Commando Archive
Thread: Commando Weapons Need Reworked
Just wanted to put this out there, and ask your views on it.
The Commando weapon schema really needs to be reworked from scratch. The class has effectively become a source of an overpowered flamethrower to dabblers, and the other weapons are comparatively useless. Let's look at a few of these...
* Grenades - Still a lot of problems with cost of these babies, but mostly the problem is they don't work like a grenade really ought to. They're quirky as can be, and that's not a good thing...
* Expendable Weapons - These cost a lot to fire, and there are numerous problems with construction materials running out for prolonged periods. It would be preferable if we could recharge these weapons using something made by a Weaponsmith rather than losing them completely when they're "empty".
* Flamethrower - Too strong, and anyone who's honest knows that there's a problem here. Everyone and their brother who engages in PvP(and some in PvE) now has TKM/Flame/Pistoleer. This is getting rediculous fast...
* Heavy Acid Rifle - On some servers they're OK. On others they really, really suck. It's all about what materials have become available.
I would suggest the following alterations to the class...
* Flamethrower is a Master level weapon. This ensures that it's rare and very difficult to dabble in - it can keep its power if placed here. Just drop all of its accuracy and speed into the Master Box.
* Different grenade types should be distributed along other skill lines, opening up space for another weapon type or possibly improvements for the launcher pistol(sort of like BH pistol mods).
* Add the Light Repeater to the Commando class as a Novice Commando weapon, and make it the focus of another line. As the Commando proceeds upward toward Master Commando, this defining weapon can be a little better and gets improved upon. It's all about rate of fire, not particularly about penetration.
* Add recharges for the Commando expendable weapons. Either crafted by Weaponsmiths or crafted by Master Artisans(droid batteries are already in their area, why not Particle Beam Energy Packs?).
* Turn the Heavy Acid Rifle into a Beam Rifle weapon that's the reverse of the Light Repeater - a firearm that's about penetration rather than rate of fire. Think of it as their solution to masses of heavily armored foes - no area attacks, but rather slow and powerful single-target attacks.
So the new lines would be:
* Launcher Pistol
* Light Repeater
* Heavy Weapons
* Beam Rifle
* Master: Flamethrower
Now, by doing this I'm actually pricing myself out of the game somewhat, because I play a rather unique template that combines little pieces here and there of Bounty Hunter AND Commando, but I think this would make the Commando class better balanced in the game as a whole...
Thoughts?
So many little issues.... Let me hit the high point...
HAR - On all servers, they suck. The speed/accuracy skills are borked. The /fireacidsingle is painful to use at best.
We don't need new weapons... we need weapons that work. Flamethrower dabblers chap my snot too, but it's like saying 'I took smuggler up to Feign Death and Low Blow'... or Architect up to Medium Harvesters... or Image designer up to 'Fancy Haircuts'.
Master Dabbler is valid. Accept it and know bliss.
That said, I am a Master Commando. No holocrystal told me to. My job is to turn a room full of Tusken Raiders into sandpeople flambe', ATSTs into dead metal chickens, and look good doing it.
Lynch, Master Commando of Flurry
Force Unsensitives - It's 12 o'clock... do you know where my lunch is?
Well said, Vinceroix.
This post is calling for drastic changes to the profession. I would reccommend reading what the other Master Commandos have been discussing and agreeing on.
Well just to throw a idea out that I had a while ago (don't know if I posted it here or not)
I agree with moving the flamethrower up to master and give novice commandos a hand flamer. Lower dmg but can still use the specials etc. Of course this will only work when the flame dot doesn't stack so you couldn't stack mad dots on someone in pvp.
But hey make a 300-400 max dmg hand flamer. Would be alot easier to just move certs around than rework the whole tree.
keep on going.. please do .. if you want to screw the entire commando community that is..
There will allways be dabblers.. be patient.. the dabblers will exploit your favoirte proffesion to the point that the devs will mercilessly beat that proffesion to a pulp with the nerf bat.. (can we say ch?)
To me when i frist heard of commando's i figured wow grenade launchers/heavy weapons... but Flametrhoweer seems to be the swg commando's trademark weapon. The acid rifle would be nice but we know that the acid rifle skills are broken.
Basically this thread is boiling down to .. i'm master and i want it to be so uniqe that it should be a royal pain in the ass to get this far.. screw the others i'm allready there.. atleast that is what it's sounding like.
Do us all a favor and quit asking for nerfs... ask for fixes first..
Didn't the devs talk about making higher levels of the same weapon available as you go up skill trees when they revamp combat?
For instance, a novice pistoleer wouldn't be able to get as good a FWG5 as a master pistoleer.
I see that some of you didn't take the time to read the full post - I'm not a master trying to maintain my turf. I'm a dabbler trying to be more fair to the Commando profession.
These ideas are not new - they've been passed around the Commando boards for months upon months now. Light Repeater, not a new idea. A line for Launcher Pistols, not a new idea. Splitting out Field Tactics across the other lines, not a new idea. Fixing the badly broken HAR line, not a new idea. Nothing here is new to these boards, and if you look at the posts for the last few days you see all of these ideas all over the place.
What Commandos get when people dabble into one extremely overpowered line is nerfed. With a big old ugly nerf stick. I don't object to Commandos having the power to use a flamethrower - I object to that capacity being so low-level that pretty much everyone in PvP has one anymore. It takes something that should make the Commando distinctive and special and turns it into something that pretty much everyone has anymore. Am I the only one who thinks that Commandos SHOULD want to be more special in the scope of the game?