Commando Archive
Thread: fix Commando!
Hi Im master commando on the corbantis server, i think heavy weopons need 2 be fixed, i only hit 1/2 of the time wit rocket launchers and particle beam cannons ect, and im a master, wit 0 battle fatigue, and shootin from the right ranges....
1/ remove HAR, and give us a launcher pistol skill tree
2/Make heavy weopons way more accurate, and faster.
thats about all i ask for, bcuz of now Launcher pistol is pointless, as well as HAR
stawook, shut up!
this single class is not supposed to triumph over others with two combat classes...
1)their not going to increase speed,why...because you can get a good speed slice that could bring the speed from 2.9-3.8 speed,and that's like a freaking carbine
2)including the speed mods you get going up the proffesion you fire plenty fast for a guy that handles "special HEAVY weapons"
3)asking for more accuracy is a joke,the DEVs already gave you more accuracy at master commando a couple patchs ago,your going to hit your target more then 70% of the time.your not going to be freakin Rambo.![]()
-my best guess is you want to be Rambo that has commando mastered and nothing else to be able to beat a bounty hunter/pistoleer. not going to happen. ![]()
dued you dont know nothing about the commando trees master the profesion befor you say we ant need fixed
3 out of are 4 trees are basicly usles grow up
just becous some commando warlord beet your three yer old litel ass into the grownd
dosnot give you the right to come to the commando boreds and spot off your nooby thoughts
Am I the only one whos top problem with the HWs is the fact that I dont use a special to fire em but yet it cost me a crap load of ham? Same goes for grenades.
It would not take much to make me happy right now. all I really want is a useable non-consumable weapon other than the FT that I dont need pistoleer to be good at with just a slight tweaking of HWs and grenades.
Right now as master commando I feel I am at the right amount of power but just think it is not the right way. It just should not lie in just one weapon.
Seee thats what Im trying to say. I use the grenades a lot for combat xp and would use em more if they just got a slight tweak and reduced HAM. The HWs, while maybe not as good against AT-STs as we would like to see, I found in a PvP test (maybe I should do more testing to see if it really made a diference or if it was just luck) that they work nice against an imobile prone opponent, they just need the blast radius to work right.
So I guess my strategy would be, use grenades for combat xp, save HWs for prone/ immobile targets.I like em just fine, just a little polishing needed.
As for the HAR? I can bend over and fire a more devastating weapon.
maddogs wrote:
just becous some commando warlord beet your three yer old litel ass into the grownd
dosnot give you the right to come to the commando boreds and spot off your nooby thoughts
oh my god, what a well thought up response. ![]()
I'm not going to argue with someone and their afternoon tantrum.
tobebountyhunter
im sory its just that i have had enough of dablers and nerfherders
thos who say commando dont need fixed dont know what there saying and havent mastered the profesions
i like facts and when some one makes a compleetly factless post like yous based on what he/she thinks it can raely tic a guy off expecily when its agent all reson
I don't know why you only hit 1/2 the time. I actually took the time to buy 5 of each on the TC; and while kneeling I now hit 7-8/10 shots. This was hundreds of shots, on all sorts of targets, averaged to a 7.5/10 that's why I said 7-8/10. Now if my computer didn't fudge my logs I could post them here, but it seems to have a problem reading text off them ![]()
Though the HAM cost is a little bit high, for the speed that the HW's fire at, same as with Grenades. Also in PvP and some PvE HW's damage has become almost useless. I hit AT's for 1500-3000 damage every 7 seconds or so. It would take a salvo from 20 or so Commandos just to take down a lightly armored Scout Vehicle. Little bit uneven, I'd say a salvo from 6-7 would be more balanced. Upping damage to around: 4500-9000.
But all in all, right now, we need HAR, Grenade, and HW trees fixed/tweaked. That is what I am working on as quickly as I can. ![]()