Commando Archive

Thread: Commandos, I'm SOOOO sorry...

ShizzleDnizzle
Tue Aug 19, 2003 4:59 pm
#1

commando is well worth playing:


grenades-frag grenades with the 126 ham cost to use that do 80 damage...woot! for those who need help...YOU take 126 damage to DO 80 damage...


hvy weapon certs...yes you fire a pistol to learn how to fire a lighting cannon. I have yet to figure this out...by the way your pistol is NO BETTER then a fwg5 actually its prolly worse...but hey you get to use pistol styles (I suggest you become a pistoleer to take advantage of this).


ideal weapon ranges are 0.0 while vibro-knuckler is 1m yes this is getting fixed in an upcoming patch...this is after who ever is in charge of the commando programming team said "hvy weapons are SUPPOSED to be extreme close range weapons" IE in order to be 'effective' with a rocket launcher you must run up to a tank and fire it with the muzzle flush against the hull-sigh


my personal favorite-you are required to get unarmed 4 in order to become a commando...why? I will never understand this as you do not get any sort of "perk" to stay unarmed-vibroknucks require novice tka to use now...so I dont get why I have to know how to throw a punch to use a flamethrower...anyone?


lates ~Shiz~


Cornwallace
Tue Aug 19, 2003 10:03 pm
#2

Shizzle, you have no idea how badly I want those useless unarmed points back.
Ivoni
Tue Aug 19, 2003 10:44 pm
#3

Funny. I don't seem to recall any nerfs to CH's. Just making the class work as designed.

BH did receive some serious tuning down and lack of depth as well.

Warms my heart to know that commando is and will remain the hardest class to master. And to be honest it isn't till mastery that you have accuracy/skill to be effecient with any of the weapons.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Taarn
Tue Aug 19, 2003 10:48 pm
#4

ditto to that ^^



Ilyri Eakev
Master Doctor
Ahazi

Militia Advanced Medical Supply
Jagerstadt City - Dantooine
Zehnman
Wed Aug 20, 2003 12:09 am
#5

Let me start of by saying, I'm not a Commando (thank goodness). I was once a CH (left it because of the nerfs), now a lowly BH (want to changefrom this, too, after the nerfs). I was going through the profession boards trying to see if there was any light at all for any pure combat classes because I was thinking of switching careers again. Well, imagine my surpised when I dropped into the Commando boards for the first time. The first post I read was the designer reponse to your issues, and the only thing I can say to you all is, "I'm so sorry." I cannot imagine the frustration you all must be feeling! Forcing you all to use a howitzer like a shotgun (or maybe a baseball bat would be more appropriate)?! WOW! 15 second recycles?! WOW! Terrible default damge?! WOW! I always thought a commando was a one man killing machine. He could use stealth and cunning to unleash MASSIVE amounts of damage, then fade back into the scenery without a scratch or trace.


I just want to say I hope the devs who commented on your profession were mistaken and that your class isn't truly "working as intended." I admire you all who are sticking through these issues hoping your profession gets fixed. Just wanted to drop a quick word of encouragement to you all and remind you to stay constructive in your criticisms. The devs are very sensitive about ignoring rants. Best of luck to you all!

TarionBesbald
Wed Aug 20, 2003 12:20 am
#6

I've always been a commando, from gimp to semi-gimp status



- - - - - - - - - - - - - - - - - - - - - - - - - -

Tarion Besbald - True Elder Jedi (the little boxes made me do it!)

Radweizen - Meeeeeeedic!

Tredon Paplexbo - xpendable stuff INC

Vendors (Loot, Weapons, Armor, Robes, Crystals, Rares...): -2763 5963 Naboo, Weltenbrand

Galaian
Wed Aug 20, 2003 1:48 am
#7






Cornwallace wrote:
Shizzle, you have no idea how badly I want those useless unarmed points back.





Me too.. then I could get better medic skills, TK novice and keep everything else I have.





"Would you like that extra crispy or carbonized?"
Shin_Shodei
Wed Aug 20, 2003 1:48 am
#8

err ok everyone stop complaning about having unarmed.. you might think it's useless even tho it is.. but the point of the commando is to be good in all styles of fighting. and being teras kasi i take way way WAy! less damage then i do carrying a gun that isn't a pistol. lol just remember commando it's suppost to be a expert in all forms of fighting and keeping to that discription unarmed is the best choice. if all else fails rip there head off with your bare hands =P




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Breezer95
Wed Aug 20, 2003 2:24 am
#9

The painful part comes when you realize to use your "main" weapon you need to train Pistoleer.. but you already went up the scout lines too much, maybe dabbled in CH or something else.. and now have to drop something to get those pistoleer skills that you never wanted - THAT is when I said "why the hell do I still have these blasted unarmed points wasting away - wish those could go into Pistoleer instead of my others"


~Caoilte - Commando

Chiyonosake
Wed Aug 20, 2003 8:24 am
#10

They need to throw a few UNIQUE melee attacks in the field tactics tree... Like I dunno, maybe actually being able to DISARM SOMEONE!! That's what they train Navy Seals and the like to do in hand to hand, disarm and crack the poor fellas neck. Granted,... a disarm attack should be fourth rung of the field tactics ladder if not master. But a fewmid level melee attacks would be nice...


Now my gripe for flame throwers... the flame single attack.. from the animation it LOOKS like an area effect attack. But it misses? How in the force can you MISS with a wall of flame? That attack should ALWAYS hit, especially with the recycle time it currently has.


The Dev's need to bring a few REAL LIFE Special Forces people in and military historians fora nice long interview toget this class up to snuff. Commands are experts in the arts of war. And as it stands now a Novice Pistoleer can go toe to toe and win.


I'd also like the ability to 'concele' What do I mean by that exactly? I mean remove your blip from the RADAR for short periods of time. It would work a lil like mask scent does for scouts. Exceptthere should be a 5 minute delay between uses if not more.


What the devs really need to do to fix this class is RESEARCH IT PROPERLY.




Moz'ambique Z'tem - Master Creature Handler/Rebel Bounty Hunter 'Scum'
Staff Sergeant of the Rebel Alliance

"And they shall know us by the trail of the dead..."

"corpse of a crimson razor cat hits (Vollzie'hen) for 162 damage!
(Vollzie'hen) tries to hit corpse of a crimson razor cat but him evades!"
ShizzleDnizzle
Wed Aug 20, 2003 10:50 am
#11

um shin


actually I will continue to complain about having to spend 15 points to get novice brawler and then spend another 14 to get to unarmed 4 so that when I turned novice commando and got NOTHING for this. great you are TKA I'm very happy for you that you enjoy the unarmed (melee) aspect of the game. I on the other hand would like spending those points tomean more then a "grind" I did to get to commando. luckily I was able to use knucklers before they changed them to TKA. maybe novice commando should get knuckler cert too...we did EXACTLY the same thing TKA's did to get to novice TKA...


on the other hand if they changed the commando skill trees so there was a BENEFIT to having wasted 29 skill points to so I could use broken weapons then I wouldn't mind. the fact is there is nothing. but hoping that "the next patch" will fix this


they could rework the commando skill trees so the "Cone weapons" (flame thrower/acid rifle)were one tree a 'commando unarmed' a 2nd tree hvy support weapons 3rd and grenades 4th then hey MAYBE it would make sense to me.


as it stands I burned 29 skill points to use a pistol that has a nice explosion(eye candy)but is almost as good as my fwg5, grenades that do more damage to me from ham cost then they do too targets, a flamethrower that I "swing" at greens to do damage before they incap me...please tell me how the 29 skill points were worth it...


shin let me ask you something. what do you LIKE about the commando class? explain in detail how you find it rewarding to play one


~Shiz~

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