Commando Archive
Thread: Assault Rifle...
Little bit 'o' my two cents on the what a new assault rilfe/carbine/whatever should be.
Ok, assalut rifle/carbine/whatever, the point being that if it is made that it is own weapon, not perfectly equal to what a carbine would be or what a rifle would be or even what a pistol would be. Just like a real life an assualt rifle it should be in that space between all three weapon types; that is to say it should be heavier then a carbine, but not as accurate as a rifle or as moblie as a pistol. The main point is that it be its own weapon not just the commandos "rifle"/"carbine"/"pistol."
I REPEAT IT'S OWN WEAPON NOT A CARBINE NOT ARIFLE AND NOT BLEEPING PISTOL ...OK!
But how could that translate to the game, being completely ignorant of the talk that is going on amongst the devs on how the combat balance will play out, I offer this simple way to make it. Take the elite weapons of each marksman profession(the big three: pistol,carbine &rifle) and simple average out their average, base, or max satistics and use those stats for what the new "assault rifle" etc stats could be. Only two other personnal feeligns on weapon makeup, one penitration should probably be medium, and two the accuray mods should probably be similar to LPs mods that being equal at all ranges.
Just my thoughts...remeber an "assault rifle" is a completely different weapon type then a rifle/pistol/carbine in the real world so lets have it be a completely different weapon type it the online world.
Ashrum-"The whole drawing what a new asault weapon could be into one previously fleshed out mold by calling it a "carbine" kinda got to me."