Commando Archive

Thread: sooooo........how about getting us some def mods plz!!! :)

Jediwind
Tue Apr 20, 2004 3:35 pm
#1


Hello again Today i was about to work onmy pistol tech you know the branch that gives def vsand i was wondering should i even get this i mean are the devs thinking about giveing us any? i know most of you would tell me to get it any ways but if there are plans to give any than i am not goion to take the time,I could do other crap you know. I basicly want to know if i should wait or not




sorry if this is a dumb question.

Message Edited by Jediwind on 04-20-2004 03:36 PM



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



sysfailur2
Tue Apr 20, 2004 4:33 pm
#2

Get TKA 0004.



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StarNick
Tue Apr 20, 2004 9:34 pm
#3

No its not at all a stupid question, but discard the stupid reply...


...Under no circumstances should our Hybrid class *need* to take an elite defense tree...


Nevertheless...garvin has no confirmation on new defenses (at least since when I talked to him last night)...and the devs themselves are revealing very little it seems....hopefully all the hybrids get a boost in defenses and counters..counters especially





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

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Jediwind
Tue Apr 20, 2004 10:14 pm
#4

Hopefuly they are in the works but we dont know it yet. adding more def mods to commando would be a big step to fixing commando. It would and should at least give us something to work with in PVP till a revamp is in the works.



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



garvin
Wed Apr 21, 2004 8:34 am
#5

It has always been one of my strongest goals to get us a boost in defenses, especially Melee related defenses. To me, it is unacceptable that Pistoleers and Rifleman have more Melee defenses then us when they have Ranged specials (our specials are all Melee range restricted) and no Melee prereq (we have Unarmed 4)...


I don't want to see Pistoleer or Rifleman nerf'd of their defenses, but rather use their levels as an example of where we should be (or actually better since we cost more skill pts)...


This is where the disagreement comes in most obvious with the Devs. They feel our power is the reason for our lack of defenses. To the devs power vs. defenses equals balance. What they devs fail to take into consideration is that our power is already balanced by our restrictions and delays and that our skill point usage & Melee requirement should grant us higher Melee Defenses. To me and most other Commandos, that is what equals balance.


We've asked for this to be looked into in the past and received the response "It will be addressed in the Combat Balance"...That is just one of the many reasons I try everyday to get more information on just how it will be addressed in the Combat Balance.


When I have any more information, I'll will post it...This is not something I will just sit back and let the Devs roll over...we have a right to these defenses...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Decius_Ica
Wed Apr 21, 2004 8:40 am
#6

Would defenses help now that they have been capped at +125 while the offenses have not been capped? Or am I misinformed?







Decius Ica
Freebooter, The Bounty Hunters (TBH)

Tatooine, FarStar
Skeptic666
Wed Apr 21, 2004 8:53 am
#7

Dam strait hehe we do need alot of defenses. PLus with our 2.5 damage against melee we need to get a li more lovin in the defense area. I hope to god we get something on that soon. I usualy use my special and then disarm for the 15 second delay so I take less damage hehe



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
garvin
Wed Apr 21, 2004 9:07 am
#8






Decius_Ica wrote:

Would defenses help now that they have been capped at +125 while the offenses have not been capped? Or am I misinformed?




Yes...if you examine our current defenses you'll see they are no where close to pushing us to the cap. Plus if you compare with other professions you'll see that even in combination we don't hit the cap. So it goes back to the old saying "Every little bit helps..."


Master Rifleman (92 skill pts to get to Master)


Melee Defense: +40

Ranged Defense: +72

Def Vs. Dizzy: +10

Def Vs. Posture Down: +30

Def Vs. Blind: +10

Def Vs. Stun: +10



Master Pistoleer (92 skill pts to get to Master)

Ranged Defense: +7

Melee Defense: +50

Def Vs. Dizzy: +40

Def Vs. Knockdown: +50


Def Vs. Posture Down: +20

Def Vs. Blind: +40

Def Vs. Stun: +40



Master Carbineer (92 skill pts to get to Master)

Ranged Defense: +25

Def Vs. Knockdown: +15

Def Vs. Intimidate: +25




Master Commando (169 skill pts to get to Master)

Ranged Defense: +45

Melee Defense: +34

Def Vs. Knockdown: +5



Master Bounty Hunter (217 skill pts to get to Master)

Ranged Defense: +22

Melee Defense: +2


Doesn't it seem weird to anyone that the more skill pts you use the less defenses you get?






Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Wed Apr 21, 2004 9:21 am
#9

You



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Jediwind
Wed Apr 21, 2004 5:03 pm
#10

thx for the reply garvin its good that the devs are looking into it and that the idea is on the list because i bbeen wanting def mods for a while lol



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



Kobei
Wed Apr 21, 2004 5:33 pm
#11






garvin wrote:


Master Commando (169 skill pts to get to Master)



Ranged Defense: +45

Melee Defense: +34

Def Vs. Knockdown: +5



Master Bounty Hunter (217 skill pts to get to Master)

Ranged Defense: +22

Melee Defense: +2


Doesn't it seem weird to anyone that the more skill pts you use the less defenses you get?







very wierd indeed








Kobei Edalfod
"He who dies with the most toys still dies"
FdB-1Whap
Wed Apr 21, 2004 6:37 pm
#12

Before Buffs became so common place the Commando and BountyHunter professions where some of the most feared in game. I actually remmember running into town as a Rebel Bounty Hunter afraid to get close to that Commando. Commando + BountyHunter are pure offensive professions. This is how they where designed and this ( and being the heavy weapons expert / assasin of the game) purely offensive class is how the I think the Developers envisioned these Professions. Which is why I feel armor in this game really should be certed. I dont think that every profession should have access to high end armor such as Composite with out some extra restrictions placed on them at the least. Commando's best defense should come in the form of a Class Restricted armor. Not the ability to Dodge/Block/Counterattack more. Just my oppinions but with how screwed up Armor and Buff implementation is in this game I doubt things will be changing any time before the Combat Revamp. (If ever)



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-Sworn Protector of Konno Segawa-

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I will however fight to the death to defend your right to say it."


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