Commando Archive
Thread: ty devs
Actually the only "nerf" in the past 3 months was for the Flamer's DoT damage to be reduced, but this was stacked onto the initial shot of the weapon. This was done because too many professions were running up to something, Dotting it, and running out of attackable range *especially with Speeders*.... making it easier and easier to Solo creatures that should not be soloed.
Right now Garvin is the current Correspondant, and is working very hard with the developers to pinpoint our issues.... and the Devs are currently trying to get the Combat Balance out to us ASAP *but it's being tricky Dev side* to address our issues.
well....it doesn't matter what the devs say...cause in this game they are like the government. they do things behind your back without letting you know.
all i am saying is i tested it out on a friend. he didn't shoot back. i took 4 prime shots with my flamethrower. he had no armor on. and i hit him for around 100-150 each shot. my stats on my flamethrower are 456-839 3.1 attack speed. i hit him with my rocket launcher and got him for around 400.
he turned around and shot me (without armor or fighting back) with a republic blaster....twice...all he could do...and i was incapped. he nailed me for over 400 a shot!?!?! answer that. makes absolutly no sence...except this so called balance of power is nothing but crap the devs are feeding us commando's to make up for something they tried to do but failed miserably.