Commando Archive

Thread: Master Commando and Master Rifleman combo?

Boogieman2000
Tue May 25, 2004 5:48 pm
#1

Sup everyone, was wondering if any of you have a master rifleman/ master commando combo and if you'd recommend it or not. I see a lot of comparisons of the two professions but never anything about them as a combination. I'm thinking about doing this mainly for PvE purposes but also for a little bit of PvP once in a while. Thanks for your time.



Bowch Aarback
Teras Kasi Master
Vagrantprodigy
Tue May 25, 2004 6:31 pm
#2

Main problem with this combo is that if you do master rifleman, you will forget about commando altogether. You will end up sniping from 64 meters, and never getting close enough to use the flamethrower.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
Boogieman2000
Tue May 25, 2004 8:05 pm
#3

That's true but say i wanted to solo a krayt, i could spam it with strafeshot 2 from a distance and then when it finally gets over to me i could whip out the good old FT and/or rocket launcher and burn/blast it do death up close. Or would i be better off with a melee profession than commando?



Bowch Aarback
Teras Kasi Master
Raptor2k1
Tue May 25, 2004 8:22 pm
#4

If you want to solo Krayts, TKA would probably be better, since you could unequip the FT for unarmed toughness between flames.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Trase
Wed May 26, 2004 7:58 am
#5

I am going to do this combo, but I am waiting for the CB to come, then I will drop one of the two profs
Ster
Wed May 26, 2004 10:46 am
#6

Bad template for soloing krayts. Master Fencer/Swordsman/TKA or Fencer/Swordsman/Doctor is much better. Besides... I thought Krayts had 100% to heat? Am I wrong?



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Barb-Wire
Wed May 26, 2004 10:59 am
#7


swgcreatures.com

canyon krayt

Armor Rating: Heavy
Special Protection
Kinetic 60.0%
Energy 60.0%
Blast 60.0%
Stun 60.0%
Heat 60.0%
Cold 20.0%
Electricity 60.0%
Acid 60.0%
Effectiveness
Restraint 25.0%
Vulnerability
Aggressive: Yes
Stalker: Yes
Has Babies: No
Bone type: Animal
Hide type: Bristley
Meat type: Carnivore
Resource Data
Deathblows: Yes
Ferocity: 20
Difficulty Level: 275
Special Attack 1: Unknown
Special Attack 2: Stunning Strike
Base-To-Hit: 27.25
Damage: 1520-2750
Attack Speed: 2



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Ster
Wed May 26, 2004 11:12 am
#8

Appreciated... could have sworn the last one I fought had 100% to heat.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Raptor2k1
Wed May 26, 2004 3:07 pm
#9

Even if they were 100% heat resistant it wouldn't matter. What enables commandos to take on these beasts, like before, is the DoT.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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