Commando Archive
Thread: GETING WORRYED ABOUT NEXT PACH
i found thees at the astromeck and they distorb me
Top Ten Things That People Solo But Shouldn't Be Able To:
(red con solos)
1. tusken captain (can solo 3 esly)
2. tusken warlord (alitel harder but 2 if im luky)
3. tusken chief (not sure)
4. untrained wielder of the dark side(do so all the time esy kill)
5. dark force crystal hunter(1 on 1 yes)
6. fierce piket protector(2 to 3 at a time on dant )
7. dark trooper(3 at a time with eas )
8. piket plains walker(ok realy esy 4-6 at a time )
9. piket(realy realy esy 7-8 at a time)
10. stormtrooper(this one what realy gets me **edit** its a stormtroper cant hit the brod sid of a barn 10-12 esly)
Top Ten Things That People Group Kill But Shouldn't Waste Their Time On:
(green con group kills)
1. kreetle
2. huurton pup
3. rebel medic
4. rebel commando(i think they are about same as a stormtroper wth)
5. mission rebel surface marshal (dark troper lvl but wth hecck they doing in this list waht rebs going to be realy realy week in next pach )
6. specops alliance free agent
7. ragtag kook
8. tusken commoner
9. rebel general
10. evil settler
do you guys think i have a right to be sorta woryed about next pach
NobodyHasThisHandle wrote:
.... I don't understand what the hell you're talkin about.
You're worried about the next patch because of this list of things people can kill?
yup. that list is titled "top 10 mobspeople solo but shouldn't be able to". i don't know about you, but i solo piket lairs all day long while leveling up my pikeman. armor+buffs+food=nearly invincible to them. same with stormtroopers. those are my main source of gaining FP. can get 1k FP in about 15 minutes running ST missions. if the dev's think that we should not be able to solo these mobs, what do you think they're going to do to them in the next big patch? we're going to have to hunt kreetles, nunas and durnis if we wanna solo for xp after the devs get done "fixing" the combat in this game
ya you got my point sounds like were going to be redused to noobs agen killing the tinyest things and parly abel to kill them
if you ask me this is going to suck
lets just hope im rong
-Zaphen
You're worried about the next patch because of this list of things people can kill?
That same list has caused some concern across many boards...I saw a similar concern expressed on the TKA board a couple of days ago...that it meant a huge nerf might be coming their way...
I have a STRONG feeling that the list will not lead to an specific NERF'ings of any profession...if anything they will just make those NPC's stronger like they did with Krayts and the like...they'll pump them up instead of knocking us down...it's been the Dev pattern lately to do this...so I think we are ok in this regards...
Where we might need to be concerned is with our flame dot...there is a possibilty, slim I think, that our dot will see some changes to make it operate like other dots...but I think the dev's would have made an announcement about this like they did when they initially changed the other dots...they announced that change before the patch...so in this case, no news may be good news....
My greatest concern, which I'm pretty sure is guarenteed, is that we will go through another patch without seeing any specific fixes to our profession...we'll have to wait another month to see any of our requests have a possibility of coming to light...another month we will need to be "patient"...but we've been patient so far, we will endure as long as there is a light at the end of that tunnel...otherwise will light that fire with our flames...lol
maddogs wrote:
3. rebel medic
4. rebel commando(i think they are about same as a stormtroper wth)
5. mission rebel surface marshal (dark troper lvl but wth hecck they doing in this list waht rebs going to be realy realy week in next pach )
6. specops alliance free agent
9. rebel general
hehe they're green cos most people are grouped with an atst when they kill em.
Saw the list and wondered about it myself. I don't think the problem is with the MOBs or the players. I think the /con system itself is the problem. With all the changes to skills, weapons, and professions since launch. Has the /con system ever been updated? I don't think it has.
I don't think the /con system accurately reflects the combat abilities. Another example is that some professions may have an easier time taking out certain MOB's than others for a variety of reasons. Does the /con system take this into accout? From my understanding it just looks at what level you are with a certain combat class. So it is possible to combine two classes the compliment each other but the /con system will only take into consideration the profession from which your present weapon is equipped.
I'm a bit worried about this new combat system based on the partial implementation that has occured. Went against a single stormtrooper that hit me with flushingshot for 2200 damage. Since as a Wookiee that can't wear armor it hurt. Only survived because of damage mitigation. The trooper followed that up with a cripplingshot (which missed). So, without using any of it's own HAM, a trooper was able to use both a Rifleman and Carbineer special and didn't even switch weapons. NPC MOBs at least are getting a fair bit harder.
i sure hope you guys are right becous if you not sounds like 2 things
1 were going to be killing kreetels agen for xp
2 imp npc are geting a mager buff and reb npc are geting a mager nerf
but i think that you guys are right and hope you are right
I used to solo NS eldersnoproblem at all before the patch... And I havent seen one since they made the sisters a bit harder. I hear they have like 300K HAM bars? Is this true?
Cresslin
Master Commando/Master Teras Kasi
Leader of DFR