Commando Archive

Thread: My thoughts on why there is no Commando Revamp

Thobbit
Sat Apr 17, 2004 6:15 pm
#1

Ive been reading what everyone has to say about the commando career. and I agree with almost everthing people are saying. But (and this is just my thoughts on the matter) the changes will not be done in one big move. The devs, in my mind, are haveing to try and please everyone. There are many people commandos included that like the commando tree as is, and if you totally change the tree many will be upset. Also I dont think it is an easy task to change the tree. people want weapons added, but for the Devs to do that they need to get with the WS department to come up with the weapon and how to make and... Im sure the list goes on. Another thing is that I dont think the Devs can make the commando to skilled in PvPAND PvE. it will make the commando way to stong. Now Im all for making the commando the Strongest, Hardest, and most undefeatable charactor in the game, but if the Devs do this there will be 30+ careers yelling at them to make us weaker or make them stonger.


I have more to say but I will stop right there.


I say ask for changes, hell I want the commando to have better Defence and if I had that I would be a happy camper, but dont yell at them for a change. One will come to make us all happy for awhile untill we want something else. I suggest making small requests and to be polite about it. In the end that way will work out the best. Also make your suggestions after looking at it from the Devs point of veiw. Take in consideration the other careers.


Sorry if you dont like what I said, and remember these are just my thoughts on the matter. I could be totaly off on what I said. If you have anything to add or remove let me know. And please keep the childish remarks to yourself. There are enough of those on the other treads.


Pinpoint of DL on Shadowfire
Jediwind
Sat Apr 17, 2004 11:22 pm
#2


Dude We commandos have been Fed over long enough,all combat professions in this game have to be evenin PVP and PVE,that is the key factor is knowing if a profession is broke or not.think about it for a sec, you kill 3 strom troopers BUT when one PC imp comes at youdeath comes in 2 secs now how silly is that.I dont know a commando that says we are fine if so than they dont PVP long enough as i had. I have tryed many different ways to PVP with commando and i allways die the same. KDed mind gone or Miss miss miss miss, the missing part is notso bad but those 2 ways of dieing is now just silly, TKAs flame me and CMs flame because they know. I am tired of running at people and flaming them and spending the rest of the fight with my face to the ground or a brain drain. I for one am not asking for commando to own everyone but i want to feel like a commando not a novice marksman in combat the above. some will reply to this message and tell me that we are not weak and we do kill people. 1.unarmored 2.noob char stats 3.unbuffed 4.weak weapons. My guild members allways tell me that i should drop commando and hop the train to rifleman or Combat medic (Bio-terrorist) but i wont bow. i would rather live with the flame thrower being taken out of game and replaced with a/more combat weapons that fit this profession.As before people tell me that if commando was right it would own everyone that truth is that they are partly right,would a novice gunfighter(someone who basicly knows his way around a pistol) kill a

spec ops person(trained in all forms of combat) if the pistol is lucky and maybe trained a bit maybe. master gunfighter vs commando I think master gunfigther would put a few shots in the commandos butt before he gets a shot unless he uses tactics. i go on and on about this telling what professions with better shots at a true commando but i feel like i am blowing smoke.



Wind Master Commando

Message Edited by Jediwind on 04-17-2004 11:23 PM



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



thepunisher286
Sat Apr 17, 2004 11:27 pm
#3

Thats the big problem. Its not possible to make every one happy with combat. There will always be those type of people who have fits of anger when they lose in pvp and complain to high heaven about how gimped they are/how over powered we are.


Were not yelling at the devs per say, but if the devs would work on a better level with the player base that they try to fix, there wouldnt be such a huge problem.


IMO its just realy bad management. A list of requests from each proffesion is given to the devs, but for some reason, they dont seem to respond back with things they cant or wont do and try to work things out. Wether this happens or not, but theres needs to be an hour or 2 long session with correspondants and devs to talk about the most important things and negotiate what will be implimented in the next publish.


Speaking about publishes, does any one else feel these take a little too long to be released into the game? I mean, sometimes the publishes dont even seem like they added much but a few goody looking weapon models and some title changes, oh, I cant forget the R2 with an llc in its belly lol!
StarNick
Sat Apr 17, 2004 11:55 pm
#4

The publishes are sorta coming in faster I think...but they come and go at the end of the month (like in the mid-20's) so it really seems like a long time when its not...


but i do agree...alot of the "new stuff" in publishes...are weak and too few


But alot of bugs, unnoticed by us get fixed...truely..the dev's got publishes mixed up with Fixes


The true publishes are the mini ones with the dungeons..thats true content..and we prolly wont see a True Content Publish until long after SE...





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

bdtx
Sun Apr 18, 2004 3:12 am
#5

Game is getting old fast. Seems like the bosses bend over backwards for everyone else. Don't know if its true or not but been hearing this new berzerker gun is for master rifleman. Is this so they can kill us faster? Whats next TKA's being able to nuke us or maybe they get damage sheilds so if we get to hit them oncewe kill ourselfs instead. New commando armor pink dresses and flower hats.SWG days are numbered for me.
Jediwind
Sun Apr 18, 2004 12:01 pm
#6



if commando aint fixed by SE I will be owning everyonein dogfights so it may be useless for me at least. i was allways the better fighterpilot than gun packing person

Message Edited by Jediwind on 04-18-2004 12:02 AM



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



StarNick
Sun Apr 18, 2004 12:03 pm
#7

Me to...i highly enjoy the SW flight sims..and if SE is twitch like how it seems to be...i got endless fun there


But then again..im also good in FPS..and therefore like the gun packing style...despite SWG being "turn based"





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Jediwind
Sun Apr 18, 2004 12:05 pm
#8

same here i will allwayskeep UT in a special place in my heart lmao



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



Thobbit
Sun Apr 18, 2004 1:11 pm
#9

Hey thanks for everyone who responded I just wrote it up to hear peoples opinion. I do feel that commando needs to be revamped. I hate the fact that I need to master a career like TKA to get some def. for myself. ANyways Thanks again


Pinpoint of DL on Shadowfire
AlufNull
Wed Apr 21, 2004 9:58 pm
#10


"all combat professions in this game have to be evenin PVP and PVE"


Sorry Jediwind, but you are incorrect.


All combat professions should not be balanced in PvE and PvP. Why? Because all combat professions do not cost the same in terms of skill pts. This is why rifle is so out of balnce. At 92 skill pts there is no way for any other master combat profession to stand a chance. Not only do the have a huge dps, but in the case of commando and bh, they have a huge skill pt advantage as well.


What needs to be balanced is the skill costs for those weapons or skills that have the most impact on PvP/PvE.


This next bit is not directed soly at you JediWind, so don't take it that way.


What I don't understand is how everyone continualy gets caught up in this Master/Dabbler nonsense. This game was not ment to be played one profession at a time. That is why you get 250 pts to choose your skills instead of picking just one or two professions and being locked in.


"I am a master commando and I can't win a PvP fight with my flame thrower!" Is not a very good argument for why things have to change.


"I am a master commando with 169pts invested in my combat skills and I cant out damage or takedamageanywhere near as well as a riflemen(72 range + 40 melee D) who only spends 92pts. Please show me the logic here." Is.


Recognize the real problem.


Edit: Added rifle defense numbers.


Message Edited by AlufNull on 04-21-2004 10:04 PM



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
kenrw24
Thu Apr 22, 2004 9:20 am
#11



AlufNull wrote:

"all combat professions in this game have to be evenin PVP and PVE"

Sorry Jediwind, but you are incorrect.

All combat professions should not be balanced in PvE and PvP. Why? Because all combat professions do not cost the same in terms of skill pts. This is why rifle is so out of balnce. At 92 skill pts there is no way for any other master combat profession to stand a chance. Not only do the have a huge dps, but in the case of commando and bh, they have a huge skill pt advantage as well.

What needs to be balanced is the skill costs for those weapons or skills that have the most impact on PvP/PvE.

This next bit is not directed soly at you JediWind, so don't take it that way.

What I don't understand is how everyone continualy gets caught up in this Master/Dabbler nonsense. This game was not ment to be played one profession at a time. That is why you get 250 pts to choose your skills instead of picking just one or two professions and being locked in.

"I am a master commando and I can't win a PvP fight with my flame thrower!" Is not a very good argument for why things have to change.

"I am a master commando with 169pts invested in my combat skills and I cant out damage or takedamageanywhere near as well as a riflemen(72 range + 40 melee D) who only spends 92pts. Please show me the logic here." Is.

Recognize the real problem.

Edit: Added rifle defense numbers.

Message Edited by AlufNull on 04-21-2004 10:04 PM





After a number of months as a master commando, I'm throwing in the towel. As stated above, I agree the game is not meant to be played one profession at a time-except maybe for those attractive master dancers!

But, seriously, I have reviewed the skills from a number of the professions and I've decided to build my own commando from the skills I believe are most commando-like, when compared to what real-life commandos actually do.

Here's my template(and I'm going after skills, not so much for defensive superiority):

Scout: 4-0-0-0 For terrain negotiation and mask scent
Commando: 0-0-4-0 There's gotta be SOME heavy weaponry
Rifleman: 2-4-0-0 True commandos have sniper skills
Carbineer: 0-3-4-0 Crippling shot and counter attack
TKA: 4-0-4-0 I went for meditate since I'll have no medic. Could just as easily taken column four instead.

And, of course, prerequisites for all the above. It's a shame I must tear down my master commando and spread myself out over several professions to have skills that will make me feel like I'm a commando.
truewildman
Thu Apr 22, 2004 9:31 am
#12

That berserker gun isn't all that great. 250 (appr.)max dmg unsliced, and no armor piercing capabilities. It's more of a rare gun collector's item.





Boslo
-Elder Jedi-
-Elder Smuggler/Elder Commando-

Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Jediwind
Thu Apr 22, 2004 3:58 pm
#13






AlufNull wrote:


"all combat professions in this game have to be evenin PVP and PVE"


Sorry Jediwind, but you are incorrect.


All combat professions should not be balanced in PvE and PvP. Why? Because all combat professions do not cost the same in terms of skill pts. This is why rifle is so out of balnce. At 92 skill pts there is no way for any other master combat profession to stand a chance. Not only do the have a huge dps, but in the case of commando and bh, they have a huge skill pt advantage as well.


What needs to be balanced is the skill costs for those weapons or skills that have the most impact on PvP/PvE.


This next bit is not directed soly at you JediWind, so don't take it that way.


What I don't understand is how everyone continualy gets caught up in this Master/Dabbler nonsense. This game was not ment to be played one profession at a time. That is why you get 250 pts to choose your skills instead of picking just one or two professions and being locked in.


"I am a master commando and I can't win a PvP fight with my flame thrower!" Is not a very good argument for why things have to change.


"I am a master commando with 169pts invested in my combat skills and I cant out damage or takedamageanywhere near as well as a riflemen(72 range + 40 melee D) who only spends 92pts. Please show me the logic here." Is.


Recognize the real problem.


Edit: Added rifle defense numbers.



Message Edited by AlufNull on 04-21-2004 10:04 PM





So you are saying that because we need higher Skill points that we should be good at PVE but BLOW AT pvp. Not only does that go againest PVP but it is not right to rate a Profession by how much skill points i use. You say PVP and PVE should not be even but half the most used professions in the game do a good job in both PVP and PVE. aI been killed many times by pistoleers and as a novice pistoleer 0-0-1-1 in PVE i can still kill most NPCs save for the ones that need a group for. We know how strong rifleman is and I have seen a rifleman do well in PVE. With a swordsman on a different server i can say they do well in PVE because but need some help on the big guys and do well in PVP. As a master Commando i can kill most NPCs save for very strongs NPCs, in PVP i rarely kill someone in PVP and kill only the dumb unbuffed morons.





WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



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