Commando Archive

Thread: Need feedback on a possible new template plz

Ravenspite
Wed Apr 21, 2004 5:33 am
#1



I was in Coronet at the beginning of the week where I got to watch one overt Imp dance around 4 overt Rebs who were trying desperately for about 5 minutes to put some holes in the guy


Anyhow, I'm assuming the guy in question was a defense stacker (a road I refuse to go down) who was making the most of a very nice dodge ability, so it got me thinking of reworking my template.


The new template I have in mind is : Keep master commando / Pistoleer 4000 / Fencer 0040 / some Medic.


This should give me a dodge score of about 140 (which I know is capped at 125) and was wondering if this would be a good template for both PvE and PvP, or if I should keep my current template of master commando / TKA 0404 and have a broader range of lower value defensive skills.


If anyone out there has any comments, suggestions or ideas (other than drop master commando, which is something I'm never going to do) then I'd greatly appreciate hearing them


Thanks in advance guys


Druce Bayne

Master Commando
TechnoHic
Wed Apr 21, 2004 5:40 am
#2

Heh, dont like meleed/ranged defense stacking but want to try to do it with dodge. lol Sorry but thats hypocritical.


I will tell you though that would not be a good template as you have all that dodge and no real skills to use a dodge weapon. Dodge only works with a pistol or fencing weapon.





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Ravenspite
Wed Apr 21, 2004 5:55 am
#3


More "badly worded" than hypocritical my intent is not to sacrifice my master commando status for a template SOLELY created as a defensive stacker, but to find a good profession (or combination of professions) to accompany my master commando status which would result in me lasting long enough in a fight to actually get a shot off that might hit


Thanks for the feedback on the dodge skill though.. even after 8 months playing I still learn something new every week.


Guess I'll have to find something else to spend my remaining 81 skill points on


Druce Bayne


TechnoHic
Wed Apr 21, 2004 6:04 am
#4

Well Ill tell ya your standing where I was back when I was master commando. You got a good start to keep your master commando and cap your defenses with TKA 0-4-0-4. First, drop balance 4, it gives you nothing if you dont actually fight TKA as it only gives unarmed toughness and the dizzy kd. If you fight TKA then by all means keep it but youll need the power line to do much.


Back to defenses, you are at 96 melee and 94 ranged defense ther abouts correct? In that cas a little rifleman or evena litle fencer takes you to the cap but be warned this is where I got lured away from commando. The abilities of other professions became too appealing to me once I got the taste of blood.





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Skeptic666
Wed Apr 21, 2004 8:13 am
#5

thtas cool but master TkA and master commando is a good mix you all ready have the unarmed 4 and you can get alot more bonuses at master. You can knock down and dizzy and then set them on fire personaly thats what I did. Your a lil lacking in pvp but your not a stacker your a commando. the only problem i have is I took tka to compliment my commando but most of the time i feal i took commando to compliment my tka. See commando ranged midigation always works haveing a wepon out or not. But the melee mitigation means squat when we have our commando weps up we take that 2.5 melee damage thing. So its hard to say



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Lennie_Carlson
Wed Apr 21, 2004 9:04 am
#6

i got TKA 4/0/0/4, commando flame 4, smuggler dirty fighting 4, and master pistoleer. Decent defensive mods, got meditate and powerboost, dirty fighting for low blow,last ditch, feign death, and flame 4 for the DoT, and got pistoleer for pistol mods, shots, and the dodge. Overall works pretty good for PvE and PvP. And the pistol is my weapon of choice. A few pre-nerf launcher's with pistoleer mods and last ditch, is made for killing walkers and turrets





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Ravenspite
Thu Apr 22, 2004 5:19 am
#7


Yup, me again I'm afraid... back with another proposed template following the feedback I was givenyesterday.


Bearing in mind that the only reason I'm thinking of picking up all these extra professions is to bolster my defences, as opposed to adopting the style / attacks of another profession (which makes me reluctant to go for master TKA, because I KNOW I'll end up being seduced away from commando ) I think this newer template will achieve that goal :


Master Commando / Pistoleer 0004 / Rifleman 0423 / TKA 0004


Now if I worked this out right, that should cap me with my melee and ranged defense, give me a block of +30 plus the defense vs state attacks (KD / Dizzy / Stun etc) from pistoleer - which I was surprised to find out are better than the defenses that a TKA picks up.


So feedback time again guys... does this make more sense ? Will this keep me vertical long enough to actually squeeze the trigger on my flamer ??


(Of course, the big danger now is that with so many points invested in Rifleman, I might start getting seduced by that profession instead - hehe)


Druce Bayne

TechnoHic
Thu Apr 22, 2004 5:36 am
#8

Heh, kk since you said KD/dizzy defense of pistoleer Im guessing you mean pistoleer 0-0-4-0 instead of 0-0-0-4. The last colum is the speed line with melee defense but your right, there is better status effect defense in pistoleer but balance 3 gives you all TKAs with melee mitigation 2 but going to 4 is not necessry. Pistoleer defense does pretty good at keeping you on your feet, im just wondering what the other rifleman skill line is asside from the melee and range defense lines.


You know whats actually easier than taking pistoleer and rifleman for status effect and ranged melee defense? Check out if its more worth while for fencer. Sure it takes 14 more points to get to it than rifleman but all melee/ranged defense is in one line and theres good status effect defenses there also.


Hey, you know what you are really looking for so just throwing out some things to look at.





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Ravenspite
Thu Apr 22, 2004 5:59 am
#9


Thanks for the further feedback Carnage... kinda glad we're on different servers and I'll never have to face you on the field of battle


Yes, it was a typo and should have been pistoleer 0040, not 0004.


As for the rifle line, from what I remember (and I'm writing this at work so don't have access to the game to check) the second line of rifleman is Ranged Defense, the third line gives the Block skill, and the fourth line gives the Melee Defense.... but I'll take another look at fencer when I get home later and see if there's a better combo in there somewhere


Druce Bayne


TechnoHic
Thu Apr 22, 2004 6:04 am
#10






Ravenspite wrote:


Thanks for the further feedback Carnage... kinda glad we're on different servers and I'll never have to face you on the field of battle


Yes, it was a typo and should have been pistoleer 0040, not 0004.


As for the rifle line, from what I remember (and I'm writing this at work so don't have access to the game to check) the second line of rifleman is Ranged Defense, the third line gives the Block skill, and the fourth line gives the Melee Defense.... but I'll take another look at fencer when I get home later and see if there's a better combo in there somewhere


Druce Bayne









Glad to have helped.


And to tell you the truth, I havent won a fight since I left commando. And winning then was befor the DOT nerf. Its not because my new skills suck, it is truly because I do. I went from one trick to ..Woah... What do I use and when and how? But Im getting my shaky legs steady and watching the other forums, just listening to as much as I can, learning. I only know all that stuff about what skill lines do what because trust me; if it could compliment commando I probably tryed it, especially in way of defense stacking, its what I do.




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