Commando Archive

Thread: RE: Launcher Pistol

Crossover
Tue Apr 20, 2004 11:53 am
#1

I would like to hear what other People think about the Launcher pistol


1. Pistol skill mods (speed, accuracy)

2. AP..... Why does it have 0 AP?

3. The need to dabble in pistoleer to use it effectivly - Even though I dabble, I still think a Commando should be able to use this weapon effectivly in PvP without grabbing pistoleer or bh etc...


Just wondering what people think






Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

{PV} Perpes Vis - Never Ending Force


StarNick
Tue Apr 20, 2004 1:35 pm
#2

Not only that..its the only elite pistol that doesnt have AP i believe


And republic blaster doesnt count...that before never had a cert, and only recently moved to novice pistoleer


By making it a pistol with pistol mods...and by even having the proffession a hybrid as it is..devs dug their own graves when it comes to a MP getting novice commando and then if we ever get a tree...the tree that is dedicated to it (for even more mods/specials/power)...it has already happened to BH...it'll happen to us far easier as we require less SP tho


Theres nothing around this..unless the devs give us the same amount of mods that MP gets with Pistols IV in ONE tree...


Even then..I would prefer the LP staying Ap 0 or 1 (preferably)...BUT it leading up to an ASSAULT Rifle with Ap 1-2 (2 preferably)...then those bloody pistoleers will have a harder time to dabble to get a much much more powerful gun...but then we'll have to worry about riflemen as they arleady have like +170 accuracy!!!...ahh the devs really..really dug a grave here..


But then...maybe add a very very basic Hvy Weapon to MM? and give it like +50 mods..and THATS the only thing we use?? Maybe Rifles/Carbines/Pistols combined = Hvy Weapon mods??...Now THATS food for thought





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Radar-X
Tue Apr 20, 2004 1:56 pm
#3






StarNick wrote:

Not only that..its the only elite pistol that doesnt have AP i believe


And republic blaster doesnt count...that before never had a cert, and only recently moved to novice pistoleer


By making it a pistol with pistol mods...and by even having the proffession a hybrid as it is..devs dug their own graves when it comes to a MP getting novice commando and then if we ever get a tree...the tree that is dedicated to it (for even more mods/specials/power)...it has already happened to BH...it'll happen to us far easier as we require less SP tho


Theres nothing around this..unless the devs give us the same amount of mods that MP gets with Pistols IV in ONE tree...


Even then..I would prefer the LP staying Ap 0 or 1 (preferably)...BUT it leading up to an ASSAULT Rifle with Ap 1-2 (2 preferably)...then those bloody pistoleers will have a harder time to dabble to get a much much more powerful gun...but then we'll have to worry about riflemen as they arleady have like +170 accuracy!!!...ahh the devs really..really dug a grave here..


But then...maybe add a very very basic Hvy Weapon to MM? and give it like +50 mods..and THATS the only thing we use?? Maybe Rifles/Carbines/Pistols combined = Hvy Weapon mods??...Now THATS food for thought








I don't see any reason for a pistoleer to get novice commando unless they just want to work commando up. I mean it has the same AP as a FWG5 and the FWG5 is faster and has more damage. I don't see any reason for the pistol even being there. It seems like it was a afterthought and I admit its a cool looking weapon but impractical and should have nothing to do with pistoleer. I like the assault rifle idea and all they have to do is make it like the rocket launcher a heavy weapons only skill. Yeah riflemen are going to moan about it but the difference between an assault rifle and a sniper type rifle is huge.



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Raptor2k1
Tue Apr 20, 2004 3:48 pm
#4





And republic blaster doesnt count...that before never had a cert, and only recently moved to novice pistoleer






That has AP1 too actually.






I don't see any reason for a pistoleer to get novice commando unless they just want to work commando up. I mean it has the same AP as a FWG5 and the FWG5 is faster and has more damage.






The FWG5 doesn't do blast damage though. By having a blast damagin pistol you can absolutely anhialate GCW targets like Turrets (NOT TURRENTS) and AT-ST's.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Radar-X
Wed Apr 21, 2004 12:17 am
#5

I'm only a few weeks into Commando but when I picked it up(was working on smuggling). I'm sure the veteran Commando's can rehash whats been said over time. Now that I've dropped pistoleer the launcher pistol is a piece of crap. It served its purpose to move me towards advanced weapons but now the only thing I've think I've used it on was Rancors (because flamethrower was worthless). It has an AP of 0 because every pistol except the DX2 and the Republic Blaster have AP 0. I guess they wanted to throw pistoleers a bone in that aspect. It seems to me its used as a transition weapon to the flamethrower and the HAR. As far as PvP, well.....I guess you could lag your enemies and make a tactical withdrawal maybe?



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Crossover
Wed Apr 21, 2004 12:54 am
#6

Launcher Should Have AP2 if not AP1 at the least....


It is a COMMANDO weapon, not pistoleer or BH, we specialize in heavy weapons at this time






Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

{PV} Perpes Vis - Never Ending Force


AlufNull
Wed Apr 21, 2004 9:40 pm
#7

"I don't see any reason for the [launcher] pistol even being there"



The LP is there for the same reason that smugglers get pistol specials with no weapon or mods and niether master pistoleers nor bounty hunters can max pistol speed in their own tree.


This is a skill based system. Not a professions based ones. The devs don't want all the skills in one tree/profession. That is why you have 250 skill pts. You don't get everything handed to you (rifles are the broken exception atm) you need to make chooices.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
ZevMandara
Thu Apr 22, 2004 1:12 am
#8

The launcher pistol, dispite it's flaws, has it's distinct advantages. It deals blast damage - no other weapon except for the power hammer deals blast without being very limited in charges (IE Rocket Launchers). This ranged Blast Damage is essential for GCW type combat. I believe that it should have armor piercing and higher damage, at the cost of it's slow speed. That's my two cents worth.
StarNick
Thu Apr 22, 2004 8:33 pm
#9

hehe my LP is 1.3 spd and its 61-292 dmg (with a powerup its 67-382!)


not exactly slow...very damaging IF you have pistol skills (which i have)





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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