Commando Archive

Thread: Who remembers when Commando ruled

DaBomB691
Mon Oct 25, 2004 2:28 am
#1


when you got hit with flamesingle2, meant you were dead!!!



/sigh good old days

Message Edited by DaBomB691 on 10-25-2004 02:28 AM

Ryubushi
Mon Oct 25, 2004 9:40 am
#2

I remember those days...


I remember frying a lot of Rebel Wookiees in Bestine that way.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

garvin
Mon Oct 25, 2004 9:55 am
#3

Ah yes...the golden age...when we actually did the 2.5x Melee damage bonus to any ranged opponent which meant instant death to any ranged player who crossed our path...it was unbalanced, but definitely nice...


I know I've said this before, but with the Combat Upgrade we'll be seeing a lot of our major issues taken care of...If all goes well, the fact that we cost more skill points WILL mean something...It's important to the Combat Upgrade programmers that we ARE the heaviest hitters of the game...They made that clear at the Summit and they acknowledged where we fail to achieve that role...This means 2 possibilities...either we'll see a power reduction in other heavy hitting professions or we'll see a power raise at home...Unfortunately because of the NDA I can't confirm which route they are going, but I will say, they are going one of those routes definitely and it will be the jobs of our Sandbox testers to make sure we achieve the levels we should be at..



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

LuciusScipio
Mon Oct 25, 2004 10:04 am
#4

Well, I for one am starting to feel exited again. We're only 48 hours away from JTL being released which means that the Docs probably won't be too far behind. We'll finally start having really heated/animated discussions again when that happens.



----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
ShugFlurry
Mon Oct 25, 2004 10:11 am
#5

Garvin will 0040 Commandos still get a Damage boost or will you need to get to master for a big increase? Or .... NDA prevents you?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
garvin
Mon Oct 25, 2004 10:22 am
#6






ShugFlurry wrote:
Garvin will 0040 Commandos still get a Damage boost or will you need to get to master for a big increase? Or .... NDA prevents you?




To be completely honest, it's hard to say without seeing how things work on the Sandbox...I've only seen things on paper...I will say that a 0040 Commando SHOULD be no less capable with the FT then they are now...BUT...a Commando who goes even slightly farther would be MORE capable with the FT...


With the new HAM changes coming (you've all heard some of them, but not all) I strongly believe we have a chance to get our DoT tick damage pumped back up (a Combat Upgrade programmer even told me it's a good possibility that will need to be tested on the Sandbox)...


And remember my other hints I dropped a long while back...There will be other ways to enhance your Commando abilities (even with the FT) via outside the Commando Profession (and I'm not just talking FS mods)...And I'm not talking about enhancing our exisiting specials...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Mon Oct 25, 2004 10:25 am
#7

*whips the flame4monkey ^ into submission* AND STAY DOWN.


I think SOE is doing both. All proffessions are getting a nerf in their damage-over-time output.. and i say this because the devs have said that they planned to make changes like making riflemen have a minimum speed cap of 3 seconds.. that means they will hit like a brick but not every second, and thus why riflemen have the highest accuracy mods and the longest range, its their proffession role. Commandos i believe will get a damage boost. We already have the highest delay weapons of all proffessions, but our damage is pretty much nullified right now thanks to the AP0 of our non-consumables and the low damage of our heavy weapons (when compared to the damage output of non-consumable weapon proffession damage in the same time it takes to fire another rocket or grenade).

So I think commando weapons will be receiving some damage boosting but perhaps an even longer firing delay. Other proffessions will be getting a nerf on their damage over time output.. riflemen like i said above, pistoleers will get their damage dramatically lowered per shot BUT their refire rate will be the fastest in the game (i think they will be the 1s cap there is now..or maybe .5 secs), carbineers will be in the middle.

The melee proffessions will follow suit.. the fencer being the one with the best defenses but the lowest damage but also with the highest attack speed, swordman the carbineer-equivalent of good damage and good speed but not so good defenses, pikeman being the commando equivalent of very high damage but very slow and zilch defenses...and teras kasi be the smuggler like proffession of pistoleer-like low damage but fast swing speed yet not so good defenses..but instead have a variety of tricks to make up for it (hit any ham bar,meditate,force of will, etc).




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Mon Oct 25, 2004 10:28 am
#8

btw since we posting at same time garvin, do you know if the fs ranged speed and ranged accuracy affect also the accuracy and speed of grenades and rockets? I ask since those aren't 'equipable' weapons and the speed mods seem to be tied to whatever weapon you have equipped.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Mon Oct 25, 2004 10:48 am
#9






tacwraith wrote:
btw since we posting at same time garvin, do you know if the fs ranged speed and ranged accuracy affect also the accuracy and speed of grenades and rockets? I ask since those aren't 'equipable' weapons and the speed mods seem to be tied to whatever weapon you have equipped.




Not sure...Since my main toon isn't anywhere close to being FS, I haven't been able to test it much...and with JTL, it's been near impossible to get a Dev/Programmer response for about a month now (which was expected around that time)...When the Sandbox goes live,Ihave been told that we will be able to test FS and Jedi templates...so along with pushing for FS mods get fixed, we'll be able to test what they effect exactly and how...


In the meantime, I'll try to get some type of official response from the Devs regarding FS mods...they've told us that after Tuesday (JTL Launch), they'll have alot more time to interact with us correspondents again...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nimar06
Mon Oct 25, 2004 1:42 pm
#10

Iused to run into AH naked, no buffs, only my flamethrower, and the title over my head. Those were some good times taking on like 4 rebels at once each time 1 shot incap db, and then out from the cloner they came for another try at me. Then commando died



NRAMINN
XElder Jedi EnforcerX

nnnntnnnxggggggggggggggg)

Leader of the Roughneck Warriors
#20 out of 100 WH HOF -- Best Friend of Syn

Knightcrest
Mon Oct 25, 2004 2:58 pm
#11

Ah, those were the days. People actually feared us, and if someone challenged you to a duel and you pulled out a flamer they would cry about it asking you not to burn them.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
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