Commando Archive
Thread: Physics leason 101
But, with a heavy sword or say power hammer it shold take a bit to recover from a hit like a morning star would with a dense sword as you said will do more dmg an alloyed light sword may be able to have a higher durability rate compaird with the other reg heavy sword but if it was alloyed then it would be lighter and shold do less dmg then im my mind any way. know before you say this dosnt belong in the comando's fourm it does.
If a more alloyed bullet is made wich will be lighter but more durable and thuss able to take more stress and high volicity presure more efficently it should do more dmg and have a higher AP rating in my mind.
please post what you thaink about the matter and possible ammo and melee list you thaink would work.
(also since like wep powerup's what kinds of "special" ammo would you want.)
hey you do learn somthing from the learning channel.
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hopdog wrote:
thats understandible. i'm not a small arms expert or anything but as military arms go they use a type of coating on the bullets for ap value and density for better percision over long rang to cover wind facter.
Military rounds are generally jacketed with copper (where the term "full metal jacket" comes from). Most of the modern AP bullets have a teflon, or otherlow frictionsubstance bonded over a copper jacket. Denser bulletshave better wound characteristics, and penetration, butthey also has a "flatter" trajectory.
hey you do learn somthing from the learning channel.
*flips channel to tlc*
Actually there are many things that effect abullets penetration and damage characteristics and rangeIRL.Besides bullet mass, composition and shape, the physical muzzle velocity, length of barrel and amount of propellant all effect the end result.
General rule of thumb, you trade armor penetrating capability for wounding capability with comparable bullets, for example a standard9mmhollowpoint bullet fired at close range will make standardentrywound and an exitwound the size of a saucer (if it exits), devestatingthe tissue in a rough cone shape between the two points but would not be likely to penetrate a kevlar vest. While a jacketed round fired from the same weapon at the same range makes the the same sized entry and exit wound doing farless tissue damage but being much more likely to penetrate a vest.
It's all got to do with transfer of force, if a bullet transfers force well, it generally does not penetrate well. Conversely a bullet that has alot of penetration generally does not transfer force well. There ARE tricks to do with bullet composition and shapeto help overcome this though.
Brilyn wrote:
< Regardless of what you are wearing, you should get cooked in your armor. >
Tell that to the guys in the modern anti-flame/heat suits.
I think the concept of "Composite can block *everything*" was badly thought out.
I mostly use Chitin. Why? Because Gurrecks don't usually hit me for Electricity damage.....
Most people just think "hey, Composite covers everything, why buy anything else?". If things had areas of speciality, but had *radically* reduced stats to everything else, you'd see more varied armour-use.
I think AP *should* matter on the FT, and it should have Light, just so it's not needlessly losing 50% damage in PvP.
Dunno, FTs don't use a focused flame to damage thetarget, they cover the target in flammable liquid thats on fire so dunno about AP (difference between an oxi-acetylene torch andsplashing something with gas and igniting it).
Ireally like toseethem add another level of armor beyond heavy (none, light, meduim, heavy and very heavy), keep existing weapon AP values the same, and have the very heavy AP values restricted to ONLY Heavy Weapons (giving us a reason to exist). Fixing theAP formula to work in all situtations AND revisingthe vulnerablity formula so it's not always consideredAP0 vs AF0 but AF of weapon vs AP0.
Actually, a heavier slower bullet would do more damage, while a faster, tougher bullet would have greater Armour Piercing ability
hey you do learn somthing from the learning channel.
*flips channel to tlc*