Commando Archive
Thread: Faulty Flamethrower
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-OG-Reddington
Sat Mar 27, 2004 4:08 pm
#1
I was looking at flamethrowers on a vendor today and they seemed to have odd range modifiers.
Point Blank +12 @ 0m
Ideal -53 @ 50m
Max +0 @ 64m
How is the Ideal ranged the worst range at -53, while 64m is +0 when a flamethrower is a close quarters weapon?
Point Blank +12 @ 0m
Ideal -53 @ 50m
Max +0 @ 64m
How is the Ideal ranged the worst range at -53, while 64m is +0 when a flamethrower is a close quarters weapon?
JediKnightXZN
Sat Mar 27, 2004 5:18 pm
#2
Mine is Point Blank +14 @ 0m Ideal-44 @ 50m and Max +0 @ 64m. Yours doesnt seem far off from mine give or take a few I think those are normal range modifiers for a flamethrower although I am not certain.
RazerWolf
Sat Mar 27, 2004 5:33 pm
#3
Yep, they're about right. A while ago, the devs "fixed" the Range mods on all Heavy weapons. Hahahahaha.
maddogs
Sat Mar 27, 2004 6:50 pm
#4
i have sed many times that the range modifers on all of the commando weps need fixed
the flame thrower should be
+50@0m +30@20m -50@64m
or some thing along that line
of
+ at 0 m + at 20m - at 64m
intvsteve
Sun Mar 28, 2004 9:59 am
#5
Could be an old loot or reward FT, too. The Jabba theme park hands out a lot of Commando loot that's really, really bad. That was before the last publish, IIRC. Haven't rebooted that theme park to see what the new rewards are like.
MichailArris
Sun Mar 28, 2004 10:10 am
#6
That goes back on being able to use the Marksman Special of "OverCharged Shot", which is the only thing usable at a long range.
But I also agree that the ranges on heavy weapons specials should be doubled.
-OG-Reddington
Sun Mar 28, 2004 3:45 pm
#7
The flamethrower I took the stats from was made by a Master Weaponsmith. Also I find staying at 60m gives the best accuracy seeing that as you move towards your enemy you cannot hit them from 50-20m. It's ridiculous becuase 60m is more accurate than 50m. Make 50m -30 and 60m -60. Then it dosen't became more accurate, less accurate and more accurate while moving away. Devs need to fix this
intvsteve
Mon Apr 19, 2004 5:19 pm
#8
-OG-Reddington wrote:
The flamethrower I took the stats from was made by a Master Weaponsmith. Also I find staying at 60m gives the best accuracy seeing that as you move towards your enemy you cannot hit them from 50-20m. It's ridiculous becuase 60m is more accurate than 50m. Make 50m -30 and 60m -60. Then it dosen't became more accurate, less accurate and more accurate while moving away. Devs need to fix this
Even the ones made my master WSs were crappy before a patch many moons ago. A bit unethical of them to sell it if that's what it was.
In any case, though - I think the specials from the combat xp line in marksman can be used on the heavy weapons, which is kinda cool.
Krinishra (Naritus)
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