Commando Archive
Thread: Devs: Add a damage special at master commando box will ya?
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tacwraith
Sun Aug 28, 2005 7:28 pm
#1
How about you give us a special that affects only one target (aka shuts off AOE of weapon) with a damage modifier?
Just clone the legshot from carbineer but with single target only.
no warmup timer BS.
the sac cost of the heavy weapons alone will prevent us from spamming it...never mind that a master marksman outdamages us using non-cert weapons.
so kindly stop dl'ing naughty videos off the internet with the bria server (you thought we didnt know..BUT WE DO) and hop to it. code that commando special attack in.
DragonRider24
Mon Aug 29, 2005 1:27 pm
#3
Cpl_Fisher wrote:
Where is the innate special of the proton rifle? since our specials are supossed to be out weapons?
/nominates armorbreak
nah, the acid weapons should be armor break
DragonRider24
Mon Aug 29, 2005 1:36 pm
#5
Cpl_Fisher wrote:
It does hint that in the tree descriptions doesn't it?
very much so
tacwraith
Mon Aug 29, 2005 6:46 pm
#6
bump for devs. which they never read this forum unless theyve really screwed up.. but commando
has been so screwed since launch the chances of a dev posting anything in our forum is like.....
none.
Message Edited by tacwraith on 08-29-2005 09:47 PM
Cpl_Fisher
Tue Aug 30, 2005 12:31 am
#7
Where is the innate special of the proton rifle? since our specials are supossed to be out weapons?
/nominates armorbreak
DarthPolecat
Tue Aug 30, 2005 8:48 am
#8
/agree, commando should have some type of armor break atleast and a special would be nice.
Samun
Tue Aug 30, 2005 10:17 am
#9
One would think that a "Heavy Weapon", like... let's say a flippin' ROCKET LAUNCHER... might have a chance of damaging someone'sarmor.
Obviously not as much of a chance as a sword, but still...
MorbidTaste
Wed Aug 31, 2005 12:41 am
#10
With the SAC costof Heavy Weapons beingwhat they are, Commandos should have the ability to really dish out some damage.
My 2 credits
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