Commando Archive
Thread: Commando Macro Compendium
Add 'em here.
Flamethrower+Acid Rifle Macro (all in one):
/follow;
/intimidate1;
/intimidate1;
/pause 2;
/warcry1;
/flamesingle2; (replace with cone for another macro)
/acidsingle2;
---This macro is great for closing in on targets. the follow makes your toon autofollow, which is great in lagfest fights, intimidate works out to 30m so while you close in you get a chance to cut his damage in half AND make him easier to hit..which is nice when you close in and smoke 'em. Intimidate is there twice so its got a better chance to stick and if both stick then the target will remain intimidated for 30 seconds (each intimidate1 = 15 seconds, stack 2 and its 30s). The pause 2 is to give your toon time to close in the distance to flamer range (this is just in case you click it when chasing someone outside flamer range and theres lag). Then warcry1 is an insurance policy. If the warcry sticks, the target wont be able to hit you for 10 seconds.. and hey, thats your flamer timer! if you miss the flamer but the warcry sticks, you're ok. if the flamer hits but warcry misses, you're ok! If both misses then you outta luck. Increase your luck with +16 warcry+16 intimidate undershirt and bandoliers, which you can wear over armor. +32 to these abilities make them stick a lot, lot more often. Id say 70% of times. And finally the flamethrower or acid rifle will shoot, depending on which you have equipped.
Commando/Rifleman Macro
MindShot Macro
/mindShot1;
/MindShot2;
--self explanatory
Commando/Rifleman Ranged 'KD' macro:
/flurryshot2;
/flurryshot2;
/supressionfire1;
/supressionfire1;
/flurryshot2;
--2 flurrys at the start to make sure you dizzy as many as possible, 2 supressions because you dont always change their postures, and 1 more flurry2 shot at the end since it does nice damage and will let you dizzy those who you missed. 2 supressions also have the chance of making those who were kneeling to go prone ![]()
Biggest problem I have is that follow command... I never turn... I'll just keep running off in some general direction as long as my target keeps moving.
Morph