Commando Archive
Thread: CM THe stra that is breaking my back.
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Skeptic666
Mon Jun 21, 2004 3:41 pm
#1
Ok **edit** is up with this Ive been reading the combat medic forums and...
GARVIN!!!!! please not that they have not done anything to Combat Medics and from what i have heard (could all berumors) they dont plan onnerfing them. They plan oncomming out with a spice and maybe a healable mind stim thats it. That being said. Dammit bring back out dots. Why can they be the best at this game right now. They took out dots cuz every one was whining liek they are doing to Cms but not doing any thing about it. Then they give things to even lesson our Fire damage and then our DOts even more. And things to put out there fires. SO if they make CM stuff to lesson the damage but keep them where they are we need our dots back. I mean it. If not I dont think I can stick around and pay for a account im never going to be happy with again. Some one help me out.
Is it not sad that this game is getting owned by all the Combat medics wich are made for healing more then any thing then a 2 professions (BH and Commando) that are based on combat? COme on now help me out. That is just wrong. Please some oenpost something to make me feel better. And if you say wait for the combat revamp then you are nothing to me and I do not respect your opinion so don't bother posting. And knowing the posters like I do those who posted in light of what I said saying wait for the CB you suck
hehehe so come on any one?
RazerWolf
Mon Jun 21, 2004 3:57 pm
#2
Sceptical as I am, if they -are- nerfing armour to no greater resists than 50-60%, then CMs will actually be balanced. The other professions will actually gain about 250% DPS and thus be outdamaging the CMs. I'm actually all for an armour nerf. It takes longer to kill another player one-on-one in PVP than it does to kill a Krayt Dragon, and that's entirely due to stupidly good armour.
CIO_DarkSaber
Mon Jun 21, 2004 7:41 pm
#4
I personally wouldn't mind seeing CM's lose their uber-effectiveness, but the only reason for that is because the ability to poison and disease turns most otherwise honorable CM's into cowards. They poison and run instead of standing and fighting like a real man would, in my humble opinion. Other than that, you've got to admit that chemical warfare really is a legitimate type of warfare, even in today's real world.
But I'm kind of against ANYTHING getting nerfed, and prefer other factors to be entered into the PvP equation in order to bring balance, rather than just deleting factors like nerfing CM's would do. The armor nerf and the spice and stim should do that, when combined with available entertainer buffs that already do a lot to make you powerful. PvP is about preparation and equipment as much as action.
Ster
Tue Jun 22, 2004 5:29 am
#5
I am going out on a limb but I would say preparation and equipment is reaching 80% of PvP. It doesnt matter how good you are if the person you are fighting has 80% composite and triple the HAM. I am not counting out tactics, but you can only KD/Dizzy someone for so long.
CIO_DarkSaber wrote:
I personally wouldn't mind seeing CM's lose their uber-effectiveness, but the only reason for that is because the ability to poison and disease turns most otherwise honorable CM's into cowards. They poison and run instead of standing and fighting like a real man would, in my humble opinion. Other than that, you've got to admit that chemical warfare really is a legitimate type of warfare, even in today's real world.
But I'm kind of against ANYTHING getting nerfed, and prefer other factors to be entered into the PvP equation in order to bring balance, rather than just deleting factors like nerfing CM's would do. The armor nerf and the spice and stim should do that, when combined with available entertainer buffs that already do a lot to make you powerful. PvP is about preparation and equipment as much as action.
Pure_Fusion
Tue Jun 22, 2004 5:41 am
#6
Thunderheart wrote:The second thing to consider is that combat medic attack range is a bug that is going to change very soon.
Source
RoperGaran
Tue Jun 22, 2004 6:37 am
#7
One thing that has always bothered about CM's is there is no chance of the poison/disease pack missing, unlike a Commando's grenades.
Roper Garan
Roper Garan
Message Edited by RoperGaran on 06-22-2004 08:38 AM
Skeptic666
Tue Jun 22, 2004 7:19 am
#8
but you realize that in the combat vamp all rofessions are getting a ham change and probalby a damage reduction of some kind. So it not going to be like they lower armor % then not our damages. I have a feeling damages are going to be changedas well. Like why do my 1-3k proton grenades only hit players for like 200-600 its cuz they down graded the damage in pvp. I have a feeling thats not all there going to do hehe. BTW are they ever goign to change that so ours do a lil more damage or give a dot its not that cool for a expensive stack of 5 that miss so much and then when you hit you lose more ham then the damage they take.
Ster
Tue Jun 22, 2004 7:27 am
#9
Skeptic666 wrote:
but you realize that in the combat vamp all rofessions are getting a ham change and probalby a damage reduction of some kind. So it not going to be like they lower armor % then not our damages. I have a feeling damages are going to be changedas well. Like why do my 1-3k proton grenades only hit players for like 200-600 its cuz they down graded the damage in pvp. I have a feeling thats not all there going to do hehe. BTW are they ever goign to change that so ours do a lil more damage or give a dot its not that cool for a expensive stack of 5 that miss so much and then when you hit you lose more ham then the damage they take.
Garvin has been talking to the DEVs about the grenade issue and has been doing a good job pushing it. I believe that our next question to TH has something to do with grenades.
Skeptic666
Tue Jun 22, 2004 7:57 am
#10
ya. I know. hes doing a kick butt job but I have this sinking feeling that every thing we will hear is wait for the CB. And I realy can't see waiting seing how they have not even set a date for the release. I thought i heard Garvin say Its sooner then you would think or yada yada I hear its not that far away. Yet here we are months later and guess what not a word on it. I have a feeling its not going to be any time soon. And yet again we are going to be stuck with only Flame IV people. I did log into the game the other day and I did not see one player with master commando tag above there head. Not one. And that was sitting in Coronet and Theed for like 3 hours. At night with heavy trafic.
LordVisivius
Tue Jun 22, 2004 8:34 am
#12
I do see a lot of Flame 4 players running around, but on Starsider, I've seen quite a few Master Commandos as of late..I typically see 1 per day (which in the grand scheme of things isn't a lot). And I've seen them at Bestine frequently as of late. Maybe it's just my server.
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