Commando Archive
Thread: To the Devs from real life experiance
I am in the United states army. Inthe army I am in the Infantry, and the company I am serving in is an anti tank company.
I use the Real life equivalents of the weapons that are for the commando.
The range on a heavy machine gun is from 1000 meters to just under a mile for maximum effective range. Grazing fire (the normal use for "Heavey" weapons) is 1 meter of the ground FOR AS FAR AS YOU CAN SEE.
Grenade launchers, (like the mark 19 automatic grenage launcher) does not even arm under 32 meters, and that is so you do not kill your self with the weapon.
Now I have no illusions about this game mirroring real life. But some common sense should go into development.
To have the ideal range of a heavey weapon to be 0 is completly, utterly, undeniably, and in every single way, stupid and unrealistic.
I hope that you revisit this before it is totaly too late.
Kythden
Chaotic Fury PA Leader and disalusiond commando.
Its is going to be reverted... just so you know... but i agree i ws totaly pissed off whenthey said that in that post.... its actually what made me quit commando.... then after this "mega patch" i decided to come back cause it looked like some progress was being made....
Ino - Commando - ![]()
Kythden, I'd have to agree with the proximity of "heavy weapons" in this game. But there is a limiting factor. The game engine can't resolve targeting beyond 64m unless it's a very BIG target. This kinda limits putting realistic ranges on any weapon, let alone heavy ones.
i was wondering why it wouldn't be feaseable to make rifles shoot a whopping 128m out.
we should get weapon made to take out base/nest like C4 and to keep us from getting rich off mission they can either make us kill every thing spawn from the base/nest or we cant set it.
The Derv seem to think Commando are only train in range weapon, heavy weapon and hand to hand. they forgot that we also blow up stuff. (like AT-ST, Base/nest and gun turret)
Kythden - I was just remebering my Marine Corps Days. .50 call and Mk19 - OMG, I loved those weapons. M203 granade luancher was nice too. I
Anyhow - I agree, I dont want the game to be to realistic, but some common sence would be nice.
Along those lines - why does it take so long to throw a granade in SWG, and how come they donn't do jack for damage, also how come they donn't appear to do aoe damage ?
Part II
Heavy Partical Beam - JOKE 25 charges of 200 damage.
Rocket Luancher - JOKE 25 charges of 300 damage.
Neither of these weapons has a graphic to show you are carrying them - LAME.
Part III
major problem is that our staple weapon is the pistol launcher and we are forced to rely on pistol moves to do more damage with it - to gain to hits and other combat bonuses. Yet we are getting heavy combat xps.
Why doesnt the heavy weapon line contain bonuses to the pistol rocket? Why doesnt the heavy weapon line contain special moves for the pistol rocket?
closing
Devs need to fix this class in a big way. Right now I am more dangerous with my laser riffle then I am with a pistol rocket luancher or flamethrower or granade. All of which I have at least 1 level of trainning in.