Commando Archive

Thread: A few ideas and questions

Dyno_Mite
Tue Aug 19, 2003 2:19 pm
#1

I acutally posted this in the general discussion but things get buried so fast in there no one ever reads your post unless the topic has some sort of whine in it.


Okay, know ive heard alot of whinin and complainin so I guess its my turn to have a say. First off most of peoples problems have simple solutions. I am a novice teri kasi and novice commando so I think I know nerfs just as good as anyone. I have browsed many of the topics and the one that doesnt make any sense to me is how teri kasi complain about having no chance against ranged fighters, well duh u can only throw a punch so far. Heres a simple fix, there are 250 some skills points and a master in teri kasi doesnt take up them all, so pick up a ranged skill and stop whinin. Personally I have been very succesful with tka pvp and prefer it to my sucky commando weapons.


I have a few ideas and questions about galaxies as well, most of these have prolly already been brought up. First off, where is the bacta? We have the medical droids but no bacta. Would be cool if master doctors were given a schmatic of a bacta tank in their datapad.


One thing that frustrates me is revenge killing in pvp. Does anyone know how long it lasts? I makes pvp so tedious. I mean your side wins, and then the enemy just respanws, what is this quake? Revenge killing should either cost faction, or the person taking revenge should recieve no faction for the kill. This may be fixed with player cities I dont know. Will rebels be able to clone at a imperial aligned cloning facility? If no, then raids on player cities would be more fun and realistic.


Heres a general question about weapons being changed. I read somewhere that the ideal range was being fixed on the commando weapons and how the armor peircing would be changed on the T21. Would these changes affect our current weapons or would it only apply to the newly crafted ones? If only to the new ones then this would not only upset the users of the guns but the weaponsmiths with old weapons in their vendors.


Commandos, to me, appear to be takin the worst hit of all the classes. Right now my commando weapons are pretty useless. Im only using my launcher pistol because my flamethrower is terrible. I finally got flamesingle1 and it take like 8 sec between shots and they can not even be fired at the weapons max range. I have tried this on several targets and I have to be within 30m before it will fire. Plz give the commando some lovin.


Why does the commando, who has no flame weapon, do fire damage when my flamethrower wont even catch people on fire? Im not totally against knockdown, like most no BH, but the whole "fire" thing has got to go.


What will some future additions to the game be? I mean Courasant (sp?) is a big part of star wars. I know it would prolly be lag city if it was made now, but is it even being considered? Are there other planets in the works? I would love to see some of the home worlds of the creatures in the game. Maybe this would open up new missions or perks by going to your home planet.


Will new weapons ever be added? This would be a good place to spend extra xp after mastering your class, spend it on certifications for new weapons. There a whole star wars guide to weapons I hope you devs are lookin at it.




- Eclipse - Leland de'Laal -Zabrak- AIM - Rebel
- master carbineer / BH 0-4-3-3 -
Kreistor
Tue Aug 19, 2003 3:09 pm
#2

No clue if the plan to add Corruscant. If so, yeah, it will likely be a quest planet, due to lag, rahter than a combat planet. It will also be Imperial central, no Rebels need apply. it's the seat of Imperial Government.

The chance of new weapons being added is probably high in the long term, but short term, no. They are wokring on player cities, creatures for riding then vehicles (single seat first). Space fighter combat is on the list, but I don't expect it any time soon. From the sense that a Tie Fighter is a new weapon, yes, that's on the list, but you'll likely see vehicle mounted weapons first. (I hope we Imps get those hovercycles from Ep6 as faction perks.)

Weapon changes would be retroactive, according to the Dev response.

I don't PvP, so can't comment on revenge killing.

And yes, don't bring a knife to a gunfight.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
katarn0
Tue Aug 19, 2003 3:13 pm
#3

From what I read before the game released the devs were saying that vehicles will have mountable weapons right away. The speeder bike( I think that is what you are talking about with EP6) will most likely have the gun turret under it as the mountable weapon. Some swoop bikes even had missle launchers on them.



Jean-Paul
TB, Tat
Chilastra server
Mastered Scout and Ranger
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