Commando Archive
Thread: Commando Tree Suggestion
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TechBoss
Thu Jun 17, 2004 11:06 am
#1
I just started into commando, but I am a long time player, mainly in the combat side of the game. I took a look at the commando tree and here are my comments and suggested changes:
Novice Commando
- Warhead Launcher
- Explosive Warhead (blast, AP2)
- Launcher Pistol Cert (same as currently)
- Flame Thrower Cert (same as currently)
- Heavy Acid Rifle Cert (AP2 or high "fire" type DOT)
- Flame Thrower Accuracy
- Heavy Acid Rifle Accuracy
- Warhead Launcher Accuracy
Close Support Weapons
- Flame Thrower specials (24m instead of 16m or decrease max melee range to 10m)
- Heavy Acid Rifle specials (24m instead of 16m or decrease max melee range to 10m)
- Heavy Acid Rife accuracy and speed
- Flamer Thrower accuracy and speed
- Melee Defense
- Working Melee Mitigation up to level 1 or 2
Heavy Support Weapons
- EMP Warhead (electrical, AP2)
- Sabot Warhead (kinetic, AP3)
- HEAT Warhead (higher damage blast, AP3)
- Energy Warhead (energy, AP3)
- Acid Warhead (acid, AP3)
- Warhead Launcher speed and accuracy
- Ability to be used inside
- All warheads have a blast radius except Sabot and Energy, which have higher damage to compensate
CombatExplosives
- Various Grenade Certs
- Thrown Weapon Accuracy
- Thrown Weapon Speed
- Bomb Droid Cert
- Detonation Pack Cert
- Detonation Pack timer speed (similar to droid tracking speed)
Ranged Combat
- Ranged Defense
- Ranged Mitigation 1and 2
- Assault Rifle Cert w/ some specials (Energy AP2 uses rifle modifiers)
- Pistol specials
- Small amount pistol speed and accuracy
- Small amount rifle speed and accuracy
Master Commando
- More speed and accuracy for all weapons (majority of your rifle and pistol speed and accuracyin this box)
- Detonation Pack timer speed (similar to droid tracking speed)
- Melee defense
- Ranged defense
- Ranged Mitigation 3
- E-Web Cert. (Energy AP3, useswarhead launcher modiifiers and specials)
This allows the commando to use various weapons for various tasks. It also reflects the prerequisets for commando. What do you think?
Restrik
Thu Jun 17, 2004 11:22 am
#2
thats a very nice list....pretty much everything we've asked for
ghola_flurry
Thu Jun 17, 2004 11:45 am
#3
One of my biggest issues: Grenade Range, Grenade Range, Grenade Range.
Restrik
Thu Jun 17, 2004 11:53 am
#4
What type of Gernades are you talking about Ghola? I had some C-22's yesterday that had a range of 20m and a radius of 7m....
Ster
Thu Jun 17, 2004 2:07 pm
#5
Restrik wrote:
Oh,I thought you ment in the range due to the blast radius thing. I don't mind the range as long as it doesn't hurt me
Why wouldnt you mind? I am not critisizing, just asking. We are already in major trouble being in constant melee range, about 16-18m, to use our specials.Why shouldnt we be able to throw at least as far as CMs? Grenades are meant to be thrown from a distance. If melee can hit at a range of 16m, we should be able to throw at least 3 times that.
Restrik
Thu Jun 17, 2004 5:43 pm
#6
Because we're already in range....and its like a special, as i consider heavy weapons. you don't put down you're weapon and switch
Ster
Thu Jun 17, 2004 6:17 pm
#7
Restrik wrote:
Because we're already in range....and its like a special, as i consider heavy weapons. you don't put down you're weapon and switch
I understand what you are saying, but we have Ranged Mitigation not Melee Mitigation. This is actually a big problem where we are forced to get into melee ranged, yet have very little defenses to back it up. If I could, I would stay as far away from something as possible (If I were just a commando) and let it shoot at me while I shot back. This is a big reason why people are pushing for some sort of AP2 Ranged weapon.
ghola_flurry
Fri Jun 18, 2004 12:07 am
#8
Even the measly 22s are only 20m. Combat Medics can practically throw poisons from a moon!
Restrik
Fri Jun 18, 2004 12:17 am
#9
Oh,I thought you ment in the range due to the blast radius thing. I don't mind the range as long as it doesn't hurt me
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