Commando Archive
Thread: Restrictions on Heavy weapons?
So, you are saying that the Bunker is full of Heat resistant Armored baddies.
Is that HAR really worth the 6.9 sec delay???
FragN8Tr wrote:
So, you are saying that the Bunker is full of Heat resistant Armored baddies.
Is that HAR really worth the 6.9 sec delay???
Actually I haven't received confirmation of the Bunker's resists yet...one person told me that commandos actually do pretty well comparitively to other profession in the bunker...
Regaring the HAR...not really in it's current state...it's good pretty much only when you are going up against something with 100% heat resists...but many times you find the NPC's with high heat resists also have high Acid resists...I have 2 (one damage sliced, the other speed) and I rarely use either...I sometimes break them out when I come across a creature with an Acid Vunerability, but I still find I kill them faster with the FT...
Message Edited by garvin on 05-25-2004 11:45 AM
Of all the resists in there, heat actually tends to be the lowest, some have really low acid resistance as well (though some are immune.)
The only drawback is the high AR, but at this point the DoT is your most useful tool. Get used to playing a supporting role down here for nowis all I can say. ![]()