Commando Archive
Thread: Yes! Master!... but now what?
OK Garvin, thanks for the input. I'm gonna start looking thru the trees and see which path might appeal to me more. I need to ask a couple more questions tho. also keep in mind that I have played this game without any experiencein combat until I started the path the master commando. If my questions are simple, please bear with me. Thanks.
1. What do you mean when you say that commandos are 'without ranged attacks'? I'm sure I don't quite understand.I know I can stand about 64m meters away and start shooting fireballs, or use overcharge shot. Then at about 20m I can finish them off with the flames. (I have been fighting critters of course).Is the Acid Rifle the same, 64m? Do the other ranged skills you mention go farther?
2. In regards to Melee, how would TKA or Fencer be different from Swordsman, which I am now.My 'normal' attack is to stand back and shoot fireballs, then flame when within range. If things get dicey or the whole mob turns on me at once, I flamecone them all for the DOT, then switch to swords and use an area attack at cose range with the sword. Does that fulfill your point on Melee or would TKA/Fencer give me a different advantage?
These are the main questions I have. I'll be in the skill trees if you need me....
Thanks!
Iplyvi/Kat
I've recently re-mastered commando and am working this out atm too. I am thinking of opting for the following combo:
1. What do you mean when you say that commandos are 'without ranged attacks'? I'm sure I don't quite understand.I know I can stand about 64m meters away and start shooting fireballs, or use overcharge shot. Then at about 20m I can finish them off with the flames. (I have been fighting critters of course).Is the Acid Rifle the same, 64m? Do the other ranged skills you mention go farther?
Overcharged shot is a Marksman Special...I meant specifically our own specials...While overcharged shot can be nice, it speeds up the degrade of your weapon and isn't as powerful as our regular specials (which is where our power is really at)...You can't use any Commando granted special outside of 16m of your target (although sometimes it appears to work at 20m but that is due to lag)....
2. In regards to Melee, how would TKA or Fencer be different from Swordsman, which I am now.My 'normal' attack is to stand back and shoot fireballs, then flame when within range. If things get dicey or the whole mob turns on me at once, I flamecone them all for the DOT, then switch to swords and use an area attack at cose range with the sword. Does that fulfill your point on Melee or would TKA/Fencer give me a different advantage?
TKA and Fencer both come with more Defenses...One thing I suggest to everyone is to go to bloodfin.org...download the SWG Profession Calculator...Create various templates and check out the defenses...The other reason I love TKA especially is for Meditate...It heals all your wounds (including mind) outside of battle...But really it all comes down to your personal preference.
Anyway, use the Calculator at the above site, examine your defenses vs power vs accuracy vs speed, etc...It's a great way to map out your whole template and figure out where to stick those remaining pts...