Commando Archive

Thread: Questions from a new commando

Shinick
Sun Jan 04, 2004 4:17 am
#1

I used my holo from Christmas and lo and behold, it told me to be a Master Commando. I had thought about being a commando before the game launched and decided it would be better for me to just sitck to being a pistoleering smuggler who could heal himself and do hand-to-hand pretty well. I have picked up a lot of different professions since launch, but always stuck with pistoleering and smuggling. I realized that commandos have some really cool toys though! Being a master smuggler with expert pistols stances and grips, expert pistols special abilities, and a sliced launcher pistol rocks! I love the idea of being able to use pistol skills for the launcher pistol, but I'm kinda curious as to why you can't use rifle skills for the acid rifle or carbine skills for the flamethrower or vice-versa. Has anyone else brought this up to any of the DEVs and do you know if there may be any changes to the system to balance out the specials list for these two weapons? I think acid riffles and flamethrowers have5 specials each, but a launcher pistol has more than 11 skills (when you count pistoleer and marksman skills for each weapon). Please let me know if I have my info wrong.



Shinick (Master Smuggler)
-- Just a simple man, trying to make his way in the universe.
Evelas
Sun Jan 04, 2004 10:59 am
#2

Look at it this way:


as a 3/4/4/1 Commando, I killed a Mountain Squill in 2 shots (8-10 seconds) using a Flamethrower. PvP is a bit harder (I hate those *$@&# Brawlers, they're so unrealistic, punching KD from 29 meters?)




Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
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