Commando Archive
Thread: sooooo........how about getting us some def mods plz!!! :)
Message Edited by Jediwind on 04-20-2004 03:36 PM
No its not at all a stupid question, but discard the stupid reply...
...Under no circumstances should our Hybrid class *need* to take an elite defense tree...
Nevertheless...garvin has no confirmation on new defenses (at least since when I talked to him last night)...and the devs themselves are revealing very little it seems....hopefully all the hybrids get a boost in defenses and counters..counters especially
It has always been one of my strongest goals to get us a boost in defenses, especially Melee related defenses. To me, it is unacceptable that Pistoleers and Rifleman have more Melee defenses then us when they have Ranged specials (our specials are all Melee range restricted) and no Melee prereq (we have Unarmed 4)...
I don't want to see Pistoleer or Rifleman nerf'd of their defenses, but rather use their levels as an example of where we should be (or actually better since we cost more skill pts)...
This is where the disagreement comes in most obvious with the Devs. They feel our power is the reason for our lack of defenses. To the devs power vs. defenses equals balance. What they devs fail to take into consideration is that our power is already balanced by our restrictions and delays and that our skill point usage & Melee requirement should grant us higher Melee Defenses. To me and most other Commandos, that is what equals balance.
We've asked for this to be looked into in the past and received the response "It will be addressed in the Combat Balance"...That is just one of the many reasons I try everyday to get more information on just how it will be addressed in the Combat Balance.
When I have any more information, I'll will post it...This is not something I will just sit back and let the Devs roll over...we have a right to these defenses...
Would defenses help now that they have been capped at +125 while the offenses have not been capped? Or am I misinformed? ![]()
Decius_Ica wrote:
Would defenses help now that they have been capped at +125 while the offenses have not been capped? Or am I misinformed?
Yes...if you examine our current defenses you'll see they are no where close to pushing us to the cap. Plus if you compare with other professions you'll see that even in combination we don't hit the cap. So it goes back to the old saying "Every little bit helps..."
garvin wrote:
Master Commando (169 skill pts to get to Master)
Ranged Defense: +45
Melee Defense: +34
Def Vs. Knockdown: +5
Master Bounty Hunter (217 skill pts to get to Master)
Ranged Defense: +22
Melee Defense: +2
Doesn't it seem weird to anyone that the more skill pts you use the less defenses you get?
very wierd indeed
Before Buffs became so common place the Commando and BountyHunter professions where some of the most feared in game. I actually remmember running into town as a Rebel Bounty Hunter afraid to get close to that Commando. Commando + BountyHunter are pure offensive professions. This is how they where designed and this ( and being the heavy weapons expert / assasin of the game) purely offensive class is how the I think the Developers envisioned these Professions. Which is why I feel armor in this game really should be certed. I dont think that every profession should have access to high end armor such as Composite with out some extra restrictions placed on them at the least. Commando's best defense should come in the form of a Class Restricted armor. Not the ability to Dodge/Block/Counterattack more. Just my oppinions but with how screwed up Armor and Buff implementation is in this game I doubt things will be changing any time before the Combat Revamp. (If ever)