Commando Archive

Thread: Looking for a Melee prof to balance out Commando

Black_Sabbath
Thu May 27, 2004 1:13 pm
#1


First of all, I'd like to say Hello to everyone. I am trying to decide whether swordsman or TKA would be a better compliment commando. I want to be really good at PvE. The only time I would PvP would be in base defence and base busting. What does everyone think and why?



Auran (MBH, SL in training)

Ster
Thu May 27, 2004 1:18 pm
#2

I typically like TKM because of a few reasons:


1) Uses less skill points since you already have unarmed 4


2) Meditation line


3) Decent defenses in the equilibrium line against knockdown and the like


Of course I have never used swordsman so you might want to get someone else's opinion.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Linx_Melquisedec
Thu May 27, 2004 1:47 pm
#3

It has been a week that i finished mastering commando. Now i'll need a melee prof like u.
When i made enought money to grind out armorsmith (i'm not too greedy, uh?) i'll surrend smugler and take up fencer. Now i have trained the 1handed tree of brawler, and i'm getting xp to the 125k that fencer requires. I have started yesterday, all the 1handed tree on 2 afternoons, unbuffed and with 30k spare xp(and peep says brawler is hard to get...)and only uses sword, not any kind ofbleeding with pistols or other similar techniques. Lol i'm telling u my whole life!!
The point is that TK and commando are 2 damage profs, fencer is the lower dmg and the higher defence, so commando-fencer combines both of them.
But i'll need 2 more skillpoints to get novice fencer without surrending smuggler, so it'll have to wait...

Linx Melquisedec [Chimaera] Master Marksman, Master Commando, Master Smuggler; ex-master scout



~ LINX MELQUISEDEC ~
~ Master Fencer, Swordsman, Pistoleer (in progress), TKA ~
~ Ex-Master Scout, Ex-Master Commando,Ex-Master Smuggler,
~ Ex-Master Marksman, Ex-Master Armorsmith, Ex-Master Brawler,
~ Ex-Master Artisan ~
Barb-Wire
Thu May 27, 2004 1:48 pm
#4

problem with swords is it is geared to mind damage. FT does health damage...


TKM is the overall best melee choice to compliment commando. im going that way myself. im about to drop master commando and keep just FT4 and dump points into either carbine or smuggler. and keep the TKM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
OpaTe
Thu May 27, 2004 1:52 pm
#5

TKM and no other
Linx_Melquisedec
Thu May 27, 2004 2:03 pm
#6

Maybe swords damage suxs, maybe, and when i read posts of that i wanna give it up.

But if u read on fencer forums there are jedi guardians 4-4-4-4 that have been owned by a simple fencer, no tkm can do that

Dodge rocks m8s, u'll become almost invulnerable if u're fencer/pistoleer,, but fencer/commando is a good way tough
And now we know that Mandalorian helmet is vulnerable to lightsaber, so better be prepared to dodge it or die!!

Linx Melquisedec [Chimaera] Master Marksman, Master Commando, Master Smuggler; ex-master scout



~ LINX MELQUISEDEC ~
~ Master Fencer, Swordsman, Pistoleer (in progress), TKA ~
~ Ex-Master Scout, Ex-Master Commando,Ex-Master Smuggler,
~ Ex-Master Marksman, Ex-Master Armorsmith, Ex-Master Brawler,
~ Ex-Master Artisan ~
Linx_Melquisedec
Thu May 27, 2004 2:05 pm
#7

see the vulnerability to lightsaber urselves:

http://www.freepgs.com/bigchiplan/swg/dw17.jpg

Linx Melquisedec [Chimaera] Master Marksman, Master Commando, Master Smuggler; ex-master scout



~ LINX MELQUISEDEC ~
~ Master Fencer, Swordsman, Pistoleer (in progress), TKA ~
~ Ex-Master Scout, Ex-Master Commando,Ex-Master Smuggler,
~ Ex-Master Marksman, Ex-Master Armorsmith, Ex-Master Brawler,
~ Ex-Master Artisan ~
Rebarty
Thu May 27, 2004 2:14 pm
#8

I am a Master Commando and finishing up Fencer....I like fencer only thing is I can not have Medic, but then again i do not hit that often with me coB running. I did better in PvP the other night......Had 3 player jump me with my flamethrower out, they thought a easy kill, Flamecone2 DOT stuck. They were wear light to no armor. When they close in I switched to my stun Baton and bleed and spin attacks. They ran but still burned got taken out by a CM. But I lasted 10 min...wow never had that before. The thing is find a Mele prof you like and do it...so like TKI like fencer, to each his own.



Rebarty Mir-mar Old Commando- Pre-CU, Pre-NGE
Mayor, Zion city of Light
Wyenn Mirmar, Dancing Fool
TechnoHic
Thu May 27, 2004 2:39 pm
#9






Linx_Melquisedec wrote:
Maybe swords damage suxs, maybe, and when i read posts of that i wanna give it up.

But if u read on fencer forums there are jedi guardians 4-4-4-4 that have been owned by a simple fencer, no tkm can do that

Dodge rocks m8s, u'll become almost invulnerable if u're fencer/pistoleer,, but fencer/commando is a good way tough
And now we know that Mandalorian helmet is vulnerable to lightsaber, so better be prepared to dodge it or die!!

Linx Melquisedec [Chimaera] Master Marksman, Master Commando, Master Smuggler; ex-master scout





Heh, ex-fencer/pistoleer here. I cann tell you commando is in a bad way, or at least was when I left. First thing I did when I left was fencer pistoleer. Commando used to be great PvE, and as long as you dont have heavy armor, high heat resist mobs it still is, but PvP, with use of medic and the wussy that burn became on top of everyone wearing high heat resist armor, sucks.


The problem I had with fencer/pistoleer is really, defense wise I was golden but offense wise for PvE was horrible against the high level mobs with AP3. But then, thats where commando can possibly help you. Ill just give you advantages and disadvantages of the 3 I know for melee.


Fencer: Quick, high defense in cluding statuse efect and stun damage are advantages. Lack of AP and the need to find Acklay stun batons to get past good composite armor,are weaknesses.


Heavy Swords: High damage weapons, AP2, Blast damage, Scythe, and really can hit the speed cap for advantages. Low defenses, little to no status defense are disadvantages.


TKA: Just as fast as fencer, just about as good melee/ranged defense as fencer, added power to skil line makes em hit almost as hard if not harder than swordsman and meditation. Only drawback is (Until this last publish) only AP1 kinetic damage, and from an ex-fencer pistoleers prosepective, crap for status defense.


I had to be quick there is more, just let me know what you need to know and Ill be around.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Linx_Melquisedec
Fri May 28, 2004 5:23 am
#10

Ehm, and 1handed sowrds aren't for mind are for HEALTH

Barb-wire says:
problem with swords is it is geared to mind damage. FT does health damage...



~ LINX MELQUISEDEC ~
~ Master Fencer, Swordsman, Pistoleer (in progress), TKA ~
~ Ex-Master Scout, Ex-Master Commando,Ex-Master Smuggler,
~ Ex-Master Marksman, Ex-Master Armorsmith, Ex-Master Brawler,
~ Ex-Master Artisan ~
Jenky
Fri May 28, 2004 3:47 pm
#11

Im going TKM + commando myself!



I feel it's annoying that defense Acurity won't stack with any ranged combat prof That makes it hard for some TKAs to find a good ranged prof.


Rifleman and Pikeman workes good togeter because of block, carbineer and swordsman with counter attack and fencer and pistoleer with dodge... TKA has noone to work, with...



Even though, in Commandos current state, this sounds like a cool template for my point of view!


I like the way TKA fight, and even though that fencer beats them hands down, they are still cool to look at.



If you want defenses, you will need fencer! This might also be a good idea if your planning on using launcher pistol(workes with dodge from fencer), so when powerful enemy attacks you, swap your Flamer to launcher and you will dodge! Could also be a good way to tank...



I can only recommend, doing what you think is fun and cool! Not what is best on paper, because even if winning is all that matters to you, it will probably all be turned upside down once the combat balance hits!





______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
kenrw24
Fri May 28, 2004 5:30 pm
#12

Why not jump on the TKA bandwagon like everyone else? Truthfully, I like TKA. It's fun. It's also frustrating that my novice TKA skills are almost as effective as my master commando skills.
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