Commando Archive

Thread: Weak meele defense? i dotn understand why

CrazyAce555
Sat Oct 23, 2004 8:49 am
#1

I am not commadno yet, but i am grinding. I hear that commando has weak meele defense. I got soem comp armor and i am soloing quechers starting at unarmed II using TKA alone. Does the comp becoem useless when you start hunting harder thigns? with buffs and comp wouldnt it amke up for it?

Loupgaroo
Sun Oct 24, 2004 11:20 pm
#2

I woildnt say weak, but compared to a Teras Kasi master, everyone is.

As for composite...WEAR IT! At least helmet, chest, pants and boots.


You wont survive more than1 min. without it as a commando when you fight pirates, jantas, mokks or other powerful NPCs. Its noe problem doing em one by one, but when you have 5 janta shaman around you the composite is your lifejacket.



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JallaBalla EnemyOffline - Ground Zero Mall / Lok @ 4278, 1091

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Pre-CU Jedi | Deliver to "Delivery to Trymm" vendor inside guildhall.

WOW: ign: kimogila | Server: Drak'Thul | Class: Troll Mage
garvin
Mon Oct 25, 2004 3:11 pm
#3

You've hit upon a HUGE pet peeve of many Commandos...our lack of Melee Defenses comparatively...


There are tons of strong arguements as to why we need strong Melee defenses, but here are the3 that are key for me:


1) Only ranged profession to have ALL of our granted specials restricted to Melee Range

2) Our unarmed Pre-Req

3) Our skill point cost


Of all of those arguements, #3 is the biggest to me...Take any 2 Elite Ranged master professions (not Smuggler because that's a Hybrid) and combine them...that's a cost of 184 skill points...


Carbineer/Rifleman = +40 Melee Defense, +99 Ranged Defense

Pistoleer/Rifleman = +90 Melee Defense, +79 Ranged Defense

Carbineer/Pistoleer = +50 Melee Defense, +34 Ranged Defense


And then you have Commando...+34 Melee Defense, +47 Ranged Defense..for 169 skill points...


That's a 15 point difference, and all 3 templates above have more Melee Defense then Commandos...It gets worse when you consider that anything combined withRifleman can out damage a Commando when DPS (damage per second)is considered. So for 15 pts more, you can gain more defenses, more damage capabilities, AND not be restricted to Melee range for all your specials...doesn't exactly but Commandos in the spot light nor does it make us feel very balanced by our skill point cost.


Seems to me that a Ranged Profession that is forced to fight in Melee range should have the MOST Melee Defense or at the very least, some protection against commonly used Melee tactics like Knockdown (Commandos have +5 Def vs. KD...Pistoleers have +50 and Carbineers have +15)...


This is something that we will be addressing within the Combat Upgrade...our skill point cost vs. what we get...Our Defenses will be a big issue. The Devs see our role as a front line heavy damage dealer, but just how heavy is our damage when we spend all of our time on our backs...and how well can we cope in Melee range when other Ranged professions fighting beyond Melee distances have better defenses...It becomes obvious that other professions or combinations of professions fit our role better then we do as things exist now...


I can tell you that good things are coming and this includes our level of defences comparatively to other professions...The exact numbers will have to be reviewed when Sandbox testing begins.





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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