Commando Archive

Thread: Heavy Acid Rifle Accuracy

DvD3
Fri Jan 02, 2004 9:17 am
#1

Hey check this out, I just completed Acid 4, and under "My Skill Mods" I found that there is two separate Heavy Acid Rifle accuracy's. One is +70, the other +10, and the reason I think the HAR misses a lot more than my flamethrower is because it might be based off of the second accuracy mod which is only +10. PLEASE FIX THIS SOE!! I think the HAR is cool but way to innaccurate, and it's not strong enough. Why can't SOE make the HAR have an after affect to victims, like acid burns or poison?



Scruff McGruff (Eclipse) - Master Fencer Soon to be Master Pike n Doc
someguyonline
Fri Jan 02, 2004 10:11 am
#2

The HAR accuracy and speed problems are a known issue. We've been complaining for months.
Vinceroix
Sat Jan 03, 2004 1:47 am
#3

Actually, I'm convinced they don't know about it... wasn't there something awhile back that said 'Working as intended' speaking generally about Commando weapons?



HAR Issues - Speed doesn't, Accuracy won't, Specials aren't. It's the only acid weapon that has NO armor piercing, it's a bad knockoff of a flamethrower, and the only time I use it is against things that are 100% vs Heat and Blast (so, basically Nightsister Bikini Waxers).


Yes, it should be replaced with either something like an E-Web (heavy tripod mount energy rifle type weapon), a FrostThrower (Cold damage flamethrower), or Underslung Gatling Blaster (My personal choice)... but that said, asking for new weapons is like petitioning for Wookiees to get electronic voice implants so they can speak other languages.


Lynch, Master Commando of Flurry


Force Unsensitives - give me 20 minutes alone with the decompiled code... I'd give all Commandos a Chainsaw and Boomstick.

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