Commando Archive

Thread: Dear Garvin and Devs

Skeptic666
Thu Apr 01, 2004 9:40 am
#1

Is there a way for them to do a run and see how many master commandos and or Just flame Thrower people there are now compared to how many there were?


Ide like them to see just how things are going. And maybe if they can do a run of how many accounts where canceled that had commandos in them? I play on Bria and I just decided what the heck I might as well go master commando since I had all the Exp needed. I had almost gotten there before but after the first months i got annoyed and droped down to just Flame IV. Realizing I missed just randomly shooting my PBC and RL at things i took up master again. I looked for a master commando for training in acid riffles III and IV and Field Tactics III and IV. Then master. No one had them. I searched many planets and even say and yelled looking for master commando to teach me. I ended up flying over to Kor Vella (eeep imps every where) and pay a npc commando like 50k wich hey o well ya know hehe. But still wher ehave all the commandos gone your telling me the Devs cant see that there are not many of us left????



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
garvin
Thu Apr 01, 2004 9:48 am
#2

I've actually asked for the same thing before I became a Correspondent...let me see if I can get us some numbers...I agree it would be interesting and more then likely, evidence of the growing dissatisfaction in our professions current state.



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Thu Apr 01, 2004 9:49 am
#3

O and dont go crying at me commandos for this one but I did test it and Flame II and Cone II do stack. I know the ol nerf bat is on its way for that one but you know they should keep it. At least till we are revamped. We have nothing realy to make us want master. We have no realy big bangs we have no realy big feats. TKA has that Unarmed 3 when master and other stuff. We have some but its stuff that does not realy work hehe. I see why theres not alot of us but man. I hope they keep that stack in for now cuz Im going to want to try that in PVP now if I for some reason have time to get both flames off (i wont ill be dead) but hey



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Skeptic666
Thu Apr 01, 2004 9:55 am
#4

hehe thanks man im always glad to know your here to look at things. You posted just as I did with in a minute hehe. Any way Im afraid im playing SWG less and less these days and am wathcing more movies of having more of a life wich is not that bad but im getting broke again hehhe. Any way. I realy hope they do something soon. Or awsner you. Im afraid one day all there will be is Flame IV people.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Thu Apr 01, 2004 10:08 am
#5

I agree... there are not nearly as many master commandos anymore. All of the ones that i used to hand with have dropped to flame 4. But, who can blame them?



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Thu Apr 01, 2004 10:26 am
#6

I couldn't agree more unfortunately...


If you don't use our other weapons, besides our Flame Thrower, very much, then there is absolutely no reason or rational to going all the way up to Master Commando. There is barely a noticable speed and accuracy boost and you can gain more Melee/Ranged Defense via other professions using less skill points...It's not whining or ranting to say that...it just makes sense...Would you buy a house in Florida if you never planned on going there? Now if there was a nice attractive incentive for you to live in that house in Florida, you might just change your mind...And that's why a big push of our Top5 needs to be making those other trees as well as Master Commando look and feel attractive...


When I studied Psychology on of the key things we learned is that for anyone to do anything, there has to be some sense of reward (even taking out the trash to get your wife to stop asking you is considered a reward...lol)...To get people to spend the skill points and spend the time gathering the XP there has to be a light at the end of the tunnel...And currently, I only see a dim flicker at the end...it's time to pour some gas on that flame...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Dajaan
Thu Apr 01, 2004 10:33 am
#7

if u really want to change the commando so we have to be masters to get something usefull, then please, for godssake, remove the unarmed brawler tree necessity! master marksman consumes enough of our precious skill points!



"in Yoda we trust"
garvin
Thu Apr 01, 2004 10:47 am
#8

Removal of the Unarmed Tree is not a possibility...some like that fact, some hate that fact...


The reason is that the Devs feel it gives us a certain flavor to our profession (a background story)...It also give us our Hybrid status, which in the Devs eyes is the reason we get the power we do (even if we think it's not enough for the price)...If they removed the Unarmed tree we would be NERF'd down and probably end up worse off then we are now...


The key I believe is making the Unarmed Prereq have some effect on the Commando profession, as in, give us some unarmed specials...or thanks to the prereq, justify us having more Melee Defenses then other Ranged proffessions (since we should have a sense of melee toughness)...


It could be worse...We use to ALSO require a tree of Artisan as well (back when we crafted our own grenades)...They removed the abilty to craft grenades when they removed the Artisan Prereq...if they removed the Unarmed Prereq, they'd feel the need to remove or NERF something else and we can't afford to lose anything (except maybe the HAR...lol)...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Thu Apr 01, 2004 11:28 am
#9

PFFFFTTTTT!!



OK i needed that hehe. Well im probably going to stay a Master commando for at least a month or so then if nothing happens I too am going to have to drop commando (again) Its getting annoying to have the tittle above my head and have poeple laugh at me. Or see me carrying a FT so they walk up and say hey want to duel fully aware that o hey if there buffed and have armor I am so not going to make it past the first few seconds. With that new 2.5 hit thing I get owned so fast





Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Rebarty
Thu Apr 01, 2004 11:41 am
#10

Yes Garvin,


Most RL Commandos are good at Hand To Hand and knives, placing the HAR in to the flame would be great, or all weapons like the HAR, Flamethrower and Rocket Launcher under 1 skill area called Service Weapons, and a skill area call HTH would be nice...leaving a group to be made up for Assault weapons. I know this may not happen but I can dream...lol I have enough exp for Master but waiting off until I master Tailor then drop to get Skill points back. See you on the Sands.





Rebarty Mir-mar Old Commando- Pre-CU, Pre-NGE
Mayor, Zion city of Light
Wyenn Mirmar, Dancing Fool
LukeBorgman
Thu Apr 01, 2004 4:23 pm
#11

Nice thread. Good, constructive discussion.


Let's make each skill tree branch worth something (I think everyone agrees the HAR branch is completely worthless) and givesome realbonus at Master. All professions should be designed that way.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Skeptic666
Thu Apr 01, 2004 5:12 pm
#12

I know it has not been long but Im realy looking forward to some kind of word on us. For the Second (BH first of course) highest using points profession for combat its realy bad to see how so many others have many other advantages and I feal like we are left in the dust some times. I love commando but If we are designed as a back up only and they keep saying every thing works how it is. Then Im afraid master commandos are going to be far and in between. If I did not have time at work to come to these I probably would not cuz some times I get mad like when I heard TH say wait for the combat revamp like 100000000 times its comming so ya ok . But then they say oooo its a lon gway off now it reminds me of Earth and Beyond we were promised many things and nothing came. The servers are now at the most busy like at 12% when before it was always packed to like 70-89% when I played. I just dont want this game to go down like that it has alot of potential. But so do we. I just hope they see it before we all die and fade away.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
garvin
Thu Apr 01, 2004 5:21 pm
#13


A few things need to happen before we'll probably hear anything...



  1. I have to get them our Top5

  2. I have to get them our 10 Questions

  3. They have to have a bit of time to respond

The Top5 and 10 Questions I want to give our community a bit more time to review my posts...things have changed for us since the original posts by LordS were made.


It definitely appears to me that we were slated for some big changes in the Combat Balance, but with that delayed the Devs are much more interested then ever in our Top5 especially. The fact that I've been approached by them to submit our Top5 tells me they are interested.


While they work on our Top5 I think we need to target these mini-publishes of theirs...Try to get at least 1 or 2 small commando changes in each of them...if we can't get it all at once, we can endeavor for piece by piece...And heck, maybe if we bug them with enough changes they'll decide it's just easier to revamp up altogether...

Message Edited by garvin on 04-01-2004 04:21 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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