Commando Archive
Thread: Why must Commandos master unarmed?
Because the Devs want combat to be balanaced and fair and for one profession not to have any edges over other professions.
Funny thing, last time I checked, combat wasn't fair.
Nyce Ta'Meetcha - Bela Imperial Division - FIREBASE GODZILLA, Tatooine
Master Smuggler/Master Commando
I for one am happy commandos alsohave to master unarmed I explored tka because of this and am very happy with it I now have to master commando (instead of just plying with it) due to my holo and i belive ill keep tka and master commando with a very little medic on the side.
-theres no crying in starwars-
i see commandos as fighting men navy seals or i wish lol and all good soilders know hand to hand commbat
we need it and we need trian neg to but heck lol they need to actuly add specials to commando involving unarmd attacks
Think of it this way:
The Commando weapons are unlike any other novice weapon out there except the Launcher Pistol. The Flamethrower, Heavy Acid Rifle, Rocket Launcher, Grenades, etc. are all unique weapons and are unlike anything from all other classes. In order to become qualified to use them, you must first use to learn smaller weapons such as rifles, carbines, and your fists.
If you want to complain about Commandos needing unarmed IV, why don't you complain about commandos needing Carbines IV or Rifles IV? Commandos don't use Rifles and they don't use Carbines.
be thankful we dont have to be master brawler and master marksman like I hear it was on the beta.
Unarmed4, or even if it was any of the other brawler trees, is a point sink... but a point sink that gives you the warcry and intimidate skills, which are insanely useful when in close range. Heck, i put warcry in my flamespecial macro so in case I miss the other sucker cant hit me back (if the warcry hits.. and with bio eng'd undershirt+bandolier you get +32 to warcry chance, which is like master brawlers have!).