Commando Archive
Thread: Why does my mini rocket launcher not have any AP?
DrunkenAviator wrote:
duh, 'cause the LP is a commando weapon! Commandos aren't allowed to have working weapons with AP...
Right! I forgot about that!
Devs couldve fixed it when they Tweaked out hvy weapon damage/xp nearly 8 months ago
and our "next wave" was suppoused to be Publish 7 and 8...and to top that off..we're on the "top of the list" according to the devs...
The offical reason (and I'm not saying it's right...I'm fighting to change it still) is that our Heavy Consumable weapons all have AP...the Rocket Launcher has AP3...they also feel that by giving AP to our weapons, their already high power would be raised to much with the AP damage formula due to specials (consumables don't have specials)...
That's what I was told a little while back...of course my arguments include that the LP, after the krayt patch nerf, isn't all that more powerful then other weapons out there with AP and, from some tests this weekend and a few Commando reports, I'm not convinced our AP is working properly on our consumable weapons...I usedRocket Launcher this weekend against a target with no armor and did the max damage with no AP calculation....I also fought a target with medium armor and still did the same amount of damage...I did more damage to both targets with my Flame Thrower then I did with my Rocket Launcher....and it was at less of a HAM cost...
So todays focus is getting the Devs to acknowledge a bug with our Consumables AP as well as sneak the fact that our other weapons need AP as a reminder...
If any other Commandos out there want to help test the AP on Rocket Launchers or other Consumables, I'd love to hear your results...please include the max damage capable with your RL, the damage actually done (when you actually connect with the target) and the Armor level of your target...
LMAO
They dont want us to have too many AP weapons?
You know there is a reason we Heavy Weapons Specialists, not assault gunners atm