Commando Archive

Thread: To the Devs from real life experiance

Kythden
Sun Aug 17, 2003 10:55 pm
#1

I am in the United states army. Inthe army I am in the Infantry, and the company I am serving in is an anti tank company.


I use the Real life equivalents of the weapons that are for the commando.



The range on a heavy machine gun is from 1000 meters to just under a mile for maximum effective range. Grazing fire (the normal use for "Heavey" weapons) is 1 meter of the ground FOR AS FAR AS YOU CAN SEE.


Grenade launchers, (like the mark 19 automatic grenage launcher) does not even arm under 32 meters, and that is so you do not kill your self with the weapon.


Now I have no illusions about this game mirroring real life. But some common sense should go into development.


To have the ideal range of a heavey weapon to be 0 is completly, utterly, undeniably, and in every single way, stupid and unrealistic.


I hope that you revisit this before it is totaly too late.



Kythden


Chaotic Fury PA Leader and disalusiond commando.




Fear is the mind killer-
NO! Do or DO NOT. There is no try.

Master Commando, Master Smuggler, Medic 0-0-0-1 - Now no more.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Vangeth
Sun Aug 17, 2003 11:21 pm
#2

Its is going to be reverted... just so you know... but i agree i ws totaly pissed off whenthey said that in that post.... its actually what made me quit commando.... then after this "mega patch" i decided to come back cause it looked like some progress was being made....



Ino - Commando -

Galaian
Sun Aug 17, 2003 11:47 pm
#3

Kythden, I'd have to agree with the proximity of "heavy weapons" in this game. But there is a limiting factor. The game engine can't resolve targeting beyond 64m unless it's a very BIG target. This kinda limits putting realistic ranges on any weapon, let alone heavy ones.





"Would you like that extra crispy or carbonized?"
Kythden
Tue Aug 19, 2003 1:40 am
#4

I understand the ranges would never be realistic. But they could have been better. I just reand the post ref the changes now, and it looks good. looks like I will be a commando now



Fear is the mind killer-
NO! Do or DO NOT. There is no try.

Master Commando, Master Smuggler, Medic 0-0-0-1 - Now no more.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
RangerD8
Tue Aug 19, 2003 5:13 am
#5

ahh ok, that is why its 64

i was wondering why it wouldn't be feaseable to make rifles shoot a whopping 128m out.



Vallana Mallix
Major TR
Executive Officer
BrianBoru
Wed Aug 20, 2003 4:36 am
#6

Mark 19's rock.



Colonel Ba'ku Sith'Slayer
Rebel Commando
Brotherhood of NI, LOK, Bria
Firefield
Wed Aug 20, 2003 7:03 am
#7

we should get weapon made to take out base/nest like C4 and to keep us from getting rich off mission they can either make us kill every thing spawn from the base/nest or we cant set it.

Drakeal
Wed Aug 20, 2003 7:07 am
#8

satchel Charges would be nice



---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
Firefield
Wed Aug 20, 2003 7:17 am
#9

The Derv seem to think Commando are only train in range weapon, heavy weapon and hand to hand. they forgot that we also blow up stuff. (like AT-ST, Base/nest and gun turret)

Jerod
Wed Aug 20, 2003 7:43 am
#10

Kythden - I was just remebering my Marine Corps Days. .50 call and Mk19 - OMG, I loved those weapons. M203 granade luancher was nice too. I


Anyhow - I agree, I dont want the game to be to realistic, but some common sence would be nice.


Along those lines - why does it take so long to throw a granade in SWG, and how come they donn't do jack for damage, also how come they donn't appear to do aoe damage ?


Part II


Heavy Partical Beam - JOKE 25 charges of 200 damage.


Rocket Luancher - JOKE 25 charges of 300 damage.



Neither of these weapons has a graphic to show you are carrying them - LAME.



Part III


major problem is that our staple weapon is the pistol launcher and we are forced to rely on pistol moves to do more damage with it - to gain to hits and other combat bonuses. Yet we are getting heavy combat xps.


Why doesnt the heavy weapon line contain bonuses to the pistol rocket? Why doesnt the heavy weapon line contain special moves for the pistol rocket?



closing


Devs need to fix this class in a big way. Right now I am more dangerous with my laser riffle then I am with a pistol rocket luancher or flamethrower or granade. All of which I have at least 1 level of trainning in.





Jarod Sinj - Master Commando
Sgt Rebel Army

Wanderhome
Page 1 of 1
Previous Next