Commando Archive

Thread: what do you think of this concept ???

epoque
Mon Jun 21, 2004 10:51 pm
#1

i was playing with the character builder, i end up with this


Brawler 4.4.0.0(fencing 8)

master marksman (requirement)

medic 0.0.4.0 (stim pack D is so powerful)

comando 0.0.4.0 (why bother with the useless)

fencer 4.0.3.0(lots of defence and dodge)

pistoleer 0.0.4.0 (LP love it, good resist, can be switch for more close combat)

tera kasi 2.0.0.4 ( lot of defense and powerboost,)


heavy flamer damage, more than 130 in range and melee defense, seem to me like a uber setting, i prolly forgot something somewherepost send me your taugh about this

Epoque


Raptor2k1
Mon Jun 21, 2004 11:28 pm
#2

That doesn't look like a bad way to go, though you might find your lack of AP weaponry as a bane later on. It's definately got the defense going for it. With the FT tree it seems like the kind of template you'd use for soloing Krayt Dragons and whatnot via flame-dot'ing and running.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Curgenven
Tue Jun 22, 2004 2:50 am
#3

Kinda funny how you go through all that for only 4 boxes in commando though.
Pure_Fusion
Tue Jun 22, 2004 3:35 am
#4

Isn't melee/ranged defense capped at 125 (without skilltapes)? Or is it just a rumour?



____________
Neglexis Dalton, Farstar - Master Commando
Neglexis Dalton, Lowca - Master Commando (retired)
Neglexis Dalton, Test Center - Master Commando
Ster
Tue Jun 22, 2004 5:20 am
#5






Pure_Fusion wrote:
Isn't melee/ranged defense capped at 125 (without skilltapes)? Or is it just a rumour?





It is not a rumor, it is capped.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
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