Commando Archive

Thread: Flamethrower Specials

Rickap2
Sun Aug 10, 2003 9:49 am
#1

Ok last night i finally ground out the last 75k of HW exp that i needed for the first Flamethrower Skill, thus giving me my first commando special, Flame Single 1. Now I know that we are still struggling to get anywhere with our Elite skills, but for those who dont have the patience to grind away I havea bit of info.


Has anyone noticed that this special cannot be used at any range onther that righ on top of your enemy? I like the fact that it has a realisitic Flamethrower animation, but it seems that you also have to get dangeroulsy close(1m is when it started working) to use the attack. Ideally a real flamethrower should be fired from close range, but cramming the barrell down the throat of the target and pulling the trigger should only be reserved for the sadisitic. If you have seen footage of WW2 they used them from about 7-10m away and with gret effectivness against infantry. I will stop there because its effectivness is another post. Basically is it possiable that the attacks range is bugged? Your thoughts?




Galen Cox, Master Commando

Leader of The Storm Legion

Mos Espa Tatooine, Gorath
MaDCoW8Me
Sun Aug 10, 2003 10:40 am
#2

FS1 works up to 16m away.



Aipest Geera
CC Extraordinaire
TeeBone976
Sun Aug 10, 2003 10:54 am
#3

::sighs::


flamethrowers haven't even been seen on my server


devs are too busy nerfin to actually fix anything there..


i'm a commando and my profession is useless..


::sob story ends::




Mattix Shivari
New Hayvn, Rori
bsharin
Mon Oct 20, 2003 6:32 am
#4

I dont know if this has been talked about before, but I was wondering if somebody could answer the following question:

Every person has a Base Weapon Speed of a flamethrower depending on the speed of your weapon and what skills you have. My question is what is the speed you can shoot your specials at. Is there some kind of formula for it? All that i know is that is takes much longer than the actual speed of the gun. Thanks everyone.....
Jeren_Sehn
Mon Oct 20, 2003 5:03 pm
#5

There ia a formula, unfortunately it needs folks to figure out that the "speed modifier" is for each of the different specials.


Roughly, though, it is always about 2.25times your weapon's speed at Flame IV.


The fomula for firing speed is:


weapon speed x special's speed modifier x (1- (weapon speed skill/100))


Like I said, if your weapon speed skill is at Flame 4 (+45) then your total speed with specials will be about twice your weapon's base speed, so that suggests that the weapon speed modifiers are all about4.1 or 4.2 (which is in line with other high damage specials for other weapons).





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maddogs
Tue Oct 21, 2003 1:39 am
#6

jeren iv heard othere wise it seems that the flamer no matter the stats always have a 8.5 cooldown time for flame singel 2



===============================================================


Daniel' Judson-Leonheart

DonCarlos999
Wed Jun 23, 2004 8:03 am
#7

hi im new to the game and new to commando proffesion and was wondering what is the time delay on all of the flamethrower specials?


thanks in advance to any responses
Hellshot
Wed Jun 23, 2004 8:31 am
#8

Using a speed 3 flamethrower with flame 4, and using flame single 2 you will have a delay of around 5 s.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Hellshot
Sat Jan 22, 2005 9:31 am
#9

Using a speed 3 flamethrower with flame 4, and using flame single 2 you will have a delay of around 5 s.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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