Commando Archive
Thread: Possibly a new idea: Satchel charges
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ElRapoSuave
Tue Apr 20, 2004 5:06 am
#1
I think it would be really nice to have bombs that we place on the ground, instead of lobbing useless grenades that never hit. They would all have a time delay before going off....similar to a firework.
Here are my ideas. These would start with the bottom of the grenade line, and end with master commando. (for certs)
(all damage ranges are without using looted munitions components)
Basic satchel charge:
400-500 damage
AoE 15 meters
5 second time delay between placement and detonation
Blast damage
AP 0
Advanced satchel charge
600-800 damage
AoE 20 meters
5 second time delay
Blast damage
AP light
Acid bomb
900-1200 damage
AoE 25 meters
5 second time delay
Acid damage
AP medium
Napalm bomb
1200-1400 damage
5 second time delay
AoE 35 meters
Heat damage
AP medium
Phosphorus bomb (master commando level)
1800-2000 damage
5 second delay
AoE 50 meters
Heat damage
AP heavy
With all of the above, they would be affected by the 75% reduction in pvp. Also, because of the power of the upper end bombs....addition damage reduction of 25% would be given to everyone in AoE who is kneeling, and 50% for all who are prone. (They would be hit by less shrapnel because of the smaller amount of their bodies being exposed.
I also propose that they would require the same parts as a grenade from the same skill box.....but add a travel pack to their requirements. (Give the tailors a little love in the process)
Of course, these items would only have 1 charge each, unless crafted with looted enhancers, to a maximum of 3 charges per stack.
Feel free to comment or tweak my ideas, as they may be overpowered. Please note that people would have ample time to run (or take cover) if they see you doing the dirty of placing one of these. Commandos should have the ability to drop bases fairly fast, and with these I can see that happening.
They might also bring a little love to the commando profession, and urge people to master it, instead of grabbing the shock trooper title and moving on.
Mikail_Ledeuar
Tue Apr 20, 2004 8:12 am
#2
Ok, I like this idea, except for 2 problems...
1) The master level one... blast radius of 50 meters and 5 seconds, so basically as soon as you plant it you gotta run like heck to get out of range of your own explosives like grenades 
2) If anyone sees you planting this, everyone who saw you plant it is going to get out of range. What it needs is some sort of discrete placement and remote detonation to be useful.
Kadix
Wed Apr 21, 2004 5:18 am
#4
It's a nice idea. I would like it if we could get it to have a damage bonus against flags so that we can use an explosive charge to finish off a mission.
Kobei
Wed Apr 21, 2004 8:02 am
#6
it's a good idea but as was said before a 5 second delay isn't going to be long enough remote detonation would be very cool though ![]()
Skeptic666
Wed Apr 21, 2004 8:05 am
#7
I like it a lil bit. BUt id elike to see us be able to set a timer by our selfs from 5 seconds-to 3 minutes or something. Or something like that. We dont realy live long enough in pvp to realy use these. We need a trip mine. not a time so you cna plant it and only enemies will set them off *boom* 
thepunisher286
Wed Apr 21, 2004 3:57 pm
#8
Mikail_Ledeuar wrote:
Ok, I like this idea, except for 2 problems...
1) The master level one... blast radius of 50 meters and 5 seconds, so basically as soon as you plant it you gotta run like heck to get out of range of your own explosives like grenades
2) If anyone sees you planting this, everyone who saw you plant it is going to get out of range. What it needs is some sort of discrete placement and remote detonation to be useful.
That reminds me of the t-shirts that say "I am a bomb expert. If you see me running, try to keep up!"
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