Commando Archive
Thread: RE: Launcher Pistol
Not only that..its the only elite pistol that doesnt have AP i believe
And republic blaster doesnt count...that before never had a cert, and only recently moved to novice pistoleer
By making it a pistol with pistol mods...and by even having the proffession a hybrid as it is..devs dug their own graves when it comes to a MP getting novice commando and then if we ever get a tree...the tree that is dedicated to it (for even more mods/specials/power)...it has already happened to BH...it'll happen to us far easier as we require less SP tho
Theres nothing around this..unless the devs give us the same amount of mods that MP gets with Pistols IV in ONE tree...
Even then..I would prefer the LP staying Ap 0 or 1 (preferably)...BUT it leading up to an ASSAULT Rifle with Ap 1-2 (2 preferably)...then those bloody pistoleers will have a harder time to dabble to get a much much more powerful gun...but then we'll have to worry about riflemen as they arleady have like +170 accuracy!!!...ahh the devs really..really dug a grave here..
But then...maybe add a very very basic Hvy Weapon to MM? and give it like +50 mods..and THATS the only thing we use?? Maybe Rifles/Carbines/Pistols combined = Hvy Weapon mods??...Now THATS food for thought
StarNick wrote:
Not only that..its the only elite pistol that doesnt have AP i believe
And republic blaster doesnt count...that before never had a cert, and only recently moved to novice pistoleer
By making it a pistol with pistol mods...and by even having the proffession a hybrid as it is..devs dug their own graves when it comes to a MP getting novice commando and then if we ever get a tree...the tree that is dedicated to it (for even more mods/specials/power)...it has already happened to BH...it'll happen to us far easier as we require less SP tho
Theres nothing around this..unless the devs give us the same amount of mods that MP gets with Pistols IV in ONE tree...
Even then..I would prefer the LP staying Ap 0 or 1 (preferably)...BUT it leading up to an ASSAULT Rifle with Ap 1-2 (2 preferably)...then those bloody pistoleers will have a harder time to dabble to get a much much more powerful gun...but then we'll have to worry about riflemen as they arleady have like +170 accuracy!!!...ahh the devs really..really dug a grave here..
But then...maybe add a very very basic Hvy Weapon to MM? and give it like +50 mods..and THATS the only thing we use?? Maybe Rifles/Carbines/Pistols combined = Hvy Weapon mods??...Now THATS food for thought
Launcher Should Have AP2 if not AP1 at the least....
It is a COMMANDO weapon, not pistoleer or BH, we specialize in heavy weapons at this time
"I don't see any reason for the [launcher] pistol even being there"
The LP is there for the same reason that smugglers get pistol specials with no weapon or mods and niether master pistoleers nor bounty hunters can max pistol speed in their own tree.
This is a skill based system. Not a professions based ones. The devs don't want all the skills in one tree/profession. That is why you have 250 skill pts. You don't get everything handed to you (rifles are the broken exception atm) you need to make chooices.
hehe my LP is 1.3 spd
and its 61-292 dmg
(with a powerup its 67-382!)
not exactly slow...very damaging IF you have pistol skills (which i have)