed4, or even if it was any of the other brawler trees, is a point sink... but a point sink that gives you the warcry and intimidate skills, which are insanely useful when in close range. Heck, i put warcry in my flamespecial macro so in case I miss the other sucker cant hit me back (if the warcry hits.. and with bio eng'd undershirt+bandolier you get +32 to warcry chance, which is like master brawlers have!).





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